/*
* Copyright (c) 2008-2024 Jonathan Schleifer <js@nil.im>
*
* All rights reserved.
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License version 3.0 only,
* as published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
* version 3.0 for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* version 3.0 along with this program. If not, see
* <https://www.gnu.org/licenses/>.
*/
#import "HIDGameControllerElement.h"
#import "HIDGameControllerAxis.h"
#import "HIDGameControllerButton.h"
OF_ASSUME_NONNULL_BEGIN
/**
* @class HIDGameControllerDirectionalPad \
* HIDGameControllerDirectionalPad.h \
* ObjFWHID/HIDGameControllerDirectionalPad.h
*
* @brief An directional pad or thumb stick of a game controller.
*/
OF_SUBCLASSING_RESTRICTED
@interface HIDGameControllerDirectionalPad: HIDGameControllerElement
{
HIDGameControllerAxis *_xAxis, *_yAxis;
HIDGameControllerButton *_upButton, *_downButton;
HIDGameControllerButton *_leftButton, *_rightButton;
}
/**
* @brief The X axis of the directional pad.
*/
@property (readonly, nonatomic) HIDGameControllerAxis *xAxis;
/**
* @brief The Y axis of the directional pad.
*/
@property (readonly, nonatomic) HIDGameControllerAxis *yAxis;
/**
* @brief The up button of the directional pad.
*/
@property (readonly, nonatomic) HIDGameControllerButton *upButton;
/**
* @brief The down button of the directional pad.
*/
@property (readonly, nonatomic) HIDGameControllerButton *downButton;
/**
* @brief The left button of the directional pad.
*/
@property (readonly, nonatomic) HIDGameControllerButton *leftButton;
/**
* @brief The right button of the directional pad.
*/
@property (readonly, nonatomic) HIDGameControllerButton *rightButton;
- (instancetype)initWithName: (OFString *)name OF_UNAVAILABLE;
- (instancetype)initWithName: (OFString *)name
xAxis: (HIDGameControllerAxis *)xAxis
yAxis: (HIDGameControllerAxis *)yAxis;
- (instancetype)initWithName: (OFString *)name
upButton: (HIDGameControllerButton *)upButton
downButton: (HIDGameControllerButton *)downButton
leftButton: (HIDGameControllerButton *)leftButton
rightButton: (HIDGameControllerButton *)rightButton;
@end
OF_ASSUME_NONNULL_END