Platforms
=========
ObjFW is known to work on the following platforms, but should run on many
others as well.
Android
-------
* OS Versions: 4.0.4, 4.1.2
* Architectures: ARMv6, ARMv7
* Compilers: Clang 3.3
* Runtimes: ObjFW
* Limitations: Does not work as a shared library
Bare metal ARM Cortex-M4
------------------------
* Architectures: ARMv7E-M
* Compilers: Clang 3.5
* Runtimes: ObjFW
* Limitations: No threads, no sockets, no files
* Note: Bootloader, libc (newlib) and possibly external RAM required
DOS
---
* OS Versions: Windows XP DOS Emulation, DOSBox
* Architectures: x86
* Compilers: DJGPP GCC 4.7.3 (djdev204)
* Runtimes: ObjFW
DragonFlyBSD
------------
* OS Versions: 3.0, 3.3-DEVELOPMENT
* Architectures: x86, x86_64
* Compilers: GCC 4.4.7
* Runtimes: ObjFW
FreeBSD
-------
* OS Versions: 9.1-rc3, 10.0
* Architectures: x86_64
* Compilers: Clang 3.1, Clang 3.3
* Runtimes: ObjFW
Haiku
-----
* OS version: r1-alpha4
* Architectures: x86
* Compilers: Clang 3.2, GCC 4.6.3
* Runtimes: ObjFW
iOS
---
* Architectures: ARMv7, ARM64
* Compilers: GCC 4.2.1
* Runtimes: Apple
Linux
-----
* Architectures: Alpha, ARMv6, ARM64, m68k, MIPS (O32), PPC, SH4, x86, x86_64
* Compilers: Clang 3.0-3.6, GCC 4.2, GCC 4.6-4.8
* Runtimes: ObjFW
MacOS X
-------
* OS Versions: 10.5, 10.7-10.10
* Architectures: PPC, PPC64, x86, x86_64
* Compilers: Clang 3.1-3.7, LLVM GCC 4.2.1
* Runtimes: Apple, ObjFW
NetBSD
------
* OS Versions: 5.1-6.1
* Architectures: SPARC, x86, x86_64
* Compilers: Clang 3.0-3.2, GCC 4.1.3 & 4.5.3
* Runtimes: ObjFW
Nintendo DS
-----------
* Architectures: ARM (EABI)
* Compilers: GCC 4.8.2 (devkitARM release 42)
* Runtimes: ObjFW
* Limitations: No threads, no sockets
* Note: File support requires an argv-compatible launcher (such as HBMenu)
OpenBSD
-------
* OS Versions: 5.2-5.7
* Architectures: MIPS64, PPC, SPARC64, x86_64
* Compilers: GCC 4.2.1, Clang 3.5
* Runtimes: ObjFW
PlayStation Portable
--------------------
* OS Versions: 5.00 M33-4
* Architectures: MIPS (EABI)
* Compiler: GCC 4.6.2 (devkitPSP release 16)
* Runtimes: ObjFW
* Limitations: No threads, no sockets
QNX
---
* OS Versions: 6.5.0
* Architectures: x86
* Compilers: GCC 4.6.1
* Runtimes: ObjFW
Solaris
-------
* OS Versions: OpenIndiana 2015.03
* Architectures: x86, x86_64
* Compilers: Clang 3.4.2, GCC 4.8.3
* Runtimes: ObjFW
Wii
---
* OS Versions: 4.3E / Homebrew Channel 1.1.0
* Architectures: PPC
* Compilers: GCC 4.6.3 (devkitPPC release 26)
* Runtimes: ObjFW
* Limitations: No threads
Windows
-------
* OS Versions: XP (x86), 7 (x64), 8 (x64), 8.1 (x64), Wine (x86 & x64)
* Architectures: x86, x86_64
* Compilers: TDM GCC 4.6.1-dw2, TDM GCC 4.7.1-dw2, MinGW-w64 GCC 4.8.2 DWARF,
MinGW-w64 GCC 4.8.2 SEH, MinGW-w64 GCC 4.8.2 SjLj
* Runtimes: ObjFW
Others
------
Basically, it should run on any POSIX system to which GCC 4 or a recent Clang
version has been ported. If not, please send an e-mail with a bug report.
If you successfully ran ObjFW on a platform not listed here, please send an
e-mail to js@webkeks.org so it can be added here!
If you have a platform on which ObjFW does not work, please contact me as well!
Forwarding
==========
As forwarding needs hand-written assembly for each combination of CPU
architecture, executable format and calling convention, it is only available
for the following platforms (except resolveClassMethod: and
resolveInstanceMethod:, which are always available):
* ARM (EABI/ELF, Apple/Mach-O)
* ARM64 (Apple/Mach-O)
* MIPS (O32/ELF, EABI/ELF)
* PPC (SysV/ELF, EABI/ELF, Apple/Mach-O)
* x86 (SysV/ELF, Apple/Mach-O, Win32/PE)
* x86_64 (SysV/ELF, Apple/Mach-O, Win64/PE)
Apple means both, the Apple ABI and runtime.