︙ | | | ︙ | |
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
|
#import "OFApplication.h"
#import "OFColor.h"
#import "OFDictionary.h"
#import "OFMethodSignature.h"
#import "OFSet.h"
#import "OFStdIOStream.h"
#import "OFValue.h"
#import "OTTestCase.h"
#import "OTAssertionFailedException.h"
#import "OTTestSkippedException.h"
#ifdef OF_IOS
# include <CoreFoundation/CoreFoundation.h>
#endif
#ifdef OF_WII
# define asm __asm__
# include <gccore.h>
# include <wiiuse/wpad.h>
# undef asm
#endif
#ifdef OF_NINTENDO_DS
# define asm __asm__
# include <nds.h>
# undef asm
#endif
#ifdef OF_NINTENDO_3DS
/* Newer versions of libctru started using id as a parameter name. */
# define id id_3ds
# include <3ds.h>
# undef id
#endif
#ifdef OF_NINTENDO_SWITCH
# define id nx_id
# include <switch.h>
# undef id
static OFDate *lastConsoleUpdate;
|
>
>
>
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
|
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
|
#import "OFApplication.h"
#import "OFColor.h"
#import "OFDictionary.h"
#import "OFMethodSignature.h"
#import "OFSet.h"
#import "OFStdIOStream.h"
#import "OFThread.h"
#import "OFValue.h"
#import "OTTestCase.h"
#import "OFGameController.h"
#import "OTAssertionFailedException.h"
#import "OTTestSkippedException.h"
#ifdef OF_IOS
# include <CoreFoundation/CoreFoundation.h>
#endif
#ifdef OF_NINTENDO_SWITCH
# define id nx_id
# include <switch.h>
# undef id
static OFDate *lastConsoleUpdate;
|
︙ | | | ︙ | |
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
|
[OFApplication terminateWithStatus: 1];
}
[[OFFileManager defaultManager] changeCurrentDirectoryPath:
[OFString stringWithUTF8String: (const char *)resourcesPath]];
CFRelease(resourcesURL);
#elif defined(OF_WII)
GXRModeObj *mode;
void *nextFB;
VIDEO_Init();
WPAD_Init();
mode = VIDEO_GetPreferredMode(NULL);
nextFB = MEM_K0_TO_K1(SYS_AllocateFramebuffer(mode));
VIDEO_Configure(mode);
VIDEO_SetNextFramebuffer(nextFB);
VIDEO_SetBlack(FALSE);
VIDEO_Flush();
VIDEO_WaitVSync();
if (mode->viTVMode & VI_NON_INTERLACE)
VIDEO_WaitVSync();
CON_InitEx(mode, 2, 2, mode->fbWidth - 4, mode->xfbHeight - 4);
VIDEO_ClearFrameBuffer(mode, nextFB, COLOR_BLACK);
#elif defined(OF_NINTENDO_DS)
consoleDemoInit();
#elif defined(OF_NINTENDO_3DS)
gfxInitDefault();
atexit(gfxExit);
consoleInit(GFX_TOP, NULL);
#elif defined(OF_NINTENDO_SWITCH)
consoleInit(NULL);
padConfigureInput(1, HidNpadStyleSet_NpadStandard);
updateConsole(true);
#endif
}
|
|
<
<
|
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
|
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
|
[OFApplication terminateWithStatus: 1];
}
[[OFFileManager defaultManager] changeCurrentDirectoryPath:
[OFString stringWithUTF8String: (const char *)resourcesPath]];
CFRelease(resourcesURL);
#elif defined(OF_WII) || defined(OF_NINTENDO_DS) || defined(OF_NINTENDO_3DS)
[OFStdIOStream setUpConsole];
#elif defined(OF_NINTENDO_SWITCH)
consoleInit(NULL);
padConfigureInput(1, HidNpadStyleSet_NpadStandard);
updateConsole(true);
#endif
}
|
︙ | | | ︙ | |
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
|
if (description != nil)
[OFStdOut writeLine: description];
break;
}
if (status == StatusFailed) {
#if defined(OF_WII)
[OFStdOut setForegroundColor: [OFColor silver]];
[OFStdOut writeLine: @"Press A to continue"];
for (;;) {
WPAD_ScanPads();
if (WPAD_ButtonsDown(0) & WPAD_BUTTON_A)
break;
VIDEO_WaitVSync();
}
#elif defined(OF_NINTENDO_DS)
[OFStdOut setForegroundColor: [OFColor silver]];
[OFStdOut writeLine: @"Press A to continue"];
for (;;) {
swiWaitForVBlank();
scanKeys();
if (keysDown() & KEY_A)
break;
}
#elif defined(OF_NINTENDO_3DS)
[OFStdOut setForegroundColor: [OFColor silver]];
[OFStdOut writeLine: @"Press A to continue"];
for (;;) {
hidScanInput();
if (hidKeysDown() & KEY_A)
break;
gspWaitForVBlank();
}
#elif defined(OF_NINTENDO_SWITCH)
[OFStdOut setForegroundColor: [OFColor silver]];
[OFStdOut writeLine: @"Press A to continue"];
while (appletMainLoop()) {
PadState pad;
|
|
|
|
<
<
|
<
|
<
<
<
|
<
<
<
|
>
|
<
<
<
|
<
<
<
<
|
<
|
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
|
if (description != nil)
[OFStdOut writeLine: description];
break;
}
if (status == StatusFailed) {
#if defined(OF_WII) || defined(OF_NINTENDO_DS) || defined(OF_NINTENDO_3DS)
[OFStdOut setForegroundColor: [OFColor silver]];
[OFStdOut writeLine: @"Press A to continue"];
for (;;) {
void *pool = objc_autoreleasePoolPush();
OFGameController *controller =
[[OFGameController controllers] objectAtIndex: 0];
[controller retrieveState];
if ([controller.pressedButtons containsObject:
OFGameControllerEastButton])
break;
[OFThread waitForVerticalBlank];
objc_autoreleasePoolPop(pool);
}
#elif defined(OF_NINTENDO_SWITCH)
[OFStdOut setForegroundColor: [OFColor silver]];
[OFStdOut writeLine: @"Press A to continue"];
while (appletMainLoop()) {
PadState pad;
|
︙ | | | ︙ | |
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
|
[OFStdOut setForegroundColor: [OFColor fuchsia]];
[OFStdOut writeFormat: @"%zu", numSkipped];
[OFStdOut setForegroundColor: [OFColor purple]];
[OFStdOut writeFormat: @" test%s skipped\n",
(numSkipped != 1 ? "s" : "")];
[OFStdOut reset];
#if defined(OF_WII)
[OFStdOut setForegroundColor: [OFColor silver]];
[OFStdOut writeLine: @"Press home button to exit"];
for (;;) {
WPAD_ScanPads();
if (WPAD_ButtonsDown(0) & WPAD_BUTTON_HOME)
break;
VIDEO_WaitVSync();
}
#elif defined(OF_NINTENDO_DS)
[OFStdOut setForegroundColor: [OFColor silver]];
[OFStdOut writeLine: @"Press start button to exit"];
for (;;) {
swiWaitForVBlank();
scanKeys();
if (keysDown() & KEY_START)
break;
}
#elif defined(OF_NINTENDO_3DS)
[OFStdOut setForegroundColor: [OFColor silver]];
[OFStdOut writeLine: @"Press start button to exit"];
for (;;) {
hidScanInput();
if (hidKeysDown() & KEY_START)
break;
gspWaitForVBlank();
}
#elif defined(OF_NINTENDO_SWITCH)
while (appletMainLoop())
updateConsole(true);
consoleExit(NULL);
#endif
[OFApplication terminateWithStatus: (int)numFailed];
}
@end
|
|
>
|
>
>
>
|
|
<
<
>
<
>
|
|
<
|
|
|
<
<
|
>
|
|
<
<
<
|
<
<
<
<
|
<
|
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
|
[OFStdOut setForegroundColor: [OFColor fuchsia]];
[OFStdOut writeFormat: @"%zu", numSkipped];
[OFStdOut setForegroundColor: [OFColor purple]];
[OFStdOut writeFormat: @" test%s skipped\n",
(numSkipped != 1 ? "s" : "")];
[OFStdOut reset];
#if defined(OF_WII) || defined(OF_NINTENDO_DS) || defined(OF_NINTENDO_3DS)
[OFStdOut setForegroundColor: [OFColor silver]];
# ifdef OF_WII
[OFStdOut writeLine: @"Press Home button to exit"];
# else
[OFStdOut writeLine: @"Press Start button to exit"];
# endif
for (;;) {
void *pool = objc_autoreleasePoolPush();
OFGameController *controller =
[[OFGameController controllers] objectAtIndex: 0];
[controller retrieveState];
# ifdef OF_WII
if ([controller.pressedButtons containsObject:
OFGameControllerHomeButton])
# else
if ([controller.pressedButtons containsObject:
OFGameControllerStartButton])
# endif
break;
[OFThread waitForVerticalBlank];
objc_autoreleasePoolPop(pool);
}
#elif defined(OF_NINTENDO_SWITCH)
while (appletMainLoop())
updateConsole(true);
consoleExit(NULL);
#endif
[OFApplication terminateWithStatus: (int)numFailed];
}
@end
|