14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
|
struct __ofobject_allocated_mem {
void *ptr;
struct __ofobject_allocated_mem *prev;
struct __ofobject_allocated_mem *next;
};
@interface OFObject: Object
{
struct __ofobject_allocated_mem *__mem_pool;
}
- init;
- (void*)getMemWithSize: (size_t)size;
- (void*)getMemForNItems: (size_t)nitems
ofSize: (size_t)size;
- (void*)resizeMem: (void*)ptr
toSize: (size_t)size;
- (void*)resizeMem: (void*)ptr
toNItems: (size_t)nitems
ofSize: (size_t)size;
- freeMem: (void*)ptr;
- free;
@end
|
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
|
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
|
struct __ofobject_allocated_mem {
void *ptr;
struct __ofobject_allocated_mem *prev;
struct __ofobject_allocated_mem *next;
};
/**
* The OFObject class is the base class for all other classes inside ObjFW.
*/
@interface OFObject: Object
{
struct __ofobject_allocated_mem *__mem_pool;
}
/**
* Initialize the already allocated object.
* Also sets up the memory pool for the object.
*
* \return An initialized object
*/
- init;
/**
* Allocate memory and store it in the objects memory pool so it can be free'd
* automatically when the object is free'd.
*
* \param size The size of the memory to allocate
* \return A pointer to the allocated memory
*/
- (void*)getMemWithSize: (size_t)size;
/**
* Allocate memory for a specified number of items and store it in the objects
* memory pool so it can be free'd automatically when the object is free'd.
*
* \param nitems The number of items to allocate
* \param size The size of each item to allocate
* \return A pointer to the allocated memory
*/
- (void*)getMemForNItems: (size_t)nitems
ofSize: (size_t)size;
/**
* Resize memory in the memory pool to a specified size.
*
* \param size The new size for the memory chunk
* \return A pointer to the resized memory chunk
*/
- (void*)resizeMem: (void*)ptr
toSize: (size_t)size;
/**
* Resize memory in the memory pool to a specific number of items of a
* specified size.
*
* \param nitems The number of items to resize to
* \param size The size of each item to resize to
* \return A pointer to the resized memory chunk
*/
- (void*)resizeMem: (void*)ptr
toNItems: (size_t)nitems
ofSize: (size_t)size;
/**
* Frees allocated memory and removes it from the memory pool.
*
* \param ptr A pointer to the allocated memory
*/
- freeMem: (void*)ptr;
/**
* Frees the object and also frees all memory allocated via its memory pool.
*/
- free;
@end
|