/*
* Copyright (c) 2008, 2009, 2010, 2011, 2012, 2013, 2014
* Jonathan Schleifer <js@webkeks.org>
*
* All rights reserved.
*
* This file is part of ObjFW. It may be distributed under the terms of the
* Q Public License 1.0, which can be found in the file LICENSE.QPL included in
* the packaging of this file.
*
* Alternatively, it may be distributed under the terms of the GNU General
* Public License, either version 2 or 3, which can be found in the file
* LICENSE.GPLv2 or LICENSE.GPLv3 respectively included in the packaging of this
* file.
*/
#import "objfw-defs.h"
#ifndef OF_HAVE_SOCKETS
# error No sockets available!
#endif
#include <stdbool.h>
#ifdef OF_HAVE_SYS_SOCKET_H
# include <sys/socket.h>
#endif
#ifdef OF_HAVE_NETINET_IN_H
# include <netinet/in.h>
#endif
#ifdef _WIN32
# ifdef __MINGW32__
# include <_mingw.h>
# ifdef __MINGW64_VERSION_MAJOR
# include <winsock2.h>
# endif
# endif
# include <windows.h>
# include <ws2tcpip.h>
#endif
#ifdef __wii__
# define BOOL OGC_BOOL
# include <network.h>
# undef BOOL
struct sockaddr_storage {
u8 ss_len;
u8 ss_family;
u8 ss_data[14];
};
#endif
#ifdef _PSP
# include <stdint.h>
struct sockaddr_storage {
uint8_t ss_len;
sa_family_t ss_family;
in_port_t ss_data1;
struct in_addr ss_data2;
int8_t ss_data3[8];
};
#endif
extern bool of_init_sockets(void);