/*
* Copyright (c) 2008-2021 Jonathan Schleifer <js@nil.im>
*
* All rights reserved.
*
* This file is part of ObjFW. It may be distributed under the terms of the
* Q Public License 1.0, which can be found in the file LICENSE.QPL included in
* the packaging of this file.
*
* Alternatively, it may be distributed under the terms of the GNU General
* Public License, either version 2 or 3, which can be found in the file
* LICENSE.GPLv2 or LICENSE.GPLv3 respectively included in the packaging of this
* file.
*/
#include "config.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#import "ObjFWRT.h"
#import "private.h"
#import "macros.h"
#ifdef OF_SELUID24
# define SEL_MAX 0xFFFFFF
# define SEL_SIZE 3
#else
# define SEL_MAX 0xFFFF
# define SEL_SIZE 2
#endif
static struct objc_hashtable *selectors = NULL;
static uint32_t selectorsCount = 0;
static struct objc_sparsearray *selectorNames = NULL;
static void **freeList = NULL;
static size_t freeListCount = 0;
void
objc_register_selector(struct objc_selector *selector)
{
SEL existingSelector;
const char *name;
if (selectorsCount > SEL_MAX)
OBJC_ERROR("Out of selector slots!");
if (selectors == NULL)
selectors = objc_hashtable_new(
objc_hash_string, objc_equal_string, 2);
else if ((existingSelector = objc_hashtable_get(selectors,
(const char *)selector->UID)) != NULL) {
selector->UID = existingSelector->UID;
return;
}
if (selectorNames == NULL)
selectorNames = objc_sparsearray_new(SEL_SIZE);
name = (const char *)selector->UID;
selector->UID = selectorsCount++;
objc_hashtable_set(selectors, name, selector);
objc_sparsearray_set(selectorNames, (uint32_t)selector->UID,
(void *)name);
}
SEL
sel_registerName(const char *name)
{
struct objc_selector *selector;
objc_global_mutex_lock();
if (selectors != NULL &&
(selector = objc_hashtable_get(selectors, name)) != NULL) {
objc_global_mutex_unlock();
return (SEL)selector;
}
if ((selector = malloc(sizeof(*selector))) == NULL)
OBJC_ERROR("Not enough memory to allocate selector!");
if ((selector->UID = (uintptr_t)of_strdup(name)) == 0)
OBJC_ERROR("Not enough memory to allocate selector!");
selector->typeEncoding = NULL;
if ((freeList = realloc(freeList,
sizeof(void *) * (freeListCount + 2))) == NULL)
OBJC_ERROR("Not enough memory to allocate selector!");
freeList[freeListCount++] = selector;
freeList[freeListCount++] = (char *)selector->UID;
objc_register_selector(selector);
objc_global_mutex_unlock();
return (SEL)selector;
}
void
objc_register_all_selectors(struct objc_symtab *symtab)
{
struct objc_selector *selector;
if (symtab->selectorRefs == NULL)
return;
for (selector = symtab->selectorRefs; selector->UID != 0; selector++)
objc_register_selector(selector);
}
const char *
sel_getName(SEL selector)
{
const char *ret;
objc_global_mutex_lock();
ret = objc_sparsearray_get(selectorNames, (uint32_t)selector->UID);
objc_global_mutex_unlock();
return ret;
}
bool
sel_isEqual(SEL selector1, SEL selector2)
{
return (selector1->UID == selector2->UID);
}
void
objc_unregister_all_selectors(void)
{
objc_hashtable_free(selectors);
objc_sparsearray_free(selectorNames);
if (freeList != NULL) {
for (size_t i = 0; i < freeListCount; i++)
free(freeList[i]);
free(freeList);
}
selectors = NULL;
selectorsCount = 0;
selectorNames = NULL;
freeList = NULL;
freeListCount = 0;
}