/*
* Copyright (c) 2008 - 2010
* Jonathan Schleifer <js@webkeks.org>
*
* All rights reserved.
*
* This file is part of ObjFW. It may be distributed under the terms of the
* Q Public License 1.0, which can be found in the file LICENSE included in
* the packaging of this file.
*/
#ifndef _WIN32
# include <sys/types.h>
# include <sys/socket.h>
# include <netdb.h>
#endif
#import "OFSocket.h"
#ifdef _WIN32
# include <ws2tcpip.h>
#endif
@class OFString;
/**
* \brief A class which provides functions to create and use TCP sockets.
*/
@interface OFTCPSocket: OFSocket
{
struct sockaddr *sockAddr;
socklen_t sockAddrLen;
}
/**
* Connect the OFTCPSocket to the specified destination.
*
* \param service The service on the node to connect to
* \param node The node to connect to
*/
- (void)connectToService: (OFString*)service
onNode: (OFString*)node;
/**
* Bind socket on the specified node and service.
*
* \param service The service to bind
* \param node The node to bind to
* \param family The family to use (AF_INET for IPv4 or AF_INET6 for IPv6)
*/
- (void)bindService: (OFString*)service
onNode: (OFString*)node
withFamily: (int)family;
/**
* Listen on the socket.
*
* \param backlog Maximum length for the queue of pending connections.
*/
- (void)listenWithBackLog: (int)backlog;
/**
* Listen on the socket.
*/
- (void)listen;
/**
* Accept an incoming connection.
* \return An autoreleased OFTCPSocket for the accepted connection.
*/
- (OFTCPSocket*)accept;
/**
* Enable or disable keep alives for the connection.
*/
- (void)setKeepAlivesEnabled: (BOOL)enable;
/**
* Returns the remote address of the socket. Only works with accepted sockets!
*
* \return The remote address as a string.
*/
- (OFString*)remoteAddress;
@end