ObjFW  Diff

Differences From Artifact [d30798d206]:

To Artifact [4c3afea7cc]:


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	OFList OF_GENERIC(OF_KINDOF(OFRunLoopReadQueueItem *)) *queue =
	    [[_readQueues objectForKey: object] retain];

	assert(queue != nil);

	@try {
		if (![queue.firstObject handleObject: object]) {
			of_list_object_t *listObject = queue.firstListObject;

			/*
			 * The handler might have called -[cancelAsyncRequests]
			 * so that our queue is now empty, in which case we
			 * should do nothing.
			 */
			if (listObject != NULL) {
				/*
				 * Make sure we keep the target until after we
				 * are done removing the object. The reason for
				 * this is that the target might call
				 * -[cancelAsyncRequests] in its dealloc.
				 */
				[[listObject->object retain] autorelease];

				[queue removeListObject: listObject];

				if (queue.count == 0) {
					[_kernelEventObserver
					    removeObjectForReading: object];
					[_readQueues
					    removeObjectForKey: object];
				}







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	OFList OF_GENERIC(OF_KINDOF(OFRunLoopReadQueueItem *)) *queue =
	    [[_readQueues objectForKey: object] retain];

	assert(queue != nil);

	@try {
		if (![queue.firstObject handleObject: object]) {
			OFListItem *listItem = queue.firstListItem;

			/*
			 * The handler might have called -[cancelAsyncRequests]
			 * so that our queue is now empty, in which case we
			 * should do nothing.
			 */
			if (listItem != NULL) {
				/*
				 * Make sure we keep the target until after we
				 * are done removing the object. The reason for
				 * this is that the target might call
				 * -[cancelAsyncRequests] in its dealloc.
				 */
				[[listItem->object retain] autorelease];

				[queue removeListItem: listItem];

				if (queue.count == 0) {
					[_kernelEventObserver
					    removeObjectForReading: object];
					[_readQueues
					    removeObjectForKey: object];
				}
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	 */
	OFList *queue = [[_writeQueues objectForKey: object] retain];

	assert(queue != nil);

	@try {
		if (![queue.firstObject handleObject: object]) {
			of_list_object_t *listObject = queue.firstListObject;

			/*
			 * The handler might have called -[cancelAsyncRequests]
			 * so that our queue is now empty, in which case we
			 * should do nothing.
			 */
			if (listObject != NULL) {
				/*
				 * Make sure we keep the target until after we
				 * are done removing the object. The reason for
				 * this is that the target might call
				 * -[cancelAsyncRequests] in its dealloc.
				 */
				[[listObject->object retain] autorelease];

				[queue removeListObject: listObject];

				if (queue.count == 0) {
					[_kernelEventObserver
					    removeObjectForWriting: object];
					[_writeQueues
					    removeObjectForKey: object];
				}







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	 */
	OFList *queue = [[_writeQueues objectForKey: object] retain];

	assert(queue != nil);

	@try {
		if (![queue.firstObject handleObject: object]) {
			OFListItem *listItem = queue.firstListItem;

			/*
			 * The handler might have called -[cancelAsyncRequests]
			 * so that our queue is now empty, in which case we
			 * should do nothing.
			 */
			if (listItem != NULL) {
				/*
				 * Make sure we keep the target until after we
				 * are done removing the object. The reason for
				 * this is that the target might call
				 * -[cancelAsyncRequests] in its dealloc.
				 */
				[[listItem->object retain] autorelease];

				[queue removeListItem: listItem];

				if (queue.count == 0) {
					[_kernelEventObserver
					    removeObjectForWriting: object];
					[_writeQueues
					    removeObjectForKey: object];
				}
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	if (state == nil)
		return;

#ifdef OF_HAVE_THREADS
	[state->_timersQueueMutex lock];
	@try {
#endif
		of_list_object_t *iter;

		for (iter = state->_timersQueue.firstListObject; iter != NULL;
		    iter = iter->next) {
			if ([iter->object isEqual: timer]) {
				[state->_timersQueue removeListObject: iter];
				break;
			}
		}
#ifdef OF_HAVE_THREADS
	} @finally {
		[state->_timersQueueMutex unlock];
	}







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	if (state == nil)
		return;

#ifdef OF_HAVE_THREADS
	[state->_timersQueueMutex lock];
	@try {
#endif


		for (OFListItem *iter = state->_timersQueue.firstListItem;
		    iter != NULL; iter = iter->next) {
			if ([iter->object isEqual: timer]) {
				[state->_timersQueue removeListItem: iter];
				break;
			}
		}
#ifdef OF_HAVE_THREADS
	} @finally {
		[state->_timersQueueMutex unlock];
	}
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		for (;;) {
			OFTimer *timer;

#ifdef OF_HAVE_THREADS
			[state->_timersQueueMutex lock];
			@try {
#endif
				of_list_object_t *listObject =
				    state->_timersQueue.firstListObject;

				if (listObject != NULL && [listObject->object
				    fireDate].timeIntervalSinceNow <= 0) {
					timer = [[listObject->object
					    retain] autorelease];

					[state->_timersQueue
					    removeListObject: listObject];

					[timer of_setInRunLoop: nil mode: nil];
				} else
					break;
#ifdef OF_HAVE_THREADS
			} @finally {
				[state->_timersQueueMutex unlock];







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		for (;;) {
			OFTimer *timer;

#ifdef OF_HAVE_THREADS
			[state->_timersQueueMutex lock];
			@try {
#endif
				OFListItem *listItem =
				    state->_timersQueue.firstListItem;

				if (listItem != NULL && [listItem->object
				    fireDate].timeIntervalSinceNow <= 0) {
					timer = [[listItem->object
					    retain] autorelease];

					[state->_timersQueue
					    removeListItem: listItem];

					[timer of_setInRunLoop: nil mode: nil];
				} else
					break;
#ifdef OF_HAVE_THREADS
			} @finally {
				[state->_timersQueueMutex unlock];