ObjFW  OHGameController.h at [afae3291bf]

File src/hid/OHGameController.h artifact 5ae1f17798 part of check-in afae3291bf


/*
 * Copyright (c) 2008-2024 Jonathan Schleifer <js@nil.im>
 *
 * All rights reserved.
 *
 * This program is free software: you can redistribute it and/or modify it
 * under the terms of the GNU Lesser General Public License version 3.0 only,
 * as published by the Free Software Foundation.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
 * version 3.0 for more details.
 *
 * You should have received a copy of the GNU Lesser General Public License
 * version 3.0 along with this program. If not, see
 * <https://www.gnu.org/licenses/>.
 */

#ifdef OBJFWHID_LOCAL_INCLUDES
# import "OFObject.h"
# import "OFString.h"
#else
# if defined(__has_feature) && __has_feature(modules)
@import ObjFW;
# else
#  import <ObjFW/OFObject.h>
#  import <ObjFW/OFString.h>
# endif
#endif

OF_ASSUME_NONNULL_BEGIN

@class OFArray OF_GENERIC(ObjectType);
@class OFNumber;
@class OHGameControllerMapping;

/**
 * @class OHGameController OHGameController.h ObjFWHID/OHGameController.h
 *
 * @brief A class for reading state from a game controller.
 */
@interface OHGameController: OFObject
#ifdef OF_HAVE_CLASS_PROPERTIES
@property (class, readonly, nonatomic)
    OFArray <OHGameController *> *controllers;
#endif

/**
 * @brief The name of the controller.
 */
@property (readonly, nonatomic, copy) OFString *name;

/**
 * @brief The vendor ID of the controller or `nil` if unavailable.
 */
@property OF_NULLABLE_PROPERTY (readonly, nonatomic) OFNumber *vendorID;

/**
 * @brief The product ID of the controller or `nil` if unavailable.
 */
@property OF_NULLABLE_PROPERTY (readonly, nonatomic) OFNumber *productID;

/**
 * @brief An unmapped mapping for the game controller, meaning no remapping is
 *	  being performed.
 */
@property (readonly, nonatomic) OHGameControllerMapping *unmappedMapping;

/**
 * @brief Returns the available controllers.
 *
 * @return The available controllers
 */
+ (OFArray OF_GENERIC(OHGameController *) *)controllers;

/**
 * @brief Retrieves the current state from the game controller.
 *
 * The state returned by @ref OHGameController's methods does not change until
 * this method is called.
 *
 * @throw OFReadFailedException The controller's state could not be read
 */
- (void)retrieveState;
@end

OF_ASSUME_NONNULL_END