Differences From Artifact [f9723931da]:
- File
src/OFTCPSocket.h
— part of check-in
[ef614a225d]
at
2020-09-26 21:58:39
on branch trunk
— Don't require __COUNTER__ for OF_RESERVE_IVARS
__COUNTER__ does not exist in GCC 4.2, and Apple GCC 4.2 is still the
newest compiler available for macOS 10.5. (user: js, size: 6424) [annotate] [blame] [check-ins using]
To Artifact [63c13750a5]:
- File src/OFTCPSocket.h — part of check-in [163a4a5a2e] at 2020-10-03 11:35:41 on branch trunk — Use /** */ instead of /*! */ for documentation (user: js, size: 6424) [annotate] [blame] [check-ins using] [more...]
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16 17 18 19 20 21 22 | */ #import "OFStreamSocket.h" #import "OFRunLoop.h" OF_ASSUME_NONNULL_BEGIN | | | | | | | 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 | */ #import "OFStreamSocket.h" #import "OFRunLoop.h" OF_ASSUME_NONNULL_BEGIN /** @file */ @class OFTCPSocket; @class OFString; #ifdef OF_HAVE_BLOCKS /** * @brief A block which is called when the socket connected. * * @param exception An exception which occurred while connecting the socket or * `nil` on success */ typedef void (^of_tcp_socket_async_connect_block_t)(id _Nullable exception); #endif /** * @protocol OFTCPSocketDelegate OFTCPSocket.h ObjFW/OFTCPSocket.h * * A delegate for OFTCPSocket. */ @protocol OFTCPSocketDelegate <OFStreamSocketDelegate> @optional /** * @brief A method which is called when a socket connected. * * @param socket The socket which connected * @param host The host connected to * @param port The port on the host connected to * @param exception An exception that occurred while connecting, or nil on * success */ - (void)socket: (OFTCPSocket *)socket didConnectToHost: (OFString *)host port: (uint16_t)port exception: (nullable id)exception; @end /** * @class OFTCPSocket OFTCPSocket.h ObjFW/OFTCPSocket.h * * @brief A class which provides methods to create and use TCP sockets. * * To connect to a server, create a socket and connect it. * To create a server, create a socket, bind it and listen on it. */ |
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77 78 79 80 81 82 83 | #ifdef OF_HAVE_CLASS_PROPERTIES @property (class, nullable, copy, nonatomic) OFString *SOCKS5Host; @property (class, nonatomic) uint16_t SOCKS5Port; #endif #if !defined(OF_WII) && !defined(OF_NINTENDO_3DS) | | | | | | | | | | | | | | | | | 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 | #ifdef OF_HAVE_CLASS_PROPERTIES @property (class, nullable, copy, nonatomic) OFString *SOCKS5Host; @property (class, nonatomic) uint16_t SOCKS5Port; #endif #if !defined(OF_WII) && !defined(OF_NINTENDO_3DS) /** * @brief Whether the socket sends keep alives for the connection. * * @warning This is not available on the Wii or Nintendo 3DS! */ @property (nonatomic) bool sendsKeepAlives; #endif #ifndef OF_WII /** * @brief Whether sending segments can be delayed. Setting this to NO sets * TCP_NODELAY on the socket. * * @warning This is not available on the Wii! */ @property (nonatomic) bool canDelaySendingSegments; #endif /** * @brief The host to use as a SOCKS5 proxy. */ @property OF_NULLABLE_PROPERTY (copy, nonatomic) OFString *SOCKS5Host; /** * @brief The port to use on the SOCKS5 proxy. */ @property (nonatomic) uint16_t SOCKS5Port; /** * @brief The delegate for asynchronous operations on the socket. * * @note The delegate is retained for as long as asynchronous operations are * still ongoing. */ @property OF_NULLABLE_PROPERTY (assign, nonatomic) id <OFTCPSocketDelegate> delegate; /** * @brief Sets the global SOCKS5 proxy host to use when creating a new socket * * @param SOCKS5Host The host to use as a SOCKS5 proxy when creating a new * socket */ + (void)setSOCKS5Host: (nullable OFString *)SOCKS5Host; /** * @brief Returns the host to use as a SOCKS5 proxy when creating a new socket * * @return The host to use as a SOCKS5 proxy when creating a new socket */ + (nullable OFString *)SOCKS5Host; /** * @brief Sets the global SOCKS5 proxy port to use when creating a new socket * * @param SOCKS5Port The port to use as a SOCKS5 proxy when creating a new socket */ + (void)setSOCKS5Port: (uint16_t)SOCKS5Port; /** * @brief Returns the port to use as a SOCKS5 proxy when creating a new socket * * @return The port to use as a SOCKS5 proxy when creating a new socket */ + (uint16_t)SOCKS5Port; /** * @brief Connect the OFTCPSocket to the specified destination. * * @param host The host to connect to * @param port The port on the host to connect to */ - (void)connectToHost: (OFString *)host port: (uint16_t)port; /** * @brief Asynchronously connect the OFTCPSocket to the specified destination. * * @param host The host to connect to * @param port The port on the host to connect to */ - (void)asyncConnectToHost: (OFString *)host port: (uint16_t)port; /** * @brief Asynchronously connect the OFTCPSocket to the specified destination. * * @param host The host to connect to * @param port The port on the host to connect to * @param runLoopMode The run loop mode in which to perform the async connect */ - (void)asyncConnectToHost: (OFString *)host port: (uint16_t)port runLoopMode: (of_run_loop_mode_t)runLoopMode; #ifdef OF_HAVE_BLOCKS /** * @brief Asynchronously connect the OFTCPSocket to the specified destination. * * @param host The host to connect to * @param port The port on the host to connect to * @param block The block to execute once the connection has been established */ - (void)asyncConnectToHost: (OFString *)host port: (uint16_t)port block: (of_tcp_socket_async_connect_block_t)block; /** * @brief Asynchronously connect the OFTCPSocket to the specified destination. * * @param host The host to connect to * @param port The port on the host to connect to * @param runLoopMode The run loop mode in which to perform the async connect * @param block The block to execute once the connection has been established */ - (void)asyncConnectToHost: (OFString *)host port: (uint16_t)port runLoopMode: (of_run_loop_mode_t)runLoopMode block: (of_tcp_socket_async_connect_block_t)block; #endif /** * @brief Bind the socket to the specified host and port. * * @param host The host to bind to. Use `@"0.0.0.0"` for IPv4 or `@"::"` for * IPv6 to bind to all. * @param port The port to bind to. If the port is 0, an unused port will be * chosen, which can be obtained using the return value. * @return The port the socket was bound to |
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