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#import "OFApplication.h"
#import "OFColor.h"
#import "OFDictionary.h"
#import "OFMethodSignature.h"
#import "OFSet.h"
#import "OFStdIOStream.h"
#import "OFValue.h"
#import "OTTestCase.h"
#import "OTAssertionFailedException.h"
#import "OTTestSkippedException.h"
#ifdef OF_IOS
# include <CoreFoundation/CoreFoundation.h>
#endif
#ifdef OF_WII
# define asm __asm__
# include <gccore.h>
# include <wiiuse/wpad.h>
# undef asm
#endif
#ifdef OF_NINTENDO_DS
# define asm __asm__
# include <nds.h>
# undef asm
#endif
#ifdef OF_NINTENDO_3DS
/* Newer versions of libctru started using id as a parameter name. */
# define id id_3ds
# include <3ds.h>
# undef id
#endif
#ifdef OF_NINTENDO_SWITCH
# define id nx_id
# include <switch.h>
# undef id
static OFDate *lastConsoleUpdate;
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#import "OFApplication.h"
#import "OFColor.h"
#import "OFDictionary.h"
#import "OFMethodSignature.h"
#import "OFSet.h"
#import "OFStdIOStream.h"
#import "OFThread.h"
#import "OFValue.h"
#import "OTTestCase.h"
#import "OFGameController.h"
#import "OTAssertionFailedException.h"
#import "OTTestSkippedException.h"
#ifdef OF_IOS
# include <CoreFoundation/CoreFoundation.h>
#endif
#ifdef OF_NINTENDO_SWITCH
# define id nx_id
# include <switch.h>
# undef id
static OFDate *lastConsoleUpdate;
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[OFApplication terminateWithStatus: 1];
}
[[OFFileManager defaultManager] changeCurrentDirectoryPath:
[OFString stringWithUTF8String: (const char *)resourcesPath]];
CFRelease(resourcesURL);
#elif defined(OF_WII)
GXRModeObj *mode;
void *nextFB;
VIDEO_Init();
WPAD_Init();
mode = VIDEO_GetPreferredMode(NULL);
nextFB = MEM_K0_TO_K1(SYS_AllocateFramebuffer(mode));
VIDEO_Configure(mode);
VIDEO_SetNextFramebuffer(nextFB);
VIDEO_SetBlack(FALSE);
VIDEO_Flush();
VIDEO_WaitVSync();
if (mode->viTVMode & VI_NON_INTERLACE)
VIDEO_WaitVSync();
CON_InitEx(mode, 2, 2, mode->fbWidth - 4, mode->xfbHeight - 4);
VIDEO_ClearFrameBuffer(mode, nextFB, COLOR_BLACK);
#elif defined(OF_NINTENDO_DS)
consoleDemoInit();
#elif defined(OF_NINTENDO_3DS)
gfxInitDefault();
atexit(gfxExit);
consoleInit(GFX_TOP, NULL);
#elif defined(OF_NINTENDO_SWITCH)
consoleInit(NULL);
padConfigureInput(1, HidNpadStyleSet_NpadStandard);
updateConsole(true);
#endif
}
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[OFApplication terminateWithStatus: 1];
}
[[OFFileManager defaultManager] changeCurrentDirectoryPath:
[OFString stringWithUTF8String: (const char *)resourcesPath]];
CFRelease(resourcesURL);
#elif defined(OF_WII) || defined(OF_NINTENDO_DS) || defined(OF_NINTENDO_3DS)
[OFStdIOStream setUpConsole];
#elif defined(OF_NINTENDO_SWITCH)
consoleInit(NULL);
padConfigureInput(1, HidNpadStyleSet_NpadStandard);
updateConsole(true);
#endif
}
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if (description != nil)
[OFStdOut writeLine: description];
break;
}
if (status == StatusFailed) {
#if defined(OF_WII)
[OFStdOut setForegroundColor: [OFColor silver]];
[OFStdOut writeLine: @"Press A to continue"];
for (;;) {
WPAD_ScanPads();
if (WPAD_ButtonsDown(0) & WPAD_BUTTON_A)
break;
VIDEO_WaitVSync();
}
#elif defined(OF_NINTENDO_DS)
[OFStdOut setForegroundColor: [OFColor silver]];
[OFStdOut writeLine: @"Press A to continue"];
for (;;) {
swiWaitForVBlank();
scanKeys();
if (keysDown() & KEY_A)
break;
}
#elif defined(OF_NINTENDO_3DS)
[OFStdOut setForegroundColor: [OFColor silver]];
[OFStdOut writeLine: @"Press A to continue"];
for (;;) {
hidScanInput();
if (hidKeysDown() & KEY_A)
break;
gspWaitForVBlank();
}
#elif defined(OF_NINTENDO_SWITCH)
[OFStdOut setForegroundColor: [OFColor silver]];
[OFStdOut writeLine: @"Press A to continue"];
while (appletMainLoop()) {
PadState pad;
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if (description != nil)
[OFStdOut writeLine: description];
break;
}
if (status == StatusFailed) {
#if defined(OF_WII) || defined(OF_NINTENDO_DS) || defined(OF_NINTENDO_3DS)
[OFStdOut setForegroundColor: [OFColor silver]];
[OFStdOut writeLine: @"Press A to continue"];
for (;;) {
void *pool = objc_autoreleasePoolPush();
OFGameController *controller =
[[OFGameController controllers] objectAtIndex: 0];
[controller retrieveState];
if ([controller.pressedButtons containsObject:
OFGameControllerEastButton])
break;
[OFThread waitForVerticalBlank];
objc_autoreleasePoolPop(pool);
}
#elif defined(OF_NINTENDO_SWITCH)
[OFStdOut setForegroundColor: [OFColor silver]];
[OFStdOut writeLine: @"Press A to continue"];
while (appletMainLoop()) {
PadState pad;
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#endif
[OFStdOut writeFormat: @"%zu", numSkipped];
[OFStdOut setForegroundColor: [OFColor purple]];
[OFStdOut writeFormat: @" test%s skipped\n",
(numSkipped != 1 ? "s" : "")];
[OFStdOut reset];
#if defined(OF_WII)
[OFStdOut setForegroundColor: [OFColor silver]];
[OFStdOut writeLine: @"Press home button to exit"];
for (;;) {
WPAD_ScanPads();
if (WPAD_ButtonsDown(0) & WPAD_BUTTON_HOME)
break;
VIDEO_WaitVSync();
}
#elif defined(OF_NINTENDO_DS)
[OFStdOut setForegroundColor: [OFColor silver]];
[OFStdOut writeLine: @"Press start button to exit"];
for (;;) {
swiWaitForVBlank();
scanKeys();
if (keysDown() & KEY_START)
break;
}
#elif defined(OF_NINTENDO_3DS)
[OFStdOut setForegroundColor: [OFColor silver]];
[OFStdOut writeLine: @"Press start button to exit"];
for (;;) {
hidScanInput();
if (hidKeysDown() & KEY_START)
break;
gspWaitForVBlank();
}
#elif defined(OF_NINTENDO_SWITCH)
while (appletMainLoop())
updateConsole(true);
consoleExit(NULL);
#endif
[OFApplication terminateWithStatus: (int)numFailed];
}
@end
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#endif
[OFStdOut writeFormat: @"%zu", numSkipped];
[OFStdOut setForegroundColor: [OFColor purple]];
[OFStdOut writeFormat: @" test%s skipped\n",
(numSkipped != 1 ? "s" : "")];
[OFStdOut reset];
#if defined(OF_WII) || defined(OF_NINTENDO_DS) || defined(OF_NINTENDO_3DS)
[OFStdOut setForegroundColor: [OFColor silver]];
# ifdef OF_WII
[OFStdOut writeLine: @"Press Home button to exit"];
# else
[OFStdOut writeLine: @"Press Start button to exit"];
# endif
for (;;) {
void *pool = objc_autoreleasePoolPush();
OFGameController *controller =
[[OFGameController controllers] objectAtIndex: 0];
[controller retrieveState];
# ifdef OF_WII
if ([controller.pressedButtons containsObject:
OFGameControllerHomeButton])
# else
if ([controller.pressedButtons containsObject:
OFGameControllerStartButton])
# endif
break;
[OFThread waitForVerticalBlank];
objc_autoreleasePoolPop(pool);
}
#elif defined(OF_NINTENDO_SWITCH)
while (appletMainLoop())
updateConsole(true);
consoleExit(NULL);
#endif
[OFApplication terminateWithStatus: (int)numFailed];
}
@end
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