@@ -862,60 +862,60 @@ default: return [self asUInt32]; } } -- add: (OFNumber*)num +- (OFNumber*)add: (OFNumber*)num { CALCULATE(+, num) } -- subtract: (OFNumber*)num +- (OFNumber*)subtract: (OFNumber*)num { CALCULATE(-, num) } -- multiplyWith: (OFNumber*)num +- (OFNumber*)multiplyWith: (OFNumber*)num { CALCULATE(*, num) } -- divideBy: (OFNumber*)num +- (OFNumber*)divideBy: (OFNumber*)num { CALCULATE(/, num) } -- and: (OFNumber*)num +- (OFNumber*)and: (OFNumber*)num { CALCULATE2(&, num) } -- or: (OFNumber*)num +- (OFNumber*)or: (OFNumber*)num { CALCULATE2(|, num) } -- xor: (OFNumber*)num +- (OFNumber*)xor: (OFNumber*)num { CALCULATE2(^, num) } -- shiftLeft: (OFNumber*)num +- (OFNumber*)shiftLeft: (OFNumber*)num { CALCULATE2(<<, num) } -- shiftRight: (OFNumber*)num +- (OFNumber*)shiftRight: (OFNumber*)num { CALCULATE2(>>, num) } -- increase +- (OFNumber*)increase { CALCULATE3(+ 1) } -- decrease +- (OFNumber*)decrease { CALCULATE3(- 1) } @end