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#ifdef OF_SELUID24
static struct objc_dtable_level3 *emptyLevel3 = NULL;
#endif
static void
init(void)
{
if ((emptyLevel2 = malloc(sizeof(struct objc_dtable_level2))) == NULL)
if ((emptyLevel2 = malloc(sizeof(*emptyLevel2))) == NULL)
OBJC_ERROR("Not enough memory to allocate dtable!");
#ifdef OF_SELUID24
if ((emptyLevel3 = malloc(sizeof(struct objc_dtable_level3))) == NULL)
if ((emptyLevel3 = malloc(sizeof(*emptyLevel3))) == NULL)
OBJC_ERROR("Not enough memory to allocate dtable!");
#endif
#ifdef OF_SELUID24
for (uint_fast16_t i = 0; i < 256; i++) {
emptyLevel2->buckets[i] = emptyLevel3;
emptyLevel3->buckets[i] = (IMP)0;
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if (emptyLevel2 == NULL || emptyLevel3 == NULL)
init();
#else
if (emptyLevel2 == NULL)
init();
#endif
if ((DTable = malloc(sizeof(struct objc_dtable))) == NULL)
if ((DTable = malloc(sizeof(*DTable))) == NULL)
OBJC_ERROR("Not enough memory to allocate dtable!");
for (uint_fast16_t i = 0; i < 256; i++)
DTable->buckets[i] = emptyLevel2;
return DTable;
}
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uint8_t k = idx;
#else
uint8_t i = idx >> 8;
uint8_t j = idx;
#endif
if (DTable->buckets[i] == emptyLevel2) {
struct objc_dtable_level2 *level2 =
struct objc_dtable_level2 *level2 = malloc(sizeof(*level2));
malloc(sizeof(struct objc_dtable_level2));
if (level2 == NULL)
OBJC_ERROR("Not enough memory to insert into dtable!");
for (uint_fast16_t l = 0; l < 256; l++)
#ifdef OF_SELUID24
level2->buckets[l] = emptyLevel3;
#else
level2->buckets[l] = (IMP)0;
#endif
DTable->buckets[i] = level2;
}
#ifdef OF_SELUID24
if (DTable->buckets[i]->buckets[j] == emptyLevel3) {
struct objc_dtable_level3 *level3 =
struct objc_dtable_level3 *level3 = malloc(sizeof(*level3));
malloc(sizeof(struct objc_dtable_level3));
if (level3 == NULL)
OBJC_ERROR("Not enough memory to insert into dtable!");
for (uint_fast16_t l = 0; l < 256; l++)
level3->buckets[l] = (IMP)0;
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