/*
* Copyright (c) 2008, 2009, 2010, 2011
* Jonathan Schleifer <js@webkeks.org>
*
* All rights reserved.
*
* This file is part of ObjFW. It may be distributed under the terms of the
* Q Public License 1.0, which can be found in the file LICENSE.QPL included in
* the packaging of this file.
*
* Alternatively, it may be distributed under the terms of the GNU General
* Public License, either version 2 or 3, which can be found in the file
* LICENSE.GPLv2 or LICENSE.GPLv3 respectively included in the packaging of this
* file.
*/
#import "objfw-defs.h"
#ifndef __STDC_LIMIT_MACROS
# define __STDC_LIMIT_MACROS
#endif
#ifndef __STDC_CONSTANT_MACROS
# define __STDC_CONSTANT_MACROS
#endif
#include <stddef.h>
#include <stdint.h>
#ifdef OF_OBJFW_RUNTIME
# import <objfw-rt.h>
#else
# import <objc/objc.h>
#endif
/**
* \brief A result of a comparison.
*/
typedef enum of_comparison_result_t {
/// The left object is smaller than the right
OF_ORDERED_ASCENDING = -1,
/// Both objects are equal
OF_ORDERED_SAME = 0,
/// The left object is bigger than the right
OF_ORDERED_DESCENDING = 1
} of_comparison_result_t;
/**
* \brief A range.
*/
typedef struct of_range_t {
/// The start of the range
size_t start;
/// The length of the range
size_t length;
} of_range_t;
@class OFString;
/**
* \brief The root class for all other classes inside ObjFW.
*/
@interface OFObject
{
@public
/// The class of the object
Class isa;
}
/**
* This code is executed once when the class is loaded into the runtime.
*
* Derived classes can overide this to execute their own code when the class is
* loaded.
*/
+ (void)load;
/**
* This code is executed once when a method of the class is called for the first
* time.
*
* Derived classes can override this to execute their own code on
* initialization.
*/
+ (void)initialize;
/**
* Allocates memory for an instance of the class and sets up the memory pool for
* the object.
*
* alloc will never return nil, instead, it will throw an
* OFAllocFailedException.
*
* \return The allocated object.
*/
+ alloc;
/**
* \return The class
*/
+ (Class)class;
/**
* \return The name of the class as a C string
*/
+ (OFString*)className;
/**
* \param class_ The class which is checked for being a superclass
* \return A boolean whether the class class is a subclass of the specified
* class
*/
+ (BOOL)isSubclassOfClass: (Class)class_;
/**
* \return The superclass of the class
*/
+ (Class)superclass;
/**
* Checks whether instances of the class respond to a given selector.
*
* \param selector The selector which should be checked for respondance
* \return A boolean whether instances of the class respond to the specified
* selector
*/
+ (BOOL)instancesRespondToSelector: (SEL)selector;
/**
* Checks whether the class conforms to a given protocol.
*
* \param protocol The protocol which should be checked for conformance
* \return A boolean whether the class conforms to the specified protocol
*/
+ (BOOL)conformsToProtocol: (Protocol*)protocol;
/**
* \param selector The selector for which the method should be returned
* \return The implementation of the instance method for the specified selector
* or nil if it isn't implemented
*/
+ (IMP)instanceMethodForSelector: (SEL)selector;
/**
* \param selector The selector for which the type encoding should be returned
* \return The type encoding of the instance method for the specified selector
*/
+ (const char*)typeEncodingForInstanceSelector: (SEL)selector;
/**
* Returns a description for the class, which is usually the class name.
*
* This is mostly for debugging purposes.
*/
+ (OFString*)description;
/**
* Replaces a class method implementation with another implementation.
*
* \param newimp The new implementation for the class method
* \param selector The selector of the class method to replace
* \return The old implementation
*/
+ (IMP)setImplementation: (IMP)newimp
forClassMethod: (SEL)selector;
/**
* Replaces a class method with a class method from another class.
*
* \param selector The selector of the class method to replace
* \param class_ The class from which the new class method should be taken
* \return The old implementation
*/
+ (IMP)replaceClassMethod: (SEL)selector
withMethodFromClass: (Class)class_;
/**
* Replaces an instance method implementation with another implementation.
*
* \param newimp The new implementation for the instance method
* \param selector The selector of the instance method to replace
* \return The old implementation
*/
+ (IMP)setImplementation: (IMP)newimp
forInstanceMethod: (SEL)selector;
/**
* Replaces an instance method with an instance method from another class.
*
* \param selector The selector of the instance method to replace
* \param class_ The class from which the new instance method should be taken
* \return The old implementation
*/
+ (IMP)replaceInstanceMethod: (SEL)selector
withMethodFromClass: (Class)class_;
/**
* Initializes an already allocated object.
*
* Derived classes may override this, but need to do self = [super init] before
* they do any initialization themselves. init may never return nil, instead
* an exception (for example OFInitializationFailed) should be thrown.
*
* \return An initialized object
*/
- init;
/**
* \return The class of the object
*/
- (Class)class;
/**
* \return The name of the object's class.
*/
- (OFString*)className;
/**
* \param class_ The class whose kind is checked
* \return A boolean whether the object is of the specified kind
*/
- (BOOL)isKindOfClass: (Class)class_;
/**
* \param selector The selector which should be checked for respondance
* \return A boolean whether the objects responds to the specified selector
*/
- (BOOL)respondsToSelector: (SEL)selector;
/**
* \param protocol The protocol which should be checked for conformance
* \return A boolean whether the objects conforms to the specified protocol
*/
- (BOOL)conformsToProtocol: (Protocol*)protocol;
/**
* \param selector The selector for which the method should be returned
*
* \return The implementation for the specified selector
*/
- (IMP)methodForSelector: (SEL)selector;
/**
* \param selector The selector for which the type encoding should be returned
*
* \return The type encoding for the specified selector
*/
- (const char*)typeEncodingForSelector: (SEL)selector;
/**
* Checks two objects for equality.
*
* Classes containing data (like strings, arrays, lists etc.) should reimplement
* this!
*
* \param obj The object which should be tested for equality
* \return A boolean whether the object is equal to the specified object
*/
- (BOOL)isEqual: (id)obj;
/**
* Calculates a hash for the object.
*
* Classes containing data (like strings, arrays, lists etc.) should reimplement
* this!
*
* \return A 32 bit hash for the object
*/
- (uint32_t)hash;
/**
* Returns a description for the object.
*
* This is mostly for debugging purposes.
*/
- (OFString*)description;
/**
* Adds a pointer to the object's memory pool.
*
* This is useful to add memory allocated by functions such as asprintf to the
* pool so it gets free'd automatically when the object is deallocated.
*
* \param ptr A pointer to add to the memory pool
*/
- (void)addMemoryToPool: (void*)ptr;
/**
* Allocates memory and stores it in the object's memory pool so it can be
* free'd automatically when the object is deallocated.
*
* \param size The size of the memory to allocate
* \return A pointer to the allocated memory
*/
- (void*)allocMemoryWithSize: (size_t)size;
/**
* Allocates memory for the specified number of items and stores it in the
* object's memory pool so it can be free'd automatically when the object is
* deallocated.
*
* \param nitems The number of items to allocate
* \param size The size of each item to allocate
* \return A pointer to the allocated memory
*/
- (void*)allocMemoryForNItems: (size_t)nitems
withSize: (size_t)size;
/**
* Resizes memory in the object's memory pool to the specified size.
*
* \param ptr A pointer to the already allocated memory
* \param size The new size for the memory chunk
* \return A pointer to the resized memory chunk
*/
- (void*)resizeMemory: (void*)ptr
toSize: (size_t)size;
/**
* Resizes memory in the object's memory pool to the specific number of items of
* the specified size.
*
* \param ptr A pointer to the already allocated memory
* \param nitems The number of items to resize to
* \param size The size of each item to resize to
* \return A pointer to the resized memory chunk
*/
- (void*)resizeMemory: (void*)ptr
toNItems: (size_t)nitems
withSize: (size_t)size;
/**
* Frees allocated memory and removes it from the object's memory pool.
* Does nothing if ptr is NULL.
*
* \param ptr A pointer to the allocated memory
*/
- (void)freeMemory: (void*)ptr;
/**
* Increases the retain count.
*
* Each time an object is released, the retain count gets decreased and the
* object deallocated if it reaches 0.
*/
- retain;
/**
* \return The retain count
*/
- (size_t)retainCount;
/**
* Decreases the retain count.
*
* Each time an object is released, the retain count gets decreased and the
* object deallocated if it reaches 0.
*/
- (void)release;
/**
* Adds the object to the topmost OFAutoreleasePool of the thread's release pool
* stack.
*/
- autorelease;
/**
* Deallocates the object and also frees all memory in its memory pool.
*
* It is also called when the retain count reaches zero.
*/
- (void)dealloc;
@end
/**
* \brief A protocol for the creation of copies.
*/
@protocol OFCopying
/**
* \return A copy of the object
*/
- copy;
@end
/**
* \brief A protocol for the creation of mutable copies.
*
* This protocol is implemented by objects that can be mutable and immutable
* and allows returning a mutable copy.
*/
@protocol OFMutableCopying
/**
* \return A mutable copy of the object
*/
- mutableCopy;
@end
/**
* \brief A protocol for comparing objects.
*
* This protocol is implemented by objects that can be compared.
*/
@protocol OFComparing
/**
* Compares the object with another object.
*
* \param obj An object to compare the object to
* \return The result of the comparison
*/
- (of_comparison_result_t)compare: (id)obj;
@end
#ifdef __cplusplus
extern "C" {
#endif
extern size_t of_pagesize;
#ifdef __cplusplus
}
#endif