@@ -50,15 +50,10 @@ * the pool, so reusing the pool does not allocate any memory until the previous * number of objects is exceeded. It behaves this way to optimize loops that * always work with the same or similar number of objects and call relaseObjects * at the end of the loop, which is probably the most common case for * releaseObjects. - * - * If a garbage collector is added in the future, it will tell the GC that now - * is a good time to clean up, as this is often used after a lot of objects - * have been added to the pool that should be released before the next iteration - * of a loop, which adds objects again. Thus, it is usually a clean up call. */ - (void)releaseObjects; /*! * @brief Releases all objects in the autorelease pool and deallocates the pool.