/*
* Copyright (c) 2008-2024 Jonathan Schleifer <js@nil.im>
*
* All rights reserved.
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License version 3.0 only,
* as published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
* version 3.0 for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* version 3.0 along with this program. If not, see
* <https://www.gnu.org/licenses/>.
*/
#ifdef OBJFWHID_LOCAL_INCLUDES
# import "OFObject.h"
# import "OFString.h"
#else
# if defined(__has_feature) && __has_feature(modules)
@import ObjFW;
# else
# import <ObjFW/OFObject.h>
# import <ObjFW/OFString.h>
# endif
#endif
OF_ASSUME_NONNULL_BEGIN
/**
* @class OHGameControllerElement OHGameControllerElement.h ObjFWHID/ObjFWHID.h
*
* @brief An element of a game controller, e.g. a button, an axis or a
* directional pad.
*/
@interface OHGameControllerElement: OFObject
{
OFString *_name;
bool _analog;
OF_RESERVE_IVARS(OHGameControllerElement, 4)
}
/**
* @brief The name of the game controller element.
*/
@property (readonly, nonatomic) OFString *name;
/**
* @brief Whether the game controller element is analog.
*/
@property (readonly, nonatomic, getter=isAnalog) bool analog;
- (instancetype)init OF_UNAVAILABLE;
@end
OF_ASSUME_NONNULL_END