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#import "OFDate.h"

#import "OFObserveFailedException.h"
#ifdef OF_HAVE_SOCKETS
# import "OFConnectionFailedException.h"
#endif


static OFRunLoop *mainRunLoop = nil;

























#ifdef OF_HAVE_SOCKETS
@interface OFRunLoop_QueueItem: OFObject
{
@public
	id _target;
	SEL _selector;







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#import "OFDate.h"

#import "OFObserveFailedException.h"
#ifdef OF_HAVE_SOCKETS
# import "OFConnectionFailedException.h"
#endif

of_run_loop_mode_t of_run_loop_mode_default = @"of_run_loop_mode_default";
static OFRunLoop *mainRunLoop = nil;

@interface OFRunLoop ()
- (OFRunLoop_State *)of_stateForMode: (of_run_loop_mode_t)mode
			      create: (bool)create;
@end

@interface OFRunLoop_State: OFObject
#ifdef OF_HAVE_SOCKETS
    <OFKernelEventObserverDelegate>
#endif
{
@public
	OFSortedList OF_GENERIC(OFTimer *) *_timersQueue;
#ifdef OF_HAVE_THREADS
	OFMutex *_timersQueueMutex;
#endif
#if defined(OF_HAVE_SOCKETS)
	OFKernelEventObserver *_kernelEventObserver;
	OFMutableDictionary *_readQueues, *_writeQueues;
#elif defined(OF_HAVE_THREADS)
	OFCondition *_condition;
#endif
}
@end

#ifdef OF_HAVE_SOCKETS
@interface OFRunLoop_QueueItem: OFObject
{
@public
	id _target;
	SEL _selector;
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	of_udp_socket_async_send_block_t _block;
# endif
	const void *_buffer;
	size_t _length;
	of_socket_address_t _receiver;
}
@end





































































































































@implementation OFRunLoop_QueueItem
- (bool)handleObject: (id)object
{
	OF_UNRECOGNIZED_SELECTOR
}

- (void)dealloc







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	of_udp_socket_async_send_block_t _block;
# endif
	const void *_buffer;
	size_t _length;
	of_socket_address_t _receiver;
}
@end
#endif

@implementation OFRunLoop_State
- (instancetype)init
{
	self = [super init];

	@try {
		_timersQueue = [[OFSortedList alloc] init];

#if defined(OF_HAVE_SOCKETS)
		_kernelEventObserver = [[OFKernelEventObserver alloc] init];
		[_kernelEventObserver setDelegate: self];

		_readQueues = [[OFMutableDictionary alloc] init];
		_writeQueues = [[OFMutableDictionary alloc] init];
#elif defined(OF_HAVE_THREADS)
		_condition = [[OFCondition alloc] init];
#endif
	} @catch (id e) {
		[self release];
		@throw e;
	}

	return self;
}

- (void)dealloc
{
	[_timersQueue release];
#if defined(OF_HAVE_SOCKETS)
	[_kernelEventObserver release];
	[_readQueues release];
	[_writeQueues release];
#elif defined(OF_HAVE_THREADS)
	[_condition release];
#endif

	[super dealloc];
}

#ifdef OF_HAVE_SOCKETS
- (void)objectIsReadyForReading: (id)object
{
	/*
	 * Retain the queue so that it doesn't disappear from us because the
	 * handler called -[cancelAsyncRequests].
	 */
	OFList OF_GENERIC(OF_KINDOF(OFRunLoop_ReadQueueItem *)) *queue =
	    [[_readQueues objectForKey: object] retain];

	assert(queue != nil);

	@try {
		if (![[queue firstObject] handleObject: object]) {
			of_list_object_t *listObject = [queue firstListObject];

			/*
			 * The handler might have called -[cancelAsyncRequests]
			 * so that our queue is now empty, in which case we
			 * should do nothing.
			 */
			if (listObject != NULL) {
				/*
				 * Make sure we keep the target until after we
				 * are done removing the object. The reason for
				 * this is that the target might call
				 * -[cancelAsyncRequests] in its dealloc.
				 */
				[[listObject->object retain] autorelease];

				[queue removeListObject: listObject];

				if ([queue count] == 0) {
					[_kernelEventObserver
					    removeObjectForReading: object];
					[_readQueues
					    removeObjectForKey: object];
				}
			}
		}
	} @finally {
		[queue release];
	}
}

- (void)objectIsReadyForWriting: (id)object
{
	/*
	 * Retain the queue so that it doesn't disappear from us because the
	 * handler called -[cancelAsyncRequests].
	 */
	OFList OF_GENERIC(OF_KINDOF(OFRunLoop_WriteQueueItem *)) *queue =
	    [[_writeQueues objectForKey: object] retain];

	assert(queue != nil);

	@try {
		if (![[queue firstObject] handleObject: object]) {
			of_list_object_t *listObject = [queue firstListObject];

			/*
			 * The handler might have called -[cancelAsyncRequests]
			 * so that our queue is now empty, in which case we
			 * should do nothing.
			 */
			if (listObject != NULL) {
				/*
				 * Make sure we keep the target until after we
				 * are done removing the object. The reason for
				 * this is that the target might call
				 * -[cancelAsyncRequests] in its dealloc.
				 */
				[[listObject->object retain] autorelease];

				[queue removeListObject: listObject];

				if ([queue count] == 0) {
					[_kernelEventObserver
					    removeObjectForWriting: object];
					[_writeQueues
					    removeObjectForKey: object];
				}
			}
		}
	} @finally {
		[queue release];
	}
}
#endif
@end

#ifdef OF_HAVE_SOCKETS
@implementation OFRunLoop_QueueItem
- (bool)handleObject: (id)object
{
	OF_UNRECOGNIZED_SELECTOR
}

- (void)dealloc
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	[super dealloc];
}
# endif
@end
#endif

@implementation OFRunLoop


+ (OFRunLoop *)mainRunLoop
{
	return mainRunLoop;
}

+ (OFRunLoop *)currentRunLoop
{
#ifdef OF_HAVE_THREADS
	return [[OFThread currentThread] runLoop];
#else
	return [self mainRunLoop];
#endif
}

+ (void)of_setMainRunLoop: (OFRunLoop *)runLoop
{
	mainRunLoop = [runLoop retain];
}

#ifdef OF_HAVE_SOCKETS
# define ADD_READ(type, object, code)					\
	void *pool = objc_autoreleasePoolPush();			\
	OFRunLoop *runLoop = [self currentRunLoop];			\


	OFList *queue = [runLoop->_readQueues objectForKey: object];	\
	type *queueItem;						\
									\
	if (queue == nil) {						\
		queue = [OFList list];					\
		[runLoop->_readQueues setObject: queue			\
					 forKey: object];		\
	}								\
									\
	if ([queue count] == 0)						\
		[runLoop->_kernelEventObserver				\
		    addObjectForReading: object];			\
									\
	queueItem = [[[type alloc] init] autorelease];			\
	code								\
	[queue appendObject: queueItem];				\
									\
	objc_autoreleasePoolPop(pool);
# define ADD_WRITE(type, object, code)					\
	void *pool = objc_autoreleasePoolPush();			\
	OFRunLoop *runLoop = [self currentRunLoop];			\


	OFList *queue = [runLoop->_writeQueues objectForKey: object];	\
	type *queueItem;						\
									\
	if (queue == nil) {						\
		queue = [OFList list];					\
		[runLoop->_writeQueues setObject: queue			\
					  forKey: object];		\
	}								\
									\
	if ([queue count] == 0)						\
		[runLoop->_kernelEventObserver				\
		    addObjectForWriting: object];			\
									\
	queueItem = [[[type alloc] init] autorelease];			\
	code								\
	[queue appendObject: queueItem];				\
									\
	objc_autoreleasePoolPop(pool);

+ (void)of_addAsyncReadForStream: (OFStream <OFReadyForReadingObserving> *)
				      stream
			  buffer: (void *)buffer
			  length: (size_t)length

			  target: (id)target
			selector: (SEL)selector
			 context: (id)context
{
	ADD_READ(OFRunLoop_ReadQueueItem, stream, {
		queueItem->_target = [target retain];
		queueItem->_selector = selector;
		queueItem->_context = [context retain];
		queueItem->_buffer = buffer;
		queueItem->_length = length;
	})
}

+ (void)of_addAsyncReadForStream: (OFStream <OFReadyForReadingObserving> *)
				      stream
			  buffer: (void *)buffer
		     exactLength: (size_t)exactLength

			  target: (id)target
			selector: (SEL)selector
			 context: (id)context
{
	ADD_READ(OFRunLoop_ExactReadQueueItem, stream, {
		queueItem->_target = [target retain];
		queueItem->_selector = selector;
		queueItem->_context = [context retain];
		queueItem->_buffer = buffer;
		queueItem->_exactLength = exactLength;
	})
}

+ (void)of_addAsyncReadLineForStream: (OFStream <OFReadyForReadingObserving> *)
					  stream
			    encoding: (of_string_encoding_t)encoding

			      target: (id)target
			    selector: (SEL)selector
			     context: (id)context
{
	ADD_READ(OFRunLoop_ReadLineQueueItem, stream, {
		queueItem->_target = [target retain];
		queueItem->_selector = selector;
		queueItem->_context = [context retain];
		queueItem->_encoding = encoding;
	})
}

+ (void)of_addAsyncWriteForStream: (OFStream <OFReadyForWritingObserving> *)
				       stream
			   buffer: (const void *)buffer
			   length: (size_t)length

			   target: (id)target
			 selector: (SEL)selector
			  context: (id)context
{
	ADD_WRITE(OFRunLoop_WriteQueueItem, stream, {
		queueItem->_target = [target retain];
		queueItem->_selector = selector;
		queueItem->_context = [context retain];
		queueItem->_buffer = buffer;
		queueItem->_length = length;
	})
}

+ (void)of_addAsyncConnectForTCPSocket: (OFTCPSocket *)stream

				target: (id)target
			      selector: (SEL)selector
			       context: (id)context
{
	ADD_WRITE(OFRunLoop_ConnectQueueItem, stream, {
		queueItem->_target = [target retain];
		queueItem->_selector = selector;
		queueItem->_context = [context retain];
	})
}

+ (void)of_addAsyncAcceptForTCPSocket: (OFTCPSocket *)stream

			       target: (id)target
			     selector: (SEL)selector
			      context: (id)context
{
	ADD_READ(OFRunLoop_AcceptQueueItem, stream, {
		queueItem->_target = [target retain];
		queueItem->_selector = selector;
		queueItem->_context = [context retain];
	})
}

+ (void)of_addAsyncReceiveForUDPSocket: (OFUDPSocket *)sock
				buffer: (void *)buffer
				length: (size_t)length

				target: (id)target
			      selector: (SEL)selector
			       context: (id)context
{
	ADD_READ(OFRunLoop_UDPReceiveQueueItem, sock, {
		queueItem->_target = [target retain];
		queueItem->_selector = selector;
		queueItem->_context = [context retain];
		queueItem->_buffer = buffer;
		queueItem->_length = length;
	})
}

+ (void)of_addAsyncSendForUDPSocket: (OFUDPSocket *)sock
			     buffer: (const void *)buffer
			     length: (size_t)length
			   receiver: (of_socket_address_t)receiver

			     target: (id)target
			   selector: (SEL)selector
			    context: (id)context
{
	ADD_WRITE(OFRunLoop_UDPSendQueueItem, sock, {
		queueItem->_target = [target retain];
		queueItem->_selector = selector;
		queueItem->_context = [context retain];
		queueItem->_buffer = buffer;
		queueItem->_length = length;
		queueItem->_receiver = receiver;
	})
}

# ifdef OF_HAVE_BLOCKS
+ (void)of_addAsyncReadForStream: (OFStream <OFReadyForReadingObserving> *)
				      stream
			  buffer: (void *)buffer
			  length: (size_t)length

			   block: (of_stream_async_read_block_t)block
{
	ADD_READ(OFRunLoop_ReadQueueItem, stream, {
		queueItem->_block = [block copy];
		queueItem->_buffer = buffer;
		queueItem->_length = length;
	})
}

+ (void)of_addAsyncReadForStream: (OFStream <OFReadyForReadingObserving> *)
				      stream
			  buffer: (void *)buffer
		     exactLength: (size_t)exactLength

			   block: (of_stream_async_read_block_t)block
{
	ADD_READ(OFRunLoop_ExactReadQueueItem, stream, {
		queueItem->_block = [block copy];
		queueItem->_buffer = buffer;
		queueItem->_exactLength = exactLength;
	})
}

+ (void)of_addAsyncReadLineForStream: (OFStream <OFReadyForReadingObserving> *)
					  stream
			    encoding: (of_string_encoding_t)encoding

			       block: (of_stream_async_read_line_block_t)block
{
	ADD_READ(OFRunLoop_ReadLineQueueItem, stream, {
		queueItem->_block = [block copy];
		queueItem->_encoding = encoding;
	})
}

+ (void)of_addAsyncWriteForStream: (OFStream <OFReadyForWritingObserving> *)
				       stream
			   buffer: (const void *)buffer
			   length: (size_t)length

			    block: (of_stream_async_write_block_t)block
{
	ADD_WRITE(OFRunLoop_WriteQueueItem, stream, {
		queueItem->_block = [block copy];
		queueItem->_buffer = buffer;
		queueItem->_length = length;
	})
}

+ (void)of_addAsyncAcceptForTCPSocket: (OFTCPSocket *)stream

				block: (of_tcp_socket_async_accept_block_t)block
{
	ADD_READ(OFRunLoop_AcceptQueueItem, stream, {
		queueItem->_block = [block copy];
	})
}

+ (void)of_addAsyncReceiveForUDPSocket: (OFUDPSocket *)sock
				buffer: (void *)buffer
				length: (size_t)length

				 block: (of_udp_socket_async_receive_block_t)
					    block
{
	ADD_READ(OFRunLoop_UDPReceiveQueueItem, sock, {
		queueItem->_block = [block copy];
		queueItem->_buffer = buffer;
		queueItem->_length = length;
	})
}

+ (void)of_addAsyncSendForUDPSocket: (OFUDPSocket *)sock
			     buffer: (const void *)buffer
			     length: (size_t)length
			   receiver: (of_socket_address_t)receiver

			      block: (of_udp_socket_async_send_block_t)block
{
	ADD_WRITE(OFRunLoop_UDPSendQueueItem, sock, {
		queueItem->_block = [block copy];
		queueItem->_buffer = buffer;
		queueItem->_length = length;
		queueItem->_receiver = receiver;
	})
}
# endif
# undef ADD_READ
# undef ADD_WRITE

+ (void)of_cancelAsyncRequestsForObject: (id)object

{
	void *pool = objc_autoreleasePoolPush();
	OFRunLoop *runLoop = [self currentRunLoop];


	OFList *queue;




	if ((queue = [runLoop->_writeQueues objectForKey: object]) != nil) {
		assert([queue count] > 0);

		/*
		 * Clear the queue now, in case this has been called from a
		 * handler, as otherwise, we'd do the cleanups below twice.
		 */
		[queue removeAllObjects];

		[runLoop->_kernelEventObserver removeObjectForWriting: object];
		[runLoop->_writeQueues removeObjectForKey: object];
	}

	if ((queue = [runLoop->_readQueues objectForKey: object]) != nil) {
		assert([queue count] > 0);

		/*
		 * Clear the queue now, in case this has been called from a
		 * handler, as otherwise, we'd do the cleanups below twice.
		 */
		[queue removeAllObjects];

		[runLoop->_kernelEventObserver removeObjectForReading: object];
		[runLoop->_readQueues removeObjectForKey: object];
	}

	objc_autoreleasePoolPop(pool);
}
#endif

- (instancetype)init
{
	self = [super init];

	@try {
		_timersQueue = [[OFSortedList alloc] init];
#ifdef OF_HAVE_THREADS
		_timersQueueLock = [[OFMutex alloc] init];
#endif

#if defined(OF_HAVE_SOCKETS)
		_kernelEventObserver = [[OFKernelEventObserver alloc] init];

		[_kernelEventObserver setDelegate: self];




		_readQueues = [[OFMutableDictionary alloc] init];
		_writeQueues = [[OFMutableDictionary alloc] init];
#elif defined(OF_HAVE_THREADS)
		_condition = [[OFCondition alloc] init];
#endif
	} @catch (id e) {
		[self release];
		@throw e;
	}

	return self;
}

- (void)dealloc
{
	[_timersQueue release];
#ifdef OF_HAVE_THREADS
	[_timersQueueLock release];
#endif
#if defined(OF_HAVE_SOCKETS)


	[_kernelEventObserver release];

	[_readQueues release];


	[_writeQueues release];
#elif defined(OF_HAVE_THREADS)











	[_condition release];






#endif



	[super dealloc];




}

- (void)addTimer: (OFTimer *)timer

{



#ifdef OF_HAVE_THREADS
	[_timersQueueLock lock];
	@try {
#endif
		[_timersQueue insertObject: timer];
#ifdef OF_HAVE_THREADS
	} @finally {
		[_timersQueueLock unlock];
	}
#endif

	[timer of_setInRunLoop: self];


#if defined(OF_HAVE_SOCKETS)
	[_kernelEventObserver cancel];
#elif defined(OF_HAVE_THREADS)
	[_condition signal];
#endif
}

- (void)of_removeTimer: (OFTimer *)timer

{






#ifdef OF_HAVE_THREADS
	[_timersQueueLock lock];
	@try {
#endif
		of_list_object_t *iter;

		for (iter = [_timersQueue firstListObject]; iter != NULL;
		    iter = iter->next) {
			if ([iter->object isEqual: timer]) {
				[_timersQueue removeListObject: iter];
				break;
			}
		}
#ifdef OF_HAVE_THREADS
	} @finally {
		[_timersQueueLock unlock];
	}
#endif
}

#ifdef OF_HAVE_SOCKETS
- (void)objectIsReadyForReading: (id)object
{
	/*
	 * Retain the queue so that it doesn't disappear from us because the
	 * handler called -[cancelAsyncRequests].
	 */
	OFList OF_GENERIC(OF_KINDOF(OFRunLoop_ReadQueueItem *)) *queue =
	    [[_readQueues objectForKey: object] retain];

	assert(queue != nil);

	@try {
		if (![[queue firstObject] handleObject: object]) {
			of_list_object_t *listObject = [queue firstListObject];

			/*
			 * The handler might have called -[cancelAsyncRequests]
			 * so that our queue is now empty, in which case we
			 * should do nothing.
			 */
			if (listObject != NULL) {
				/*
				 * Make sure we keep the target until after we
				 * are done removing the object. The reason for
				 * this is that the target might call
				 * -[cancelAsyncRequests] in its dealloc.
				 */
				[[listObject->object retain] autorelease];

				[queue removeListObject: listObject];

				if ([queue count] == 0) {
					[_kernelEventObserver
					    removeObjectForReading: object];
					[_readQueues
					    removeObjectForKey: object];
				}
			}
		}
	} @finally {
		[queue release];
	}
}

- (void)objectIsReadyForWriting: (id)object
{
	/*
	 * Retain the queue so that it doesn't disappear from us because the
	 * handler called -[cancelAsyncRequests].
	 */
	OFList OF_GENERIC(OF_KINDOF(OFRunLoop_WriteQueueItem *)) *queue =
	    [[_writeQueues objectForKey: object] retain];

	assert(queue != nil);

	@try {
		if (![[queue firstObject] handleObject: object]) {
			of_list_object_t *listObject = [queue firstListObject];

			/*
			 * The handler might have called -[cancelAsyncRequests]
			 * so that our queue is now empty, in which case we
			 * should do nothing.
			 */
			if (listObject != NULL) {
				/*
				 * Make sure we keep the target until after we
				 * are done removing the object. The reason for
				 * this is that the target might call
				 * -[cancelAsyncRequests] in its dealloc.
				 */
				[[listObject->object retain] autorelease];

				[queue removeListObject: listObject];

				if ([queue count] == 0) {
					[_kernelEventObserver
					    removeObjectForWriting: object];
					[_writeQueues
					    removeObjectForKey: object];
				}
			}
		}
	} @finally {
		[queue release];
	}
}
#endif

- (void)run
{
	[self runUntilDate: nil];
}

- (void)runUntilDate: (OFDate *)deadline
{
	_stop = false;






	for (;;) {



		void *pool = objc_autoreleasePoolPush();


		OFDate *now = [OFDate date];





		OFDate *nextTimer;

		for (;;) {
			OFTimer *timer;

#ifdef OF_HAVE_THREADS
			[_timersQueueLock lock];
			@try {
#endif
				of_list_object_t *listObject =
				    [_timersQueue firstListObject];

				if (listObject != NULL && [[listObject->object
				    fireDate] compare: now] !=
				    OF_ORDERED_DESCENDING) {
					timer = [[listObject->object
					    retain] autorelease];

					[_timersQueue removeListObject:
					    listObject];

					[timer of_setInRunLoop: nil];

				} else
					break;
#ifdef OF_HAVE_THREADS
			} @finally {
				[_timersQueueLock unlock];
			}
#endif

			if ([timer isValid])
				[timer fire];


		}

#ifdef OF_HAVE_THREADS
		[_timersQueueLock lock];
		@try {
#endif

			nextTimer = [[_timersQueue firstObject] fireDate];
#ifdef OF_HAVE_THREADS
		} @finally {
			[_timersQueueLock unlock];
		}
#endif

		/* Watch for I/O events until the next timer is due */
		if (nextTimer != nil || deadline != nil) {
			of_time_interval_t timeout;

			if (nextTimer != nil && deadline == nil)
				timeout = [nextTimer timeIntervalSinceNow];
			else if (nextTimer == nil && deadline != nil)
				timeout = [deadline timeIntervalSinceNow];
			else
				timeout = [[nextTimer earlierDate: deadline]
				    timeIntervalSinceNow];

			if (timeout < 0)
				timeout = 0;

#if defined(OF_HAVE_SOCKETS)
			@try {
				[_kernelEventObserver
				    observeForTimeInterval: timeout];
			} @catch (OFObserveFailedException *e) {
				if ([e errNo] != EINTR)
					@throw e;
			}
#elif defined(OF_HAVE_THREADS)
			[_condition lock];
			[_condition waitForTimeInterval: timeout];
			[_condition unlock];
#else
			[OFThread sleepForTimeInterval: timeout];
#endif
		} else {
			/*
			 * No more timers and no deadline: Just watch for I/O
			 * until we get an event. If a timer is added by
			 * another thread, it cancels the observe.
			 */
#if defined(OF_HAVE_SOCKETS)
			@try {
				[_kernelEventObserver observe];
			} @catch (OFObserveFailedException *e) {
				if ([e errNo] != EINTR)
					@throw e;
			}
#elif defined(OF_HAVE_THREADS)
			[_condition lock];
			[_condition wait];
			[_condition unlock];
#else
			[OFThread sleepForTimeInterval: 86400];
#endif
		}

		if (_stop || (deadline != nil &&
		    [deadline compare: now] != OF_ORDERED_DESCENDING)) {
			objc_autoreleasePoolPop(pool);
			break;
		}

		objc_autoreleasePoolPop(pool);
	}

	_stop = false;
}

- (void)stop
{



	_stop = true;




#if defined(OF_HAVE_SOCKETS)
	[_kernelEventObserver cancel];
#elif defined(OF_HAVE_THREADS)
	[_condition signal];
#endif
}
@end







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	[super dealloc];
}
# endif
@end
#endif

@implementation OFRunLoop
@synthesize currentMode = _currentMode;

+ (OFRunLoop *)mainRunLoop
{
	return mainRunLoop;
}

+ (OFRunLoop *)currentRunLoop
{
#ifdef OF_HAVE_THREADS
	return [[OFThread currentThread] runLoop];
#else
	return [self mainRunLoop];
#endif
}

+ (void)of_setMainRunLoop: (OFRunLoop *)runLoop
{
	mainRunLoop = [runLoop retain];
}

#ifdef OF_HAVE_SOCKETS
# define ADD_READ(type, object, mode, code)				\
	void *pool = objc_autoreleasePoolPush();			\
	OFRunLoop *runLoop = [self currentRunLoop];			\
	OFRunLoop_State *state = [runLoop of_stateForMode: mode		\
						   create: true];	\
	OFList *queue = [state->_readQueues objectForKey: object];	\
	type *queueItem;						\
									\
	if (queue == nil) {						\
		queue = [OFList list];					\
		[state->_readQueues setObject: queue			\
					 forKey: object];		\
	}								\
									\
	if ([queue count] == 0)						\
		[state->_kernelEventObserver				\
		    addObjectForReading: object];			\
									\
	queueItem = [[[type alloc] init] autorelease];			\
	code								\
	[queue appendObject: queueItem];				\
									\
	objc_autoreleasePoolPop(pool);
# define ADD_WRITE(type, object, mode, code)				\
	void *pool = objc_autoreleasePoolPush();			\
	OFRunLoop *runLoop = [self currentRunLoop];			\
	OFRunLoop_State *state = [runLoop of_stateForMode: mode		\
						   create: true];	\
	OFList *queue = [state->_writeQueues objectForKey: object];	\
	type *queueItem;						\
									\
	if (queue == nil) {						\
		queue = [OFList list];					\
		[state->_writeQueues setObject: queue			\
					  forKey: object];		\
	}								\
									\
	if ([queue count] == 0)						\
		[state->_kernelEventObserver				\
		    addObjectForWriting: object];			\
									\
	queueItem = [[[type alloc] init] autorelease];			\
	code								\
	[queue appendObject: queueItem];				\
									\
	objc_autoreleasePoolPop(pool);

+ (void)of_addAsyncReadForStream: (OFStream <OFReadyForReadingObserving> *)
				      stream
			  buffer: (void *)buffer
			  length: (size_t)length
			    mode: (of_run_loop_mode_t)mode
			  target: (id)target
			selector: (SEL)selector
			 context: (id)context
{
	ADD_READ(OFRunLoop_ReadQueueItem, stream, mode, {
		queueItem->_target = [target retain];
		queueItem->_selector = selector;
		queueItem->_context = [context retain];
		queueItem->_buffer = buffer;
		queueItem->_length = length;
	})
}

+ (void)of_addAsyncReadForStream: (OFStream <OFReadyForReadingObserving> *)
				      stream
			  buffer: (void *)buffer
		     exactLength: (size_t)exactLength
			    mode: (of_run_loop_mode_t)mode
			  target: (id)target
			selector: (SEL)selector
			 context: (id)context
{
	ADD_READ(OFRunLoop_ExactReadQueueItem, stream, mode, {
		queueItem->_target = [target retain];
		queueItem->_selector = selector;
		queueItem->_context = [context retain];
		queueItem->_buffer = buffer;
		queueItem->_exactLength = exactLength;
	})
}

+ (void)of_addAsyncReadLineForStream: (OFStream <OFReadyForReadingObserving> *)
					  stream
			    encoding: (of_string_encoding_t)encoding
				mode: (of_run_loop_mode_t)mode
			      target: (id)target
			    selector: (SEL)selector
			     context: (id)context
{
	ADD_READ(OFRunLoop_ReadLineQueueItem, stream, mode, {
		queueItem->_target = [target retain];
		queueItem->_selector = selector;
		queueItem->_context = [context retain];
		queueItem->_encoding = encoding;
	})
}

+ (void)of_addAsyncWriteForStream: (OFStream <OFReadyForWritingObserving> *)
				       stream
			   buffer: (const void *)buffer
			   length: (size_t)length
			     mode: (of_run_loop_mode_t)mode
			   target: (id)target
			 selector: (SEL)selector
			  context: (id)context
{
	ADD_WRITE(OFRunLoop_WriteQueueItem, stream, mode, {
		queueItem->_target = [target retain];
		queueItem->_selector = selector;
		queueItem->_context = [context retain];
		queueItem->_buffer = buffer;
		queueItem->_length = length;
	})
}

+ (void)of_addAsyncConnectForTCPSocket: (OFTCPSocket *)stream
				  mode: (of_run_loop_mode_t)mode
				target: (id)target
			      selector: (SEL)selector
			       context: (id)context
{
	ADD_WRITE(OFRunLoop_ConnectQueueItem, stream, mode, {
		queueItem->_target = [target retain];
		queueItem->_selector = selector;
		queueItem->_context = [context retain];
	})
}

+ (void)of_addAsyncAcceptForTCPSocket: (OFTCPSocket *)stream
				 mode: (of_run_loop_mode_t)mode
			       target: (id)target
			     selector: (SEL)selector
			      context: (id)context
{
	ADD_READ(OFRunLoop_AcceptQueueItem, stream, mode, {
		queueItem->_target = [target retain];
		queueItem->_selector = selector;
		queueItem->_context = [context retain];
	})
}

+ (void)of_addAsyncReceiveForUDPSocket: (OFUDPSocket *)sock
				buffer: (void *)buffer
				length: (size_t)length
				  mode: (of_run_loop_mode_t)mode
				target: (id)target
			      selector: (SEL)selector
			       context: (id)context
{
	ADD_READ(OFRunLoop_UDPReceiveQueueItem, sock, mode, {
		queueItem->_target = [target retain];
		queueItem->_selector = selector;
		queueItem->_context = [context retain];
		queueItem->_buffer = buffer;
		queueItem->_length = length;
	})
}

+ (void)of_addAsyncSendForUDPSocket: (OFUDPSocket *)sock
			     buffer: (const void *)buffer
			     length: (size_t)length
			   receiver: (of_socket_address_t)receiver
			       mode: (of_run_loop_mode_t)mode
			     target: (id)target
			   selector: (SEL)selector
			    context: (id)context
{
	ADD_WRITE(OFRunLoop_UDPSendQueueItem, sock, mode, {
		queueItem->_target = [target retain];
		queueItem->_selector = selector;
		queueItem->_context = [context retain];
		queueItem->_buffer = buffer;
		queueItem->_length = length;
		queueItem->_receiver = receiver;
	})
}

# ifdef OF_HAVE_BLOCKS
+ (void)of_addAsyncReadForStream: (OFStream <OFReadyForReadingObserving> *)
				      stream
			  buffer: (void *)buffer
			  length: (size_t)length
			    mode: (of_run_loop_mode_t)mode
			   block: (of_stream_async_read_block_t)block
{
	ADD_READ(OFRunLoop_ReadQueueItem, stream, mode, {
		queueItem->_block = [block copy];
		queueItem->_buffer = buffer;
		queueItem->_length = length;
	})
}

+ (void)of_addAsyncReadForStream: (OFStream <OFReadyForReadingObserving> *)
				      stream
			  buffer: (void *)buffer
		     exactLength: (size_t)exactLength
			    mode: (of_run_loop_mode_t)mode
			   block: (of_stream_async_read_block_t)block
{
	ADD_READ(OFRunLoop_ExactReadQueueItem, stream, mode, {
		queueItem->_block = [block copy];
		queueItem->_buffer = buffer;
		queueItem->_exactLength = exactLength;
	})
}

+ (void)of_addAsyncReadLineForStream: (OFStream <OFReadyForReadingObserving> *)
					  stream
			    encoding: (of_string_encoding_t)encoding
				mode: (of_run_loop_mode_t)mode
			       block: (of_stream_async_read_line_block_t)block
{
	ADD_READ(OFRunLoop_ReadLineQueueItem, stream, mode, {
		queueItem->_block = [block copy];
		queueItem->_encoding = encoding;
	})
}

+ (void)of_addAsyncWriteForStream: (OFStream <OFReadyForWritingObserving> *)
				       stream
			   buffer: (const void *)buffer
			   length: (size_t)length
			     mode: (of_run_loop_mode_t)mode
			    block: (of_stream_async_write_block_t)block
{
	ADD_WRITE(OFRunLoop_WriteQueueItem, stream, mode, {
		queueItem->_block = [block copy];
		queueItem->_buffer = buffer;
		queueItem->_length = length;
	})
}

+ (void)of_addAsyncAcceptForTCPSocket: (OFTCPSocket *)stream
				 mode: (of_run_loop_mode_t)mode
				block: (of_tcp_socket_async_accept_block_t)block
{
	ADD_READ(OFRunLoop_AcceptQueueItem, stream, mode, {
		queueItem->_block = [block copy];
	})
}

+ (void)of_addAsyncReceiveForUDPSocket: (OFUDPSocket *)sock
				buffer: (void *)buffer
				length: (size_t)length
				  mode: (of_run_loop_mode_t)mode
				 block: (of_udp_socket_async_receive_block_t)
					    block
{
	ADD_READ(OFRunLoop_UDPReceiveQueueItem, sock, mode, {
		queueItem->_block = [block copy];
		queueItem->_buffer = buffer;
		queueItem->_length = length;
	})
}

+ (void)of_addAsyncSendForUDPSocket: (OFUDPSocket *)sock
			     buffer: (const void *)buffer
			     length: (size_t)length
			   receiver: (of_socket_address_t)receiver
			       mode: (of_run_loop_mode_t)mode
			      block: (of_udp_socket_async_send_block_t)block
{
	ADD_WRITE(OFRunLoop_UDPSendQueueItem, sock, mode, {
		queueItem->_block = [block copy];
		queueItem->_buffer = buffer;
		queueItem->_length = length;
		queueItem->_receiver = receiver;
	})
}
# endif
# undef ADD_READ
# undef ADD_WRITE

+ (void)of_cancelAsyncRequestsForObject: (id)object
				   mode: (of_run_loop_mode_t)mode
{
	void *pool = objc_autoreleasePoolPush();
	OFRunLoop *runLoop = [self currentRunLoop];
	OFRunLoop_State *state = [runLoop of_stateForMode: mode
						   create: false];
	OFList *queue;

	if (state == nil)
		return;

	if ((queue = [state->_writeQueues objectForKey: object]) != nil) {
		assert([queue count] > 0);

		/*
		 * Clear the queue now, in case this has been called from a
		 * handler, as otherwise, we'd do the cleanups below twice.
		 */
		[queue removeAllObjects];

		[state->_kernelEventObserver removeObjectForWriting: object];
		[state->_writeQueues removeObjectForKey: object];
	}

	if ((queue = [state->_readQueues objectForKey: object]) != nil) {
		assert([queue count] > 0);

		/*
		 * Clear the queue now, in case this has been called from a
		 * handler, as otherwise, we'd do the cleanups below twice.
		 */
		[queue removeAllObjects];

		[state->_kernelEventObserver removeObjectForReading: object];
		[state->_readQueues removeObjectForKey: object];
	}

	objc_autoreleasePoolPop(pool);
}
#endif

- (instancetype)init
{
	self = [super init];

	@try {
		OFRunLoop_State *state;

		_states = [[OFMutableDictionary alloc] init];



		state = [[OFRunLoop_State alloc] init];
		@try {
			[_states setObject: state
				    forKey: of_run_loop_mode_default];
		} @finally {
			[state release];
		}


#ifdef OF_HAVE_THREADS
		_statesMutex = [[OFMutex alloc] init];
#endif
	} @catch (id e) {
		[self release];
		@throw e;
	}

	return self;
}

- (void)dealloc
{
	[_states release];
#ifdef OF_HAVE_THREADS
	[_statesMutex release];
#endif

	[super dealloc];
}

- (OFRunLoop_State *)of_stateForMode: (of_run_loop_mode_t)mode
			      create: (bool)create
{
	OFRunLoop_State *state;

#ifdef OF_HAVE_THREADS
	[_statesMutex lock];
	@try {
#endif
		state = [_states objectForKey: mode];

		if (create && state == nil) {
			state = [[OFRunLoop_State alloc] init];
			@try {
				[_states setObject: state
					    forKey: mode];
			} @finally {
				[state release];
			}
		}
#ifdef OF_HAVE_THREADS
	} @finally {
		[_statesMutex unlock];
	}
#endif

	return state;
}

- (void)addTimer: (OFTimer *)timer
{
	[self addTimer: timer
	       forMode: of_run_loop_mode_default];
}

- (void)addTimer: (OFTimer *)timer
	 forMode: (of_run_loop_mode_t)mode
{
	OFRunLoop_State *state = [self of_stateForMode: mode
						create: true];

#ifdef OF_HAVE_THREADS
	[state->_timersQueueMutex lock];
	@try {
#endif
		[state->_timersQueue insertObject: timer];
#ifdef OF_HAVE_THREADS
	} @finally {
		[state->_timersQueueMutex unlock];
	}
#endif

	[timer of_setInRunLoop: self
			  mode: mode];

#if defined(OF_HAVE_SOCKETS)
	[state->_kernelEventObserver cancel];
#elif defined(OF_HAVE_THREADS)
	[state->_condition signal];
#endif
}

- (void)of_removeTimer: (OFTimer *)timer
	       forMode: (of_run_loop_mode_t)mode
{
	OFRunLoop_State *state = [self of_stateForMode: mode
						create: false];

	if (state == nil)
		return;

#ifdef OF_HAVE_THREADS
	[state->_timersQueueMutex lock];
	@try {
#endif
		of_list_object_t *iter;

		for (iter = [state->_timersQueue firstListObject]; iter != NULL;
		    iter = iter->next) {
			if ([iter->object isEqual: timer]) {
				[state->_timersQueue removeListObject: iter];
				break;
			}
		}
#ifdef OF_HAVE_THREADS
	} @finally {
		[state->_timersQueueMutex unlock];
	}
#endif
}



























































































- (void)run
{
	[self runUntilDate: nil];
}

- (void)runUntilDate: (OFDate *)deadline
{
	_stop = false;

	while (!_stop &&
	    (deadline == nil || [deadline timeIntervalSinceNow] >= 0))
		[self runMode: of_run_loop_mode_default
		   beforeDate: deadline];
}

- (void)runMode: (of_run_loop_mode_t)mode
     beforeDate: (OFDate *)deadline
{
	void *pool = objc_autoreleasePoolPush();
	OFRunLoop_State *state = [self of_stateForMode: mode
						create: false];

	if (state == nil)
		return;

	_currentMode = mode;
	@try {
		OFDate *nextTimer;

		for (;;) {
			OFTimer *timer;

#ifdef OF_HAVE_THREADS
			[state->_timersQueueMutex lock];
			@try {
#endif
				of_list_object_t *listObject =
				    [state->_timersQueue firstListObject];

				if (listObject != NULL && [[listObject->object
				    fireDate] timeIntervalSinceNow] <= 0) {

					timer = [[listObject->object
					    retain] autorelease];

					[state->_timersQueue
					    removeListObject: listObject];

					[timer of_setInRunLoop: nil
							  mode: nil];
				} else
					break;
#ifdef OF_HAVE_THREADS
			} @finally {
				[state->_timersQueueMutex unlock];
			}
#endif

			if ([timer isValid]) {
				[timer fire];
				return;
			}
		}

#ifdef OF_HAVE_THREADS
		[state->_timersQueueMutex lock];
		@try {
#endif
			nextTimer = [[state->_timersQueue
			    firstObject] fireDate];
#ifdef OF_HAVE_THREADS
		} @finally {
			[state->_timersQueueMutex unlock];
		}
#endif

		/* Watch for I/O events until the next timer is due */
		if (nextTimer != nil || deadline != nil) {
			of_time_interval_t timeout;

			if (nextTimer != nil && deadline == nil)
				timeout = [nextTimer timeIntervalSinceNow];
			else if (nextTimer == nil && deadline != nil)
				timeout = [deadline timeIntervalSinceNow];
			else
				timeout = [[nextTimer earlierDate: deadline]
				    timeIntervalSinceNow];

			if (timeout < 0)
				timeout = 0;

#if defined(OF_HAVE_SOCKETS)
			@try {
				[state->_kernelEventObserver
				    observeForTimeInterval: timeout];
			} @catch (OFObserveFailedException *e) {
				if ([e errNo] != EINTR)
					@throw e;
			}
#elif defined(OF_HAVE_THREADS)
			[state->_condition lock];
			[state->_condition waitForTimeInterval: timeout];
			[state->_condition unlock];
#else
			[OFThread sleepForTimeInterval: timeout];
#endif
		} else {
			/*
			 * No more timers and no deadline: Just watch for I/O
			 * until we get an event. If a timer is added by
			 * another thread, it cancels the observe.
			 */
#if defined(OF_HAVE_SOCKETS)
			@try {
				[state->_kernelEventObserver observe];
			} @catch (OFObserveFailedException *e) {
				if ([e errNo] != EINTR)
					@throw e;
			}
#elif defined(OF_HAVE_THREADS)
			[state->_condition lock];
			[state->_condition wait];
			[state->_condition unlock];
#else
			[OFThread sleepForTimeInterval: 86400];
#endif
		}



		objc_autoreleasePoolPop(pool);

	} @finally {
		_currentMode = nil;

	}


}

- (void)stop
{
	OFRunLoop_State *state = [self of_stateForMode: of_run_loop_mode_default
						create: false];

	_stop = true;

	if (state == nil)
		return;

#if defined(OF_HAVE_SOCKETS)
	[state->_kernelEventObserver cancel];
#elif defined(OF_HAVE_THREADS)
	[state->_condition signal];
#endif
}
@end