/*
* Copyright (c) 2008 - 2009
* Jonathan Schleifer <js@webkeks.org>
*
* All rights reserved.
*
* This file is part of libobjfw. It may be distributed under the terms of the
* Q Public License 1.0, which can be found in the file LICENSE included in
* the packaging of this file.
*/
#ifndef OF_CONFIGURED
#error You are missing the libobjfw definitions!
#error Please use objfw-config!
#endif
#include <stddef.h>
#include <stdint.h>
#import <objc/objc.h>
#ifndef __objc_INCLUDE_GNU
#import <objc/message.h>
#endif
/**
* The OFObject class is the base class for all other classes inside ObjFW.
*/
@interface OFObject
{
/// The class of the object
Class isa;
}
/**
* This code is executed once when a method of the class is called for the first
* time.
*
* Derived classes can override this to execute their own code on
* initialization.
*/
+ (void)initialize;
/**
* Allocates memory for an instance of the class and sets up the memory pool for
* the object.
*
* alloc will never return nil, instead, it will throw an
* OFAllocFailedException.
*
* \return The allocated object.
*/
+ alloc;
/**
* \return The class
*/
+ (Class)class;
/**
* \return The name of the class as a C string
*/
+ (const char*)className;
/**
* Checks whether instances of the class respond to a given selector.
*
* \param selector The selector which should be checked for respondance
* \return A boolean whether instances of the class respond to the specified
* selector
*/
+ (BOOL)instancesRespondToSelector: (SEL)selector;
/**
* Checks whether the class conforms to a given protocol.
*
* \param protocol The protocol which should be checked for conformance
* \return A boolean whether the class conforms to the specified protocol
*/
+ (BOOL)conformsToProtocol: (Protocol*)protocol;
/**
* \param selector The selector for which the method should be returned
* \return The implementation of the instance method for the specified selector
* or nil if it isn't implemented
*/
+ (IMP)instanceMethodForSelector: (SEL)selector;
/**
* Replaces a method implementation with another implementation.
*
* \param selector The selector of the method to replace
* \param imp The new implementation for the method
* \return The old implementation
*/
+ (IMP)setImplementation: (IMP)newimp
forMethod: (SEL)selector;
/**
* Replaces a method with a method from another class.
*
* \param selector The selector of the method to replace
* \param class The class from which the new method should be taken
* \return The old implementation
*/
+ (IMP)replaceMethod: (SEL)selector
withMethodFromClass: (Class)class;
/**
* Initializes an already allocated object.
*
* Derived classes may override this, but need to do self = [super init] before
* they do any initialization themselves. init may never return nil, instead
* an exception (for example OFInitializationFailed) should be thrown.
*
* \return An initialized object
*/
- init;
/**
* \return The class of the object
*/
- (Class)class;
/**
* \return The name of the object's class as a C string
*/
- (const char*)className;
/**
* \param class The class whose kind is checked
* \return A boolean whether the object is of the specified kind
*/
- (BOOL)isKindOfClass: (Class)class;
/**
* \param selector The selector which should be checked for respondance
* \return A boolean whether the objects responds to the specified selector
*/
- (BOOL)respondsToSelector: (SEL)selector;
/**
* \param protocol The protocol which should be checked for conformance
* \return A boolean whether the objects conforms to the specified protocol
*/
- (BOOL)conformsToProtocol: (Protocol*)protocol;
/**
* \param selector The selector for which the method should be returned
*
* \return The implementation for the specified selector
*/
- (IMP)methodForSelector: (SEL)selector;
/**
* Checks two objects for equality.
*
* Classes containing data (like strings, arrays, lists etc.) should reimplement
* this!
*
* \param obj The object which should be tested for equality
* \return A boolean whether the object is equal to the specified object
*/
- (BOOL)isEqual: (id)obj;
/**
* Calculates a hash for the object.
*
* Classes containing data (like strings, arrays, lists etc.) should reimplement
* this!
*
* \return A 32 bit hash for the object
*/
- (uint32_t)hash;
/**
* Adds a pointer to the object's memory pool.
*
* This is useful to add memory allocated by functions such as asprintf to the
* pool so it gets free'd automatically when the object is deallocated.
*
* \param ptr A pointer to add to the memory pool
*/
- addMemoryToPool: (void*)ptr;
/**
* Allocates memory and stores it in the object's memory pool so it can be
* free'd automatically when the object is deallocated.
*
* \param size The size of the memory to allocate
* \return A pointer to the allocated memory
*/
- (void*)allocMemoryWithSize: (size_t)size;
/**
* Allocates memory for the specified number of items and stores it in the
* object's memory pool so it can be free'd automatically when the object is
* deallocated.
*
* \param nitems The number of items to allocate
* \param size The size of each item to allocate
* \return A pointer to the allocated memory
*/
- (void*)allocMemoryForNItems: (size_t)nitems
withSize: (size_t)size;
/**
* Resizes memory in the object's memory pool to the specified size.
*
* \param ptr A pointer to the already allocated memory
* \param size The new size for the memory chunk
* \return A pointer to the resized memory chunk
*/
- (void*)resizeMemory: (void*)ptr
toSize: (size_t)size;
/**
* Resizes memory in the object's memory pool to the specific number of items of
* the specified size.
*
* \param ptr A pointer to the already allocated memory
* \param nitems The number of items to resize to
* \param size The size of each item to resize to
* \return A pointer to the resized memory chunk
*/
- (void*)resizeMemory: (void*)ptr
toNItems: (size_t)nitems
withSize: (size_t)size;
/**
* Frees allocated memory and removes it from the object's memory pool.
*
* \param ptr A pointer to the allocated memory
*/
- freeMemory: (void*)ptr;
/**
* Increases the retain count.
*
* Each time an object is released, the retain count gets decreased and the
* object deallocated if it reaches 0.
*/
- retain;
/**
* \return The retain count
*/
- (size_t)retainCount;
/**
* Decreases the retain count.
*
* Each time an object is released, the retain count gets decreased and the
* object deallocated if it reaches 0.
*/
- (void)release;
/**
* Adds the object to the topmost OFAutoreleasePool of the thread's release pool
* stack.
*/
- autorelease;
/**
* Deallocates the object and also frees all memory in its memory pool.
*
* It is also called when the retain count reaches zero.
*/
- (void)dealloc;
/*
* Those are needed as the root class is the superclass of the root class's
* metaclass and thus instance methods can be sent to class objects as well.
*/
+ addMemoryToPool: (void*)ptr;
+ (void*)allocMemoryWithSize: (size_t)size;
+ (void*)allocMemoryForNItems: (size_t)nitems
withSize: (size_t)size;
+ (void*)resizeMemory: (void*)ptr
toSize: (size_t)size;
+ (void*)resizeMemory: (void*)ptr
toNItems: (size_t)nitems
withSize: (size_t)size;
+ freeMemory: (void*)ptr;
+ retain;
+ autorelease;
+ (size_t)retainCount;
+ (void)release;
+ (void)dealloc;
@end
/**
* Objects implementing this protocol can be copied.
*/
@protocol OFCopying
/**
* \return A copy of the object
*/
- (id)copy;
@end
/**
* This protocol is implemented by objects that can be mutable and immutable
* and allows returning a mutable copy.
*/
@protocol OFMutableCopying
/**
* \return A copy of the object
*/
- (id)mutableCopy;
@end