ObjFW  Diff

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	consoleInit(GFX_TOP, NULL);
#endif

#if defined(OF_WII) || defined(OF_PSP) || defined(OF_NINTENDO_DS) || \
	defined(OF_NINTENDO_3DS)
	@try {
		return of_application_main(&argc, &argv,
		return OFApplicationMain(&argc, &argv,
		    [[TestsAppDelegate alloc] init]);
	} @catch (id e) {
		OFString *string = [OFString stringWithFormat:
		    @"\nRuntime error: Unhandled exception:\n%@\n", e];
		OFString *backtrace = [OFString stringWithFormat:
		    @"\nBacktrace:\n  %@\n\n",
		    [[e backtrace] componentsJoinedByString: @"\n  "]];

		[of_stdout setForegroundColor: [OFColor red]];
		[of_stdout writeString: string];
		[of_stdout writeString: backtrace];
		[OFStdOut setForegroundColor: [OFColor red]];
		[OFStdOut writeString: string];
		[OFStdOut writeString: backtrace];

# if defined(OF_WII)
		[of_stdout reset];
		[of_stdout writeString: @"Press home button to exit!"];
		[OFStdOut reset];
		[OFStdOut writeString: @"Press home button to exit!"];

		for (;;) {
			WPAD_ScanPads();

			if (WPAD_ButtonsDown(0) & WPAD_BUTTON_HOME)
				[OFApplication terminateWithStatus: 1];

			VIDEO_WaitVSync();
		}
# elif defined(OF_PSP)
		sceKernelSleepThreadCB();
# elif defined(OF_NINTENDO_DS)
		[of_stdout reset];
		[of_stdout writeString: @"Press start button to exit!"];
		[OFStdOut reset];
		[OFStdOut writeString: @"Press start button to exit!"];

		for (;;) {
			swiWaitForVBlank();
			scanKeys();
			if (keysDown() & KEY_START)
				[OFApplication terminateWithStatus: 1];
		}
# elif defined(OF_NINTENDO_3DS)
		[of_stdout reset];
		[of_stdout writeString: @"Press start button to exit!"];
		[OFStdOut reset];
		[OFStdOut writeString: @"Press start button to exit!"];

		for (;;) {
			hidScanInput();

			if (hidKeysDown() & KEY_START)
				[OFApplication terminateWithStatus: 1];

			gspWaitForVBlank();
		}
# else
		abort();
# endif
	}
#else
	return of_application_main(&argc, &argv,
	    [[TestsAppDelegate alloc] init]);
	return OFApplicationMain(&argc, &argv, [[TestsAppDelegate alloc] init]);
#endif
}

@implementation TestsAppDelegate
- (void)outputTesting: (OFString *)test
	     inModule: (OFString *)module
{
	if (of_stdout.hasTerminal) {
		[of_stdout setForegroundColor: [OFColor yellow]];
		[of_stdout writeFormat: @"[%@] %@: testing...", module, test];
	if (OFStdOut.hasTerminal) {
		[OFStdOut setForegroundColor: [OFColor yellow]];
		[OFStdOut writeFormat: @"[%@] %@: testing...", module, test];
	} else
		[of_stdout writeFormat: @"[%@] %@: ", module, test];
		[OFStdOut writeFormat: @"[%@] %@: ", module, test];
}

- (void)outputSuccess: (OFString *)test
	     inModule: (OFString *)module
{
	if (of_stdout.hasTerminal) {
		[of_stdout setForegroundColor: [OFColor lime]];
		[of_stdout eraseLine];
		[of_stdout writeFormat: @"\r[%@] %@: ok\n", module, test];
	if (OFStdOut.hasTerminal) {
		[OFStdOut setForegroundColor: [OFColor lime]];
		[OFStdOut eraseLine];
		[OFStdOut writeFormat: @"\r[%@] %@: ok\n", module, test];
	} else
		[of_stdout writeLine: @"ok"];
		[OFStdOut writeLine: @"ok"];
}

- (void)outputFailure: (OFString *)test
	     inModule: (OFString *)module
{
	if (of_stdout.hasTerminal) {
		[of_stdout setForegroundColor: [OFColor red]];
		[of_stdout eraseLine];
		[of_stdout writeFormat: @"\r[%@] %@: failed\n", module, test];
	if (OFStdOut.hasTerminal) {
		[OFStdOut setForegroundColor: [OFColor red]];
		[OFStdOut eraseLine];
		[OFStdOut writeFormat: @"\r[%@] %@: failed\n", module, test];

#ifdef OF_WII
		[of_stdout reset];
		[of_stdout writeLine: @"Press A to continue!"];
		[OFStdOut reset];
		[OFStdOut writeLine: @"Press A to continue!"];

		for (;;) {
			WPAD_ScanPads();

			if (WPAD_ButtonsDown(0) & WPAD_BUTTON_A)
				return;

			VIDEO_WaitVSync();
		}
#endif
#ifdef OF_PSP
		[of_stdout reset];
		[of_stdout writeLine: @"Press X to continue!"];
		[OFStdOut reset];
		[OFStdOut writeLine: @"Press X to continue!"];

		for (;;) {
			SceCtrlData pad;

			sceCtrlReadBufferPositive(&pad, 1);
			if (pad.Buttons & PSP_CTRL_CROSS) {
				for (;;) {
					sceCtrlReadBufferPositive(&pad, 1);
					if (!(pad.Buttons & PSP_CTRL_CROSS))
						return;
				}
			}
		}
#endif
#ifdef OF_NINTENDO_DS
		[of_stdout reset];
		[of_stdout writeString: @"Press A to continue!"];
		[OFStdOut reset];
		[OFStdOut writeString: @"Press A to continue!"];

		for (;;) {
			swiWaitForVBlank();
			scanKeys();
			if (keysDown() & KEY_A)
				break;
		}
#endif
#ifdef OF_NINTENDO_3DS
		[of_stdout reset];
		[of_stdout writeString: @"Press A to continue!"];
		[OFStdOut reset];
		[OFStdOut writeString: @"Press A to continue!"];

		for (;;) {
			hidScanInput();

			if (hidKeysDown() & KEY_A)
				break;

			gspWaitForVBlank();
		}
#endif

		[of_stdout writeString: @"\r"];
		[of_stdout reset];
		[of_stdout eraseLine];
		[OFStdOut writeString: @"\r"];
		[OFStdOut reset];
		[OFStdOut eraseLine];
	} else
		[of_stdout writeLine: @"failed"];
		[OFStdOut writeLine: @"failed"];
}

- (void)applicationDidFinishLaunching
{
#if defined(OF_IOS) && defined(OF_HAVE_FILES)
	CFBundleRef mainBundle = CFBundleGetMainBundle();
	CFURLRef resourcesURL = CFBundleCopyResourcesDirectoryURL(mainBundle);
	UInt8 resourcesPath[PATH_MAX];

	if (!CFURLGetFileSystemRepresentation(resourcesURL, true, resourcesPath,
	    PATH_MAX)) {
		[of_stderr writeString: @"Failed to locate resources!\n"];
		[OFStdErr writeString: @"Failed to locate resources!\n"];
		[OFApplication terminateWithStatus: 1];
	}

	[[OFFileManager defaultManager] changeCurrentDirectoryPath:
	    [OFString stringWithUTF8String: (const char *)resourcesPath]];
#endif
#if defined(OF_WII) && defined(OF_HAVE_FILES)
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#ifdef OF_HAVE_SOCKETS
	[self DNSResolverTests];
#endif
	[self systemInfoTests];
	[self localeTests];

	[of_stdout reset];
	[OFStdOut reset];

#if defined(OF_IOS)
	[of_stdout writeFormat: @"%d tests failed!", _fails];
	[OFStdOut writeFormat: @"%d tests failed!", _fails];
	[OFApplication terminateWithStatus: _fails];
#elif defined(OF_WII)
	[of_stdout writeString: @"Press home button to exit!"];
	[OFStdOut writeString: @"Press home button to exit!"];

	for (;;) {
		WPAD_ScanPads();

		if (WPAD_ButtonsDown(0) & WPAD_BUTTON_HOME)
			[OFApplication terminateWithStatus: _fails];

		VIDEO_WaitVSync();
	}
#elif defined(OF_PSP)
	[of_stdout writeFormat: @"%d tests failed!", _fails];
	[OFStdOut writeFormat: @"%d tests failed!", _fails];

	sceKernelSleepThreadCB();
#elif defined(OF_NINTENDO_DS)
	[of_stdout writeString: @"Press start button to exit!"];
	[OFStdOut writeString: @"Press start button to exit!"];

	for (;;) {
		swiWaitForVBlank();
		scanKeys();
		if (keysDown() & KEY_START)
			[OFApplication terminateWithStatus: _fails];
	}
#elif defined(OF_NINTENDO_3DS)
	[of_stdout writeString: @"Press start button to exit!"];
	[OFStdOut writeString: @"Press start button to exit!"];

	for (;;) {
		hidScanInput();

		if (hidKeysDown() & KEY_START)
			[OFApplication terminateWithStatus: _fails];