ObjFW  Diff

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     * [Wii](#wii)
   * [Amiga](#amiga)
 * [Writing your first application with ObjFW](#first-app)
 * [Documentation](#documentation)
 * [Bugs and feature requests](#bugs)
 * [Support and community](#support)
 * [Donating](#donating)

 * [Commercial use](#commercial-use)


<h1 id="what">What is ObjFW?</h1>

  ObjFW is a portable, lightweight framework for the Objective-C language. It
  enables you to write an application in Objective-C that will run on any







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     * [Wii](#wii)
   * [Amiga](#amiga)
 * [Writing your first application with ObjFW](#first-app)
 * [Documentation](#documentation)
 * [Bugs and feature requests](#bugs)
 * [Support and community](#support)
 * [Donating](#donating)
 * [Thanks](#thanks)
 * [Commercial use](#commercial-use)


<h1 id="what">What is ObjFW?</h1>

  ObjFW is a portable, lightweight framework for the Objective-C language. It
  enables you to write an application in Objective-C that will run on any
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    $ ./autogen.sh

<h2 id="macos-and-ios">macOS and iOS</h2>

<h3 id="building-framework">Building as a framework</h3>

  When building for macOS or iOS, everything is built as a `.framework` by
  default if `--disable-shared` has not been specified to `configure`.






  To build for iOS, use something like this:

    $ clang="clang -isysroot $(xcrun --sdk iphoneos --show-sdk-path)"
    $ export OBJC="$clang -arch armv7 -arch arm64"
    $ export OBJCPP="$clang -arch armv7 -E"
    $ export IPHONEOS_DEPLOYMENT_TARGET="9.0"
    $ ./configure --prefix=/usr/local/ios --host=arm64-apple-darwin

  To build for the iOS simulator, use something like this:


    $ clang="clang -isysroot $(xcrun --sdk iphonesimulator --show-sdk-path)"
    $ export OBJC="$clang -arch arm64 -arch x86_64"
    $ export OBJCPP="$clang -arch arm64 -E"
    $ export IPHONEOS_DEPLOYMENT_TARGET="9.0"
    $ ./configure --prefix=/usr/local/iossim --host=arm64-apple-darwin








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    $ ./autogen.sh

<h2 id="macos-and-ios">macOS and iOS</h2>

<h3 id="building-framework">Building as a framework</h3>

  When building for macOS or iOS, everything is built as a `.framework` by
  default if `--disable-shared` has not been specified to `./configure`. The
  frameworks will end up in `$PREFIX/Library/Frameworks`.

  To build for macOS, just follow the
  <a href="#installation">regular instructions</a> above.

  To build for iOS, follow the regular instructions, but instead of
  `./configure` do something like this:

    $ clang="clang -isysroot $(xcrun --sdk iphoneos --show-sdk-path)"
    $ export OBJC="$clang -arch armv7 -arch arm64"
    $ export OBJCPP="$clang -arch armv7 -E"
    $ export IPHONEOS_DEPLOYMENT_TARGET="9.0"
    $ ./configure --prefix=/usr/local/ios --host=arm64-apple-darwin

  To build for the iOS simulator, follow the regular instructions, but instead
  of `./configure` use something like this:

    $ clang="clang -isysroot $(xcrun --sdk iphonesimulator --show-sdk-path)"
    $ export OBJC="$clang -arch arm64 -arch x86_64"
    $ export OBJCPP="$clang -arch arm64 -E"
    $ export IPHONEOS_DEPLOYMENT_TARGET="9.0"
    $ ./configure --prefix=/usr/local/iossim --host=arm64-apple-darwin

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  The first thing to install is [MSYS2](https://www.msys2.org) to provide a
  basic UNIX-like environment for Windows. Unfortunately, the binaries are not
  signed, so make sure you download it via HTTPS. However, packages you
  download and install via MSYS2 are cryptographically signed.

<h3 id="setting-up-msys2">Setting up MSYS2</h3>

  MSYS2 currently supports 5 different
  [environments](https://www.msys2.org/docs/environments/). All of them except
  for the one called just "MSYS" are supported, but which packages you need to
  install depends on the environment(s) you want to use.

  For MINGW64, use:

    $ pacman -Syu mingw-w64-x86_64-clang mingw-w64-x86_64-fossil

  For UCRT64, use:

    $ pacman -Syu mingw-w64-ucrt-x86_64-clang mingw-w64-ucrt-x86_64-fossil

  For CLANG64, use:

    $ pacman -Syu mingw-w64-clang-x86_64-clang mingw-w64-clang-x86_64-fossil













  For MINGW32, use:

    $ pacman -Syu mingw-w64-i686-clang mingw-w64-i686-fossil





  When using `pacman` to install the packages, `pacman` might tell you to close
  the window. If it does so, close the window, restart MSYS2 and execute the
  `pacman` command again.

  There is nothing wrong with installing multiple environments, as MSYS2 has
  created shortcuts for each of them in your start menu. Just make sure to use
  the correct shortcut for the environment you want to use.







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  The first thing to install is [MSYS2](https://www.msys2.org) to provide a
  basic UNIX-like environment for Windows. Unfortunately, the binaries are not
  signed, so make sure you download it via HTTPS. However, packages you
  download and install via MSYS2 are cryptographically signed.

<h3 id="setting-up-msys2">Setting up MSYS2</h3>

  MSYS2 currently supports 7 different
  [environments](https://www.msys2.org/docs/environments/). All of them except
  for the one called just "MSYS" are supported, but which packages you need to
  install depends on the environment(s) you want to use. If you only want to
  target Windows 10 and newer, the CLANG64 and CLANG32 environments are the

  recommended ones.






  For CLANG64, use:

    $ pacman -Syu mingw-w64-clang-x86_64-clang mingw-w64-clang-x86_64-fossil

  For CLANG32, use:

    $ pacman -Syu mingw-w64-clang-i686-clang mingw-w64-clang-i686-fossil

  For CLANGARM64, use (you need to use Fossil via another environment):

    $ pacman -Syu mingw-w64-clang-aarch64-clang

  For MINGW64, use:

    $ pacman -Syu mingw-w64-x86_64-clang mingw-w64-x86_64-fossil

  For MINGW32, use:

    $ pacman -Syu mingw-w64-i686-clang mingw-w64-i686-fossil

  For UCRT64, use:

    $ pacman -Syu mingw-w64-ucrt-x86_64-clang mingw-w64-ucrt-x86_64-fossil

  When using `pacman` to install the packages, `pacman` might tell you to close
  the window. If it does so, close the window, restart MSYS2 and execute the
  `pacman` command again.

  There is nothing wrong with installing multiple environments, as MSYS2 has
  created shortcuts for each of them in your start menu. Just make sure to use
  the correct shortcut for the environment you want to use.
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    $ ./configure --host=m68k-amigaos


<h1 id="first-app">Writing your first application with ObjFW</h1>

  To create your first, empty application, you can use `objfw-new`:

    $ objfw-new app MyFirstApp

  This creates a file `MyFirstApp.m`. The `-[applicationDidFinishLaunching]`
  method is called as soon as ObjFW finished all initialization. Use this as
  the entry point to your own code. For example, you could add the following
  line there to create a "Hello World":

    [OFStdOut writeLine: @"Hello World!"];







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    $ ./configure --host=m68k-amigaos


<h1 id="first-app">Writing your first application with ObjFW</h1>

  To create your first, empty application, you can use `objfw-new`:

    $ objfw-new --app MyFirstApp

  This creates a file `MyFirstApp.m`. The `-[applicationDidFinishLaunching]`
  method is called as soon as ObjFW finished all initialization. Use this as
  the entry point to your own code. For example, you could add the following
  line there to create a "Hello World":

    [OFStdOut writeLine: @"Hello World!"];
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<h1 id="donating">Donating</h1>

  If you want to donate to ObjFW, you can read about possible ways to do so
  [here](https://objfw.nil.im/wiki?name=Donating).











<h1 id="commercial-use">Commercial use</h1>

  If for whatever reason neither the terms of the QPL nor those of the GPL work
  for you, a proprietary license for ObjFW including support is available upon
  request. Just write a mail to js@nil.im and we can find a reasonable solution
  for both parties.







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<h1 id="donating">Donating</h1>

  If you want to donate to ObjFW, you can read about possible ways to do so
  [here](https://objfw.nil.im/wiki?name=Donating).


<h1 id="thanks">Thanks</h1>

  * Thank you to [Jonathan Neuschäfer](https://github.com/neuschaefer) for
    reviewing the *entirety* (all 84k LoC at the time) of ObjFW's codebase in
    2017!
  * Thank you to [Hill Ma](https://github.com/mahiuchun) for donating an M1 Mac
    Mini to the project!


<h1 id="commercial-use">Commercial use</h1>

  If for whatever reason neither the terms of the QPL nor those of the GPL work
  for you, a proprietary license for ObjFW including support is available upon
  request. Just write a mail to js@nil.im and we can find a reasonable solution
  for both parties.