/*
* Copyright (c) 2008 - 2009
* Jonathan Schleifer <js@webkeks.org>
*
* All rights reserved.
*
* This file is part of ObjFW. It may be distributed under the terms of the
* Q Public License 1.0, which can be found in the file LICENSE included in
* the packaging of this file.
*/
/*
* Headers for UNIX systems
*/
#ifndef _WIN32
#include <sys/types.h>
#include <sys/socket.h>
#include <netdb.h>
#endif
#import "OFStream.h"
/*
* Headers for Win32
*
* These must be imported after objc/objc.h and thus OFObject!
*/
#ifdef _WIN32
#define _WIN32_WINNT 0x0501
#include <winsock2.h>
#include <ws2tcpip.h>
#endif
/**
* The OFTCPSocket class provides functions to create and use sockets.
*/
@interface OFSocket: OFStream
{
#ifndef _WIN32
int sock;
#else
SOCKET sock;
#endif
struct sockaddr *saddr;
socklen_t saddr_len;
BOOL eos;
}
/**
* \return A new autoreleased OFTCPSocket
*/
+ socket;
/**
* Enables/disables non-blocking I/O.
*/
- setBlocking: (BOOL)enable;
- connectToService: (OFString*)service
onNode: (OFString*)node;
- bindService: (OFString*)service
onNode: (OFString*)node
withFamily: (int)family;
- listenWithBackLog: (int)backlog;
- listen;
- (OFSocket*)accept;
- enableKeepAlives: (BOOL)enable;
- close;
@end