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*/
#include <signal.h>
#import "OFObject.h"
OF_ASSUME_NONNULL_BEGIN
@class OFArray OF_GENERIC(ObjectType);
@class OFDictionary OF_GENERIC(KeyType, ObjectType);
@class OFMutableArray OF_GENERIC(ObjectType);
@class OFMutableDictionary OF_GENERIC(KeyType, ObjectType);
@class OFSandbox;
@class OFString;
#define OF_APPLICATION_DELEGATE(class_) \
int \
main(int argc, char *argv[]) \
{ \
return of_application_main(&argc, &argv, \
(class_ *)[[class_ alloc] init]); \
}
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*/
#include <signal.h>
#import "OFObject.h"
OF_ASSUME_NONNULL_BEGIN
/*! @file */
@class OFArray OF_GENERIC(ObjectType);
@class OFDictionary OF_GENERIC(KeyType, ObjectType);
@class OFMutableArray OF_GENERIC(ObjectType);
@class OFMutableDictionary OF_GENERIC(KeyType, ObjectType);
@class OFSandbox;
@class OFString;
/*!
* @brief Specify the class to be used as the application delegate.
*
* An instance of this class will be created and act as the application
* delegate.
*
* For example, it can be used like this:
*
* @code
* // In MyAppDelegate.h:
* @interface MyAppDelegate: OFObject <OFApplicationDelegate>
* @end
*
* // In MyAppDelegate.m:
* OF_APPLICATION_DELEGATE(MyAppDelegate)
*
* @implementation MyAppDelegate
* - (void)applicationDidFinishLaunching
* {
* [OFApplication terminate];
* }
* @end
* @endcode
*/
#define OF_APPLICATION_DELEGATE(class_) \
int \
main(int argc, char *argv[]) \
{ \
return of_application_main(&argc, &argv, \
(class_ *)[[class_ alloc] init]); \
}
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