/*
* Copyright (c) 2008-2024 Jonathan Schleifer <js@nil.im>
*
* All rights reserved.
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License version 3.0 only,
* as published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
* version 3.0 for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* version 3.0 along with this program. If not, see
* <https://www.gnu.org/licenses/>.
*/
#include "config.h"
#import "OHLeftJoyCon.h"
#import "OHLeftJoyCon+Private.h"
#import "OFDictionary.h"
#import "OHGameControllerAxis.h"
#import "OHGameControllerButton.h"
#import "OHGameControllerDirectionalPad.h"
#import "OHGameControllerDirectionalPad+Private.h"
#import "OHGameControllerElement.h"
#import "OHGameControllerElement+Private.h"
#if defined(OF_LINUX) && defined(OF_HAVE_FILES)
# include <linux/input.h>
# import "evdev_compat.h"
#endif
static OFString *const buttonNames[] = {
@"L", @"ZL", @"Left Thumbstick", @"-", @"Capture", @"SL", @"SR"
};
static const size_t numButtons = sizeof(buttonNames) / sizeof(*buttonNames);
@implementation OHLeftJoyCon
@synthesize buttons = _buttons, directionalPads = _directionalPads;
- (instancetype)init
{
OF_INVALID_INIT_METHOD
}
- (instancetype)oh_init
{
self = [super init];
@try {
void *pool = objc_autoreleasePoolPush();
OFMutableDictionary *buttons =
[OFMutableDictionary dictionaryWithCapacity: numButtons];
OFMutableDictionary *directionalPads;
OHGameControllerAxis *xAxis, *yAxis;
OHGameControllerDirectionalPad *directionalPad;
OHGameControllerButton *up, *down, *left, *right;
for (size_t i = 0; i < numButtons; i++) {
OHGameControllerButton *button = [OHGameControllerButton
oh_elementWithName: buttonNames[i]
analog: false];
[buttons setObject: button forKey: buttonNames[i]];
}
[buttons makeImmutable];
_buttons = [buttons retain];
directionalPads =
[OFMutableDictionary dictionaryWithCapacity: 2];
xAxis = [OHGameControllerAxis oh_elementWithName: @"X"
analog: true];
yAxis = [OHGameControllerAxis oh_elementWithName: @"Y"
analog: true];
directionalPad = [OHGameControllerDirectionalPad
oh_padWithName: @"Left Thumbstick"
xAxis: xAxis
yAxis: yAxis
analog: true];
[directionalPads setObject: directionalPad
forKey: @"Left Thumbstick"];
up = [OHGameControllerButton oh_elementWithName: @"D-Pad Up"
analog: false];
down = [OHGameControllerButton oh_elementWithName: @"D-Pad Down"
analog: false];
left = [OHGameControllerButton oh_elementWithName: @"D-Pad Left"
analog: false];
right = [OHGameControllerButton
oh_elementWithName: @"D-Pad Right"
analog: false];
directionalPad = [OHGameControllerDirectionalPad
oh_padWithName: @"D-Pad"
up: up
down: down
left: left
right: right
analog: false];
[directionalPads setObject: directionalPad forKey: @"D-Pad"];
[directionalPads makeImmutable];
_directionalPads = [directionalPads retain];
objc_autoreleasePoolPop(pool);
} @catch (id e) {
[self release];
@throw e;
}
return self;
}
- (void)dealloc
{
[_buttons release];
[_directionalPads release];
[super dealloc];
}
- (OFDictionary OF_GENERIC(OFString *, OHGameControllerAxis *) *)axes
{
return [OFDictionary dictionary];
}
#if defined(OF_LINUX) && defined(OF_HAVE_FILES)
- (OHGameControllerButton *)oh_buttonForEvdevButton: (uint16_t)button
{
switch (button) {
case BTN_DPAD_UP:
return [[_directionalPads objectForKey: @"D-Pad"] up];
case BTN_DPAD_DOWN:
return [[_directionalPads objectForKey: @"D-Pad"] down];
case BTN_DPAD_LEFT:
return [[_directionalPads objectForKey: @"D-Pad"] left];
case BTN_DPAD_RIGHT:
return [[_directionalPads objectForKey: @"D-Pad"] right];
case BTN_TL:
return [_buttons objectForKey: @"L"];
case BTN_TL2:
return [_buttons objectForKey: @"ZL"];
case BTN_THUMBL:
return [_buttons objectForKey: @"Left Thumbstick"];
case BTN_SELECT:
return [_buttons objectForKey: @"-"];
case BTN_Z:
return [_buttons objectForKey: @"Capture"];
case BTN_TR:
return [_buttons objectForKey: @"SL"];
case BTN_TR2:
return [_buttons objectForKey: @"SR"];
}
return nil;
}
- (OHGameControllerAxis *)oh_axisForEvdevAxis: (uint16_t)axis
{
switch (axis) {
case ABS_X:
return [[_directionalPads
objectForKey: @"Left Thumbstick"] xAxis];
case ABS_Y:
return [[_directionalPads
objectForKey: @"Left Thumbstick"] yAxis];
}
return nil;
}
#endif
@end