/*
* Copyright (c) 2008-2024 Jonathan Schleifer <js@nil.im>
*
* All rights reserved.
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License version 3.0 only,
* as published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
* version 3.0 for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* version 3.0 along with this program. If not, see
* <https://www.gnu.org/licenses/>.
*/
#include "config.h"
#import "OHNintendoDSGameController.h"
#import "OFArray.h"
#import "OFDictionary.h"
#import "OHGameController.h"
#import "OHGameController+Private.h"
#import "OHGameControllerButton.h"
#import "OHGameControllerDirectionalPad.h"
#import "OHNintendoDSGamepad.h"
#import "OHNintendoDSGamepad+Private.h"
#import "OFInitializationFailedException.h"
#import "OFReadFailedException.h"
#define asm __asm__
#include <nds.h>
#undef asm
static OFArray OF_GENERIC(OHGameController *) *controllers;
@implementation OHNintendoDSGameController
@synthesize gamepad = _gamepad;
+ (void)initialize
{
void *pool;
if (self != [OHNintendoDSGameController class])
return;
pool = objc_autoreleasePoolPush();
controllers = [[OFArray alloc] initWithObject:
[[[OHNintendoDSGameController alloc] oh_init] autorelease]];
objc_autoreleasePoolPop(pool);
}
+ (OFArray OF_GENERIC(OHGameController *) *)controllers
{
return controllers;
}
- (instancetype)oh_init
{
self = [super oh_init];
@try {
_gamepad = [[OHNintendoDSGamepad alloc] oh_init];
[self updateState];
} @catch (id e) {
[self release];
@throw e;
}
return self;
}
- (void)dealloc
{
[_gamepad release];
[super dealloc];
}
- (void)updateState
{
OFDictionary *buttons = _gamepad.buttons;
OHGameControllerDirectionalPad *dPad =
[_gamepad.directionalPads objectForKey: @"D-Pad"];
u32 keys;
scanKeys();
keys = keysCurrent();
[[buttons objectForKey: @"A"] setValue: !!(keys & KEY_A)];
[[buttons objectForKey: @"B"] setValue: !!(keys & KEY_B)];
[[buttons objectForKey: @"X"] setValue: !!(keys & KEY_X)];
[[buttons objectForKey: @"Y"] setValue: !!(keys & KEY_Y)];
[[buttons objectForKey: @"L"] setValue: !!(keys & KEY_L)];
[[buttons objectForKey: @"R"] setValue: !!(keys & KEY_R)];
[[buttons objectForKey: @"Start"] setValue: !!(keys & KEY_START)];
[[buttons objectForKey: @"Select"] setValue: !!(keys & KEY_SELECT)];
[dPad.up setValue: !!(keys & KEY_UP)];
[dPad.down setValue: !!(keys & KEY_DOWN)];
[dPad.left setValue: !!(keys & KEY_LEFT)];
[dPad.right setValue: !!(keys & KEY_RIGHT)];
}
- (OFString *)name
{
return @"Nintendo DS";
}
- (id <OHGameControllerProfile>)profile
{
return _gamepad;
}
@end