/*
* Copyright (c) 2008-2024 Jonathan Schleifer <js@nil.im>
*
* All rights reserved.
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License version 3.0 only,
* as published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
* version 3.0 for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* version 3.0 along with this program. If not, see
* <https://www.gnu.org/licenses/>.
*/
#import "OHGameControllerProfile.h"
OF_ASSUME_NONNULL_BEGIN
/**
* @protocol OHGamepad OHGamepad.h ObjFWHID/ObjFWHID.h
*
* @brief A game controller profile representing a gamepad.
*/
@protocol OHGamepad <OHGameControllerProfile>
/**
* @brief The north button on the gamepad's diamond pad.
*/
@property (readonly, nonatomic) OHGameControllerButton *northButton;
/**
* @brief The south button on the gamepad's diamond pad.
*/
@property (readonly, nonatomic) OHGameControllerButton *southButton;
/**
* @brief The west button on the gamepad's diamond pad.
*/
@property (readonly, nonatomic) OHGameControllerButton *westButton;
/**
* @brief The east button on the gamepad's diamond pad.
*/
@property (readonly, nonatomic) OHGameControllerButton *eastButton;
/**
* @brief The left shoulder button.
*/
@property (readonly, nonatomic) OHGameControllerButton *leftShoulderButton;
/**
* @brief The right shoulder button.
*/
@property (readonly, nonatomic) OHGameControllerButton *rightShoulderButton;
/**
* @brief The menu button, sometimes also called start button.
*/
@property (readonly, nonatomic) OHGameControllerButton *menuButton;
/**
* @brief The options button, sometimes also called select button.
*/
@property (readonly, nonatomic) OHGameControllerButton *optionsButton;
/**
* @brief The D-Pad.
*/
@property (readonly, nonatomic) OHGameControllerDirectionalPad *dPad;
@end
OF_ASSUME_NONNULL_END