ObjFW  Diff

Differences From Artifact [f511a1a1ba]:

To Artifact [7e0f3dc650]:


34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
 * @param exception An exception which occurred while connecting the socket or
 *		    `nil` on success
 */
typedef void (^OFSPXSocketAsyncConnectBlock)(id _Nullable exception);
#endif

/**
 * @protocol OFSPXSocketDelegate OFSPXSocket.h ObjFW/OFSPXSocket.h
 *
 * A delegate for OFSPXSocket.
 */
@protocol OFSPXSocketDelegate <OFSequencedPacketSocketDelegate>
@optional
/**
 * @brief A method which is called when a socket connected.







|







34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
 * @param exception An exception which occurred while connecting the socket or
 *		    `nil` on success
 */
typedef void (^OFSPXSocketAsyncConnectBlock)(id _Nullable exception);
#endif

/**
 * @protocol OFSPXSocketDelegate OFSPXSocket.h ObjFW/ObjFW.h
 *
 * A delegate for OFSPXSocket.
 */
@protocol OFSPXSocketDelegate <OFSequencedPacketSocketDelegate>
@optional
/**
 * @brief A method which is called when a socket connected.
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
  didConnectToNetwork: (uint32_t)network
		 node: (const unsigned char [_Nonnull IPX_NODE_LEN])node
		 port: (uint16_t)port
	    exception: (nullable id)exception;
@end

/**
 * @class OFSPXSocket OFSPXSocket.h ObjFW/OFSPXSocket.h
 *
 * @brief A class which provides methods to create and use SPX sockets.
 *
 * @note If you want to use SPX in streaming mode instead of in message mode,
 *	 use @ref OFSPXStreamSocket instead.
 *
 * To connect to a server, create a socket and connect it.







|







58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
  didConnectToNetwork: (uint32_t)network
		 node: (const unsigned char [_Nonnull IPX_NODE_LEN])node
		 port: (uint16_t)port
	    exception: (nullable id)exception;
@end

/**
 * @class OFSPXSocket OFSPXSocket.h ObjFW/ObjFW.h
 *
 * @brief A class which provides methods to create and use SPX sockets.
 *
 * @note If you want to use SPX in streaming mode instead of in message mode,
 *	 use @ref OFSPXStreamSocket instead.
 *
 * To connect to a server, create a socket and connect it.