ObjFW  Diff

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#import "OFApplication.h"
#import "OFColor.h"
#import "OFDictionary.h"
#import "OFMethodSignature.h"
#import "OFSet.h"
#import "OFStdIOStream.h"

#import "OFValue.h"

#import "OTTestCase.h"



#import "OTAssertionFailedException.h"
#import "OTTestSkippedException.h"

#ifdef OF_IOS
# include <CoreFoundation/CoreFoundation.h>
#endif

#ifdef OF_WII
# define asm __asm__
# include <gccore.h>
# include <wiiuse/wpad.h>
# undef asm
#endif

#ifdef OF_NINTENDO_DS
# define asm __asm__
# include <nds.h>
# undef asm
#endif

#ifdef OF_NINTENDO_3DS
/* Newer versions of libctru started using id as a parameter name. */
# define id id_3ds
# include <3ds.h>
# undef id
#endif

#ifdef OF_NINTENDO_SWITCH
# define id nx_id
# include <switch.h>
# undef id

static OFDate *lastConsoleUpdate;








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#import "OFApplication.h"
#import "OFColor.h"
#import "OFDictionary.h"
#import "OFMethodSignature.h"
#import "OFSet.h"
#import "OFStdIOStream.h"
#import "OFThread.h"
#import "OFValue.h"

#import "OTTestCase.h"

#import "OFGameController.h"

#import "OTAssertionFailedException.h"
#import "OTTestSkippedException.h"

#ifdef OF_IOS
# include <CoreFoundation/CoreFoundation.h>
#endif





















#ifdef OF_NINTENDO_SWITCH
# define id nx_id
# include <switch.h>
# undef id

static OFDate *lastConsoleUpdate;

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		[OFApplication terminateWithStatus: 1];
	}

	[[OFFileManager defaultManager] changeCurrentDirectoryPath:
	    [OFString stringWithUTF8String: (const char *)resourcesPath]];

	CFRelease(resourcesURL);
#elif defined(OF_WII)
	GXRModeObj *mode;
	void *nextFB;

	VIDEO_Init();
	WPAD_Init();

	mode = VIDEO_GetPreferredMode(NULL);
	nextFB = MEM_K0_TO_K1(SYS_AllocateFramebuffer(mode));
	VIDEO_Configure(mode);
	VIDEO_SetNextFramebuffer(nextFB);
	VIDEO_SetBlack(FALSE);
	VIDEO_Flush();

	VIDEO_WaitVSync();
	if (mode->viTVMode & VI_NON_INTERLACE)
		VIDEO_WaitVSync();

	CON_InitEx(mode, 2, 2, mode->fbWidth - 4, mode->xfbHeight - 4);
	VIDEO_ClearFrameBuffer(mode, nextFB, COLOR_BLACK);
#elif defined(OF_NINTENDO_DS)
	consoleDemoInit();
#elif defined(OF_NINTENDO_3DS)
	gfxInitDefault();
	atexit(gfxExit);

	consoleInit(GFX_TOP, NULL);
#elif defined(OF_NINTENDO_SWITCH)
	consoleInit(NULL);
	padConfigureInput(1, HidNpadStyleSet_NpadStandard);
	updateConsole(true);
#endif
}








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		[OFApplication terminateWithStatus: 1];
	}

	[[OFFileManager defaultManager] changeCurrentDirectoryPath:
	    [OFString stringWithUTF8String: (const char *)resourcesPath]];

	CFRelease(resourcesURL);
#elif defined(OF_WII) || defined(OF_NINTENDO_DS) || defined(OF_NINTENDO_3DS)


	[OFStdIOStream setUpConsole];























#elif defined(OF_NINTENDO_SWITCH)
	consoleInit(NULL);
	padConfigureInput(1, HidNpadStyleSet_NpadStandard);
	updateConsole(true);
#endif
}

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		if (description != nil)
			[OFStdOut writeLine: description];

		break;
	}

	if (status == StatusFailed) {
#if defined(OF_WII)
		[OFStdOut setForegroundColor: [OFColor silver]];
		[OFStdOut writeLine: @"Press A to continue"];

		for (;;) {
			WPAD_ScanPads();

			if (WPAD_ButtonsDown(0) & WPAD_BUTTON_A)
				break;

			VIDEO_WaitVSync();
		}
#elif defined(OF_NINTENDO_DS)
		[OFStdOut setForegroundColor: [OFColor silver]];
		[OFStdOut writeLine: @"Press A to continue"];

		for (;;) {
			swiWaitForVBlank();
			scanKeys();

			if (keysDown() & KEY_A)

				break;
		}
#elif defined(OF_NINTENDO_3DS)
		[OFStdOut setForegroundColor: [OFColor silver]];
		[OFStdOut writeLine: @"Press A to continue"];

		for (;;) {
			hidScanInput();

			if (hidKeysDown() & KEY_A)
				break;

			gspWaitForVBlank();
		}
#elif defined(OF_NINTENDO_SWITCH)
		[OFStdOut setForegroundColor: [OFColor silver]];
		[OFStdOut writeLine: @"Press A to continue"];

		while (appletMainLoop()) {
			PadState pad;







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		if (description != nil)
			[OFStdOut writeLine: description];

		break;
	}

	if (status == StatusFailed) {
#if defined(OF_WII) || defined(OF_NINTENDO_DS) || defined(OF_NINTENDO_3DS)
		[OFStdOut setForegroundColor: [OFColor silver]];
		[OFStdOut writeLine: @"Press A to continue"];

		for (;;) {
			void *pool = objc_autoreleasePoolPush();
			OFGameController *controller =


			    [[OFGameController controllers] objectAtIndex: 0];





			[controller retrieveState];




			if ([controller.pressedButtons containsObject:
			    OFGameControllerEastButton])
				break;




			[OFThread waitForVerticalBlank];





			objc_autoreleasePoolPop(pool);

		}
#elif defined(OF_NINTENDO_SWITCH)
		[OFStdOut setForegroundColor: [OFColor silver]];
		[OFStdOut writeLine: @"Press A to continue"];

		while (appletMainLoop()) {
			PadState pad;
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#endif
	[OFStdOut writeFormat: @"%zu", numSkipped];
	[OFStdOut setForegroundColor: [OFColor purple]];
	[OFStdOut writeFormat: @" test%s skipped\n",
			       (numSkipped != 1 ? "s" : "")];
	[OFStdOut reset];

#if defined(OF_WII)
	[OFStdOut setForegroundColor: [OFColor silver]];

	[OFStdOut writeLine: @"Press home button to exit"];




	for (;;) {
		WPAD_ScanPads();

		if (WPAD_ButtonsDown(0) & WPAD_BUTTON_HOME)
			break;


		VIDEO_WaitVSync();

	}
#elif defined(OF_NINTENDO_DS)
	[OFStdOut setForegroundColor: [OFColor silver]];
	[OFStdOut writeLine: @"Press start button to exit"];

	for (;;) {
		swiWaitForVBlank();
		scanKeys();


		if (keysDown() & KEY_START)
			break;
	}
#elif defined(OF_NINTENDO_3DS)
	[OFStdOut setForegroundColor: [OFColor silver]];
	[OFStdOut writeLine: @"Press start button to exit"];

	for (;;) {
		hidScanInput();

		if (hidKeysDown() & KEY_START)
			break;

		gspWaitForVBlank();
	}
#elif defined(OF_NINTENDO_SWITCH)
	while (appletMainLoop())
		updateConsole(true);

	consoleExit(NULL);
#endif

	[OFApplication terminateWithStatus: (int)numFailed];
}
@end







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#endif
	[OFStdOut writeFormat: @"%zu", numSkipped];
	[OFStdOut setForegroundColor: [OFColor purple]];
	[OFStdOut writeFormat: @" test%s skipped\n",
			       (numSkipped != 1 ? "s" : "")];
	[OFStdOut reset];

#if defined(OF_WII) || defined(OF_NINTENDO_DS) || defined(OF_NINTENDO_3DS)
	[OFStdOut setForegroundColor: [OFColor silver]];
# ifdef OF_WII
	[OFStdOut writeLine: @"Press Home button to exit"];
# else
	[OFStdOut writeLine: @"Press Start button to exit"];
# endif

	for (;;) {
		void *pool = objc_autoreleasePoolPush();
		OFGameController *controller =


		    [[OFGameController controllers] objectAtIndex: 0];


		[controller retrieveState];

# ifdef OF_WII

		if ([controller.pressedButtons containsObject:
		    OFGameControllerHomeButton])
# else


		if ([controller.pressedButtons containsObject:
		    OFGameControllerStartButton])
# endif
			break;




		[OFThread waitForVerticalBlank];





		objc_autoreleasePoolPop(pool);

	}
#elif defined(OF_NINTENDO_SWITCH)
	while (appletMainLoop())
		updateConsole(true);

	consoleExit(NULL);
#endif

	[OFApplication terminateWithStatus: (int)numFailed];
}
@end