Platforms
=========
ObjFW is known to work on the following platforms, but should run on many
others as well.
DragonFlyBSD
------------
* OS versions: 3.0, 3.3-DEVELOPMENT
* Architectures: x86, x86_64
* Compilers: GCC 4.4.7
* Runtimes: ObjFW
FreeBSD
-------
* OS versions: 9.1-rc3
* Architectures: x86_64
* Compilers: Clang 3.1
* Runtimes: ObjFW
Haiku
-----
* OS version: r1-alpha4
* Architectures: x86
* Compilers: Clang 3.2, GCC 4.6.3
* Runtimes: ObjFW
iOS
---
* Architectures: ARM
* Compilers: GCC 4.2.1
* Runtimes: Apple
Linux
-----
* Architectures: ARM, m68k, MIPS32, PPC, x86, x86_64
* Compilers: Clang 3.0-3.2, GCC 4.6.3, GCC 4.7.0 (prerelease), GCC 4.7.1
* Runtimes: ObjFW
MacOS X
-------
* OS versions: 10.5, 10.7, 10.8
* Architectures: PPC, x86, x86_64
* Compilers: Clang 3.1-3.2, LLVM GCC 4.2.1
* Runtimes: Apple, ObjFW
NetBSD
------
* OS versions: 5.1, 5.99.56
* Architectures: x86, x86_64
* Compilers: Clang 3.0, GCC 4.1.3 & 4.5.3
* Runtimes: ObjFW
OpenBSD
-------
* OS versions: 5.2, 5.3
* Architectures: PPC, SPARC64
* Compilers: GCC 4.2.1
* Runtimes: ObjFW
PlayStation Portable
--------------------
* OS versions: 5.00 M33-4
* Architectures: MIPS32
* Compiler: GCC 4.6.2 (devkitPSP release 16)
* Runtimes: ObjFW
* Limitations: No threads, no sockets
QNX
---
* OS versions: 6.5.0
* Architectures: x86
* Compilers: GCC 4.6.1
* Runtimes: ObjFW
Wii
---
* OS versions: 4.3E / Homebrew Channel 1.1.0
* Architectures: PPC
* Compilers: GCC 4.6.3 (devkitPPC release 26)
* Runtimes: ObjFW
* Limitations: No threads
Windows
-------
* OS versions: XP (x86), 7 (x64), 8 (x64), Wine
* Architectures: x86
* Compilers: TDM GCC 4.6.1-dw2, TDM GCC 4.7.1-dw2
* Runtimes: ObjFW
Others
------
Basically, it should run on any POSIX system to which GCC 4 or a recent Clang
version has been ported. If not, please send an e-mail with a bug report.
If you successfully ran ObjFW on a platform not listed here, please send an
e-mail to js@webkeks.org so it can be added here!