/*
* Copyright (c) 2008, 2009, 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017,
* 2018, 2019, 2020
* Jonathan Schleifer <js@nil.im>
*
* All rights reserved.
*
* This file is part of ObjFW. It may be distributed under the terms of the
* Q Public License 1.0, which can be found in the file LICENSE.QPL included in
* the packaging of this file.
*
* Alternatively, it may be distributed under the terms of the GNU General
* Public License, either version 2 or 3, which can be found in the file
* LICENSE.GPLv2 or LICENSE.GPLv3 respectively included in the packaging of this
* file.
*/
#import "OFStreamSocket.h"
#import "OFRunLoop.h"
OF_ASSUME_NONNULL_BEGIN
/** @file */
@class OFSPXStreamSocket;
@class OFString;
#ifdef OF_HAVE_BLOCKS
/**
* @brief A block which is called when the socket connected.
*
* @param exception An exception which occurred while connecting the socket or
* `nil` on success
*/
typedef void (^of_spx_stream_socket_async_connect_block_t)(
id _Nullable exception);
#endif
/**
* @protocol OFSPXStreamSocketDelegate OFSPXStreamSocket.h \
* ObjFW/OFSPXStreamSocket.h
*
* A delegate for OFSPXStreamSocket.
*/
@protocol OFSPXStreamSocketDelegate <OFStreamSocketDelegate>
@optional
/**
* @brief A method which is called when a socket connected.
*
* @param socket The socket which connected
* @param node The node the socket connected to
* @param network The network of the node the socket connected to
* @param port The port of the node to which the socket connected
* @param exception An exception that occurred while connecting, or nil on
* success
*/
- (void)socket: (OFSPXStreamSocket *)socket
didConnectToNode: (unsigned char [_Nonnull IPX_NODE_LEN])node
network: (uint32_t)network
port: (uint16_t)port
exception: (nullable id)exception;
@end
/**
* @class OFSPXStreamSocket OFSPXStreamSocket.h ObjFW/OFSPXStreamSocket.h
*
* @brief A class which provides methods to create and use SPX stream sockets.
*
* @note If you want to use SPX in message mode instead of in streaming mode,
* use @ref OFSPXSocket instead.
*
* To connect to a server, create a socket and connect it.
* To create a server, create a socket, bind it and listen on it.
*/
@interface OFSPXStreamSocket: OFStreamSocket
{
OF_RESERVE_IVARS(OFSPXStreamSocket, 4)
}
/**
* @brief The delegate for asynchronous operations on the socket.
*
* @note The delegate is retained for as long as asynchronous operations are
* still ongoing.
*/
@property OF_NULLABLE_PROPERTY (assign, nonatomic)
id <OFSPXStreamSocketDelegate> delegate;
/**
* @brief Connect the OFSPXStreamSocket to the specified destination.
*
* @param node The node to connect to
* @param network The network on which the node to connect to is
* @param port The port (sometimes also called socket number) on the node to
* connect to
*/
- (void)connectToNode: (unsigned char [_Nonnull IPX_NODE_LEN])node
network: (uint32_t)network
port: (uint16_t)port;
/**
* @brief Asynchronously connect the OFSPXStreamSocket to the specified
* destination.
*
* @param node The node to connect to
* @param network The network on which the node to connect to is
* @param port The port (sometimes also called socket number) on the node to
* connect to
*/
- (void)asyncConnectToNode: (unsigned char [_Nonnull IPX_NODE_LEN])node
network: (uint32_t)network
port: (uint16_t)port;
/**
* @brief Asynchronously connect the OFSPXStreamSocket to the specified
* destination.
*
* @param node The node to connect to
* @param network The network on which the node to connect to is
* @param port The port (sometimes also called socket number) on the node to
* connect to
* @param runLoopMode The run loop mode in which to perform the async connect
*/
- (void)asyncConnectToNode: (unsigned char [_Nonnull IPX_NODE_LEN])node
network: (uint32_t)network
port: (uint16_t)port
runLoopMode: (of_run_loop_mode_t)runLoopMode;
#ifdef OF_HAVE_BLOCKS
/**
* @brief Asynchronously connect the OFSPXStreamSocket to the specified
* destination.
*
* @param node The node to connect to
* @param network The network on which the node to connect to is
* @param port The port (sometimes also called socket number) on the node to
* connect to
* @param block The block to execute once the connection has been established
*/
- (void)asyncConnectToNode: (unsigned char [_Nonnull IPX_NODE_LEN])node
network: (uint32_t)network
port: (uint16_t)port
block: (of_spx_stream_socket_async_connect_block_t)block;
/**
* @brief Asynchronously connect the OFSPXStreamSocket to the specified
* destination.
*
* @param node The node to connect to
* @param network The network on which the node to connect to is
* @param port The port (sometimes also called socket number) on the node to
* connect to
* @param runLoopMode The run loop mode in which to perform the async connect
* @param block The block to execute once the connection has been established
*/
- (void)asyncConnectToNode: (unsigned char [_Nonnull IPX_NODE_LEN])node
network: (uint32_t)network
port: (uint16_t)port
runLoopMode: (of_run_loop_mode_t)runLoopMode
block: (of_spx_stream_socket_async_connect_block_t)block;
#endif
/**
* @brief Bind the socket to the specified network, node and port.
*
* @param port The port (sometimes called socket number) to bind to. 0 means to
* pick one and return it.
* @return The address on which this socket can be reached
*/
- (of_socket_address_t)bindToPort: (uint16_t)port;
@end
OF_ASSUME_NONNULL_END