ObjFW  Diff

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/*
 * Copyright (c) 2008-2021 Jonathan Schleifer <js@nil.im>
 * Copyright (c) 2008-2022 Jonathan Schleifer <js@nil.im>
 *
 * All rights reserved.
 *
 * This file is part of ObjFW. It may be distributed under the terms of the
 * Q Public License 1.0, which can be found in the file LICENSE.QPL included in
 * the packaging of this file.
 *
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static struct objc_dtable_level3 *emptyLevel3 = NULL;
#endif

static void
init(void)
{
	if ((emptyLevel2 = malloc(sizeof(*emptyLevel2))) == NULL)
		OBJC_ERROR("Not enough memory to allocate dtable!");
		OBJC_ERROR("Not enough memory to allocate dispatch table!");

#ifdef OF_SELUID24
	if ((emptyLevel3 = malloc(sizeof(*emptyLevel3))) == NULL)
		OBJC_ERROR("Not enough memory to allocate dtable!");
		OBJC_ERROR("Not enough memory to allocate dispatch table!");
#endif

#ifdef OF_SELUID24
	for (uint_fast16_t i = 0; i < 256; i++) {
		emptyLevel2->buckets[i] = emptyLevel3;
		emptyLevel3->buckets[i] = (IMP)0;
	}
#else
	for (uint_fast16_t i = 0; i < 256; i++)
		emptyLevel2->buckets[i] = (IMP)0;
#endif
}

struct objc_dtable *
objc_dtable_new(void)
{
	struct objc_dtable *DTable;
	struct objc_dtable *dTable;

#ifdef OF_SELUID24
	if (emptyLevel2 == NULL || emptyLevel3 == NULL)
		init();
#else
	if (emptyLevel2 == NULL)
		init();
#endif

	if ((DTable = malloc(sizeof(*DTable))) == NULL)
		OBJC_ERROR("Not enough memory to allocate dtable!");
	if ((dTable = malloc(sizeof(*dTable))) == NULL)
		OBJC_ERROR("Not enough memory to allocate dispatch table!");

	for (uint_fast16_t i = 0; i < 256; i++)
		DTable->buckets[i] = emptyLevel2;
		dTable->buckets[i] = emptyLevel2;

	return DTable;
	return dTable;
}

void
objc_dtable_copy(struct objc_dtable *dest, struct objc_dtable *src)
{
	for (uint_fast16_t i = 0; i < 256; i++) {
		if (src->buckets[i] == emptyLevel2)
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			objc_dtable_set(dest, idx, implementation);
		}
#endif
	}
}

void
objc_dtable_set(struct objc_dtable *DTable, uint32_t idx, IMP implementation)
objc_dtable_set(struct objc_dtable *dTable, uint32_t idx, IMP implementation)
{
#ifdef OF_SELUID24
	uint8_t i = idx >> 16;
	uint8_t j = idx >> 8;
	uint8_t k = idx;
#else
	uint8_t i = idx >> 8;
	uint8_t j = idx;
#endif

	if (DTable->buckets[i] == emptyLevel2) {
	if (dTable->buckets[i] == emptyLevel2) {
		struct objc_dtable_level2 *level2 = malloc(sizeof(*level2));

		if (level2 == NULL)
			OBJC_ERROR("Not enough memory to insert into dtable!");
			OBJC_ERROR("Not enough memory to insert into "
			    "dispatch table!");

		for (uint_fast16_t l = 0; l < 256; l++)
#ifdef OF_SELUID24
			level2->buckets[l] = emptyLevel3;
#else
			level2->buckets[l] = (IMP)0;
#endif

		DTable->buckets[i] = level2;
		dTable->buckets[i] = level2;
	}

#ifdef OF_SELUID24
	if (DTable->buckets[i]->buckets[j] == emptyLevel3) {
	if (dTable->buckets[i]->buckets[j] == emptyLevel3) {
		struct objc_dtable_level3 *level3 = malloc(sizeof(*level3));

		if (level3 == NULL)
			OBJC_ERROR("Not enough memory to insert into dtable!");
			OBJC_ERROR("Not enough memory to insert into "
			    "dispatch table!");

		for (uint_fast16_t l = 0; l < 256; l++)
			level3->buckets[l] = (IMP)0;

		DTable->buckets[i]->buckets[j] = level3;
		dTable->buckets[i]->buckets[j] = level3;
	}

	DTable->buckets[i]->buckets[j]->buckets[k] = implementation;
	dTable->buckets[i]->buckets[j]->buckets[k] = implementation;
#else
	DTable->buckets[i]->buckets[j] = implementation;
	dTable->buckets[i]->buckets[j] = implementation;
#endif
}

void
objc_dtable_free(struct objc_dtable *DTable)
objc_dtable_free(struct objc_dtable *dTable)
{
	for (uint_fast16_t i = 0; i < 256; i++) {
		if (DTable->buckets[i] == emptyLevel2)
		if (dTable->buckets[i] == emptyLevel2)
			continue;

#ifdef OF_SELUID24
		for (uint_fast16_t j = 0; j < 256; j++)
			if (DTable->buckets[i]->buckets[j] != emptyLevel3)
				free(DTable->buckets[i]->buckets[j]);
			if (dTable->buckets[i]->buckets[j] != emptyLevel3)
				free(dTable->buckets[i]->buckets[j]);
#endif

		free(DTable->buckets[i]);
		free(dTable->buckets[i]);
	}

	free(DTable);
	free(dTable);
}

void
objc_dtable_cleanup(void)
{
	if (emptyLevel2 != NULL)
		free(emptyLevel2);