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* @param exception An exception which occurred while connecting the socket or
* `nil` on success
*/
typedef void (^OFSPXSocketAsyncConnectBlock)(id _Nullable exception);
#endif
/**
* @protocol OFSPXSocketDelegate OFSPXSocket.h ObjFW/OFSPXSocket.h
*
* A delegate for OFSPXSocket.
*/
@protocol OFSPXSocketDelegate <OFSequencedPacketSocketDelegate>
@optional
/**
* @brief A method which is called when a socket connected.
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* @param exception An exception which occurred while connecting the socket or
* `nil` on success
*/
typedef void (^OFSPXSocketAsyncConnectBlock)(id _Nullable exception);
#endif
/**
* @protocol OFSPXSocketDelegate OFSPXSocket.h ObjFW/ObjFW.h
*
* A delegate for OFSPXSocket.
*/
@protocol OFSPXSocketDelegate <OFSequencedPacketSocketDelegate>
@optional
/**
* @brief A method which is called when a socket connected.
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didConnectToNetwork: (uint32_t)network
node: (const unsigned char [_Nonnull IPX_NODE_LEN])node
port: (uint16_t)port
exception: (nullable id)exception;
@end
/**
* @class OFSPXSocket OFSPXSocket.h ObjFW/OFSPXSocket.h
*
* @brief A class which provides methods to create and use SPX sockets.
*
* @note If you want to use SPX in streaming mode instead of in message mode,
* use @ref OFSPXStreamSocket instead.
*
* To connect to a server, create a socket and connect it.
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didConnectToNetwork: (uint32_t)network
node: (const unsigned char [_Nonnull IPX_NODE_LEN])node
port: (uint16_t)port
exception: (nullable id)exception;
@end
/**
* @class OFSPXSocket OFSPXSocket.h ObjFW/ObjFW.h
*
* @brief A class which provides methods to create and use SPX sockets.
*
* @note If you want to use SPX in streaming mode instead of in message mode,
* use @ref OFSPXStreamSocket instead.
*
* To connect to a server, create a socket and connect it.
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