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@class OFSet OF_GENERIC(ObjectType);

/**
 * @brief A button on a controller.
 *
 * Possible values are:
 *
 *   * @ref OFGameControllerButtonA
 *   * @ref OFGameControllerButtonB
 *   * @ref OFGameControllerButtonC
 *   * @ref OFGameControllerButtonX




 *   * @ref OFGameControllerButtonY

 *   * @ref OFGameControllerButtonZ
 *   * @ref OFGameControllerButtonL
 *   * @ref OFGameControllerButtonR

 *   * @ref OFGameControllerButtonZL
 *   * @ref OFGameControllerButtonZR
 *   * @ref OFGameControllerButtonSelect
 *   * @ref OFGameControllerButtonStart
 *   * @ref OFGameControllerButtonHome
 *   * @ref OFGameControllerButtonCapture
 *   * @ref OFGameControllerButtonLeftStick
 *   * @ref OFGameControllerButtonRightStick
 *   * @ref OFGameControllerButtonDPadUp
 *   * @ref OFGameControllerButtonDPadDown
 *   * @ref OFGameControllerButtonDPadLeft
 *   * @ref OFGameControllerButtonDPadRight
 *   * @ref OFGameControllerButtonCPadUp
 *   * @ref OFGameControllerButtonCPadDown
 *   * @ref OFGameControllerButtonCPadLeft
 *   * @ref OFGameControllerButtonCPadRight
 *   * @ref OFGameControllerButtonSL
 *   * @ref OFGameControllerButtonSR
 *   * @ref OFGameControllerButtonMode
 */
typedef OFConstantString *OFGameControllerButton;

#ifdef __cplusplus
extern "C" {
#endif
/**
 * @brief The A button on a game controller.
 */
extern const OFGameControllerButton OFGameControllerButtonA;

/**
 * @brief The B button on a game controller.
 */
extern const OFGameControllerButton OFGameControllerButtonB;

/**
 * @brief The C button on a game controller.
 */
extern const OFGameControllerButton OFGameControllerButtonC;

/**
 * @brief The X button on a game controller.
 */
extern const OFGameControllerButton OFGameControllerButtonX;

/**
 * @brief The Y button on a game controller.
 */
extern const OFGameControllerButton OFGameControllerButtonY;

/**
 * @brief The Z button on a game controller.
 */
extern const OFGameControllerButton OFGameControllerButtonZ;

/**
 * @brief The L button on a game controller.
 */
extern const OFGameControllerButton OFGameControllerButtonL;

/**
 * @brief The R button on a game controller.
 */
extern const OFGameControllerButton OFGameControllerButtonR;

/**
 * @brief The ZL button on a game controller.
 */
extern const OFGameControllerButton OFGameControllerButtonZL;

/**
 * @brief The ZR button on a game controller.
 */
extern const OFGameControllerButton OFGameControllerButtonZR;

/**
 * @brief The Select button on a game controller.
 */
extern const OFGameControllerButton OFGameControllerButtonSelect;

/**
 * @brief The Start button on a game controller.
 */
extern const OFGameControllerButton OFGameControllerButtonStart;

/**
 * @brief The Home button on a game controller.
 */
extern const OFGameControllerButton OFGameControllerButtonHome;

/**
 * @brief The Capture button on a game controller.
 */
extern const OFGameControllerButton OFGameControllerButtonCapture;

/**
 * @brief The left stick button (pressing the left stick) on a game controller.
 */
extern const OFGameControllerButton OFGameControllerButtonLeftStick;

/**
 * @brief The right stick button (pressing the right stick) on a game
 *	  controller.
 */
extern const OFGameControllerButton OFGameControllerButtonRightStick;

/**
 * @brief The D-Pad Up button on a game controller.
 */
extern const OFGameControllerButton OFGameControllerButtonDPadUp;

/**
 * @brief The D-Pad Down button on a game controller.
 */
extern const OFGameControllerButton OFGameControllerButtonDPadDown;

/**
 * @brief The D-Pad Left button on a game controller.
 */
extern const OFGameControllerButton OFGameControllerButtonDPadLeft;

/**
 * @brief The D-Pad Right button on a game controller.
 */
extern const OFGameControllerButton OFGameControllerButtonDPadRight;

/**


















































 * @brief The C-Pad Up button on a game controller.
 */
extern const OFGameControllerButton OFGameControllerButtonCPadUp;

/**
 * @brief The C-Pad Down button on a game controller.
 */
extern const OFGameControllerButton OFGameControllerButtonCPadDown;

/**
 * @brief The C-Pad Left button on a game controller.
 */
extern const OFGameControllerButton OFGameControllerButtonCPadLeft;

/**
 * @brief The C-Pad Right button on a game controller.
 */
extern const OFGameControllerButton OFGameControllerButtonCPadRight;

/**
 * @brief The + button on a game controller.
 */
extern const OFGameControllerButton OFGameControllerButtonPlus;

/**
 * @brief The - button on a game controller.
 */
extern const OFGameControllerButton OFGameControllerButtonMinus;

/**
 * @brief The SL button on a game controller.
 */
extern const OFGameControllerButton OFGameControllerButtonSL;

/**
 * @brief The SR button on a game controller.
 */
extern const OFGameControllerButton OFGameControllerButtonSR;

/**
 * @brief The Mode button on a game controller.
 */
extern const OFGameControllerButton OFGameControllerButtonMode;
#ifdef __cplusplus
}
#endif

/**
 * @brief A class for reading state from a game controller.
 */
OF_SUBCLASSING_RESTRICTED
@interface OFGameController: OFObject
{
#if defined(OF_LINUX)
	OFString *_path;
	int _fd;
	uint16_t _vendorID, _productID;
	OFString *_name;
	OFMutableSet *_buttons, *_pressedButtons;
	bool _hasLeftAnalogStick, _hasRightAnalogStick;
	bool _hasZLPressure, _hasZRPressure;
	OFPoint _leftAnalogStickPosition, _rightAnalogStickPosition;
	float _ZLPressure, _ZRPressure;
	int32_t _leftAnalogStickMinX, _leftAnalogStickMaxX;
	int32_t _leftAnalogStickMinY, _leftAnalogStickMaxY;
	int32_t _rightAnalogStickMinX, _rightAnalogStickMaxX;
	int32_t _rightAnalogStickMinY, _rightAnalogStickMaxY;
	int32_t _ZLMinPressure, _ZLMaxPressure, _ZRMinPressure, _ZRMaxPressure;

#elif defined(OF_NINTENDO_DS)
	OFMutableSet *_pressedButtons;
#elif defined(OF_NINTENDO_3DS)
	OFMutableSet *_pressedButtons;
	OFPoint _leftAnalogStickPosition;
#elif defined(OF_WINDOWS)
	DWORD _index;
	OFNumber *_Nullable _vendorID, *_Nullable productID;
	OFMutableSet *_pressedButtons;
	OFPoint _leftAnalogStickPosition, _rightAnalogStickPosition;
	float _ZLPressure, _ZRPressure;
#endif
}

#ifdef OF_HAVE_CLASS_PROPERTIES
@property (class, readonly, nonatomic)
    OFArray <OFGameController *> *controllers;
#endif







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@class OFSet OF_GENERIC(ObjectType);

/**
 * @brief A button on a controller.
 *
 * Possible values are:
 *
 *  * @ref OFGameControllerNorthButton
 *  * @ref OFGameControllerSouthButton
 *  * @ref OFGameControllerWestButton
 *  * @ref OFGameControllerEastButton
 *  * @ref OFGameControllerLeftTriggerButton
 *  * @ref OFGameControllerRightTriggerButton
 *  * @ref OFGameControllerLeftShoulderButton
 *  * @ref OFGameControllerRightShoulderButton
 *  * @ref OFGameControllerLeftStickButton
 *  * @ref OFGameControllerRightStickButton
 *  * @ref OFGameControllerDPadUpButton
 *  * @ref OFGameControllerDPadDownButton
 *  * @ref OFGameControllerDPadLeftButton
 *  * @ref OFGameControllerDPadRightButton
 *  * @ref OFGameControllerStartButton
 *  * @ref OFGameControllerSelectButton
 *  * @ref OFGameControllerHomeButton
 *  * @ref OFGameControllerCaptureButton
 *  * @ref OFGameControllerAButton
 *  * @ref OFGameControllerBButton
 *  * @ref OFGameControllerCButton
 *  * @ref OFGameControllerXButton
 *  * @ref OFGameControllerYButton
 *  * @ref OFGameControllerZButton
 *  * @ref OFGameControllerCPadUpButton
 *  * @ref OFGameControllerCPadDownButton
 *  * @ref OFGameControllerCPadLeftButton
 *  * @ref OFGameControllerCPadRightButton
 *  * @ref OFGameControllerPlusButton
 *  * @ref OFGameControllerMinusButton
 *  * @ref OFGameControllerSLButton
 *  * @ref OFGameControllerSRButton
 *  * @ref OFGameControllerModeButton
 */
typedef OFConstantString *OFGameControllerButton;

#ifdef __cplusplus
extern "C" {
#endif
/**
 * @brief The north button on a game controller's diamond pad.
 */
extern const OFGameControllerButton OFGameControllerNorthButton;

/**
 * @brief The south button on a game controller's diamond pad.
 */
extern const OFGameControllerButton OFGameControllerSouthButton;

/**
 * @brief The west button on a game controller's diamond pad.
 */
extern const OFGameControllerButton OFGameControllerWestButton;

/**
 * @brief The east button on a game controller's diamond pad.
 */
extern const OFGameControllerButton OFGameControllerEastButton;
















/**
 * @brief The left trigger button on a game controller.
 */
extern const OFGameControllerButton OFGameControllerLeftTriggerButton;

/**
 * @brief The right trigger button on a game controller.
 */
extern const OFGameControllerButton OFGameControllerRightTriggerButton;

/**
 * @brief The left shoulder button on a game controller.
 */
extern const OFGameControllerButton OFGameControllerLeftShoulderButton;

/**
 * @brief The right shoulder button on a game controller.
 */
extern const OFGameControllerButton OFGameControllerRightShoulderButton;
















/**
 * @brief The left stick button (pressing the left stick) on a game controller.
 */
extern const OFGameControllerButton OFGameControllerLeftStickButton;

/**
 * @brief The right stick button (pressing the right stick) on a game
 *	  controller.
 */
extern const OFGameControllerButton OFGameControllerRightStickButton;

/**
 * @brief The D-Pad Up button on a game controller.
 */
extern const OFGameControllerButton OFGameControllerDPadUpButton;

/**
 * @brief The D-Pad Down button on a game controller.
 */
extern const OFGameControllerButton OFGameControllerDPadDownButton;

/**
 * @brief The D-Pad Left button on a game controller.
 */
extern const OFGameControllerButton OFGameControllerDPadLeftButton;

/**
 * @brief The D-Pad Right button on a game controller.
 */
extern const OFGameControllerButton OFGameControllerDPadRightButton;

/**
 * @brief The Start button on a game controller.
 */
extern const OFGameControllerButton OFGameControllerStartButton;

/**
 * @brief The Select button on a game controller.
 */
extern const OFGameControllerButton OFGameControllerSelectButton;

/**
 * @brief The Home button on a game controller.
 */
extern const OFGameControllerButton OFGameControllerHomeButton;

/**
 * @brief The Capture button on a game controller.
 */
extern const OFGameControllerButton OFGameControllerCaptureButton;

/**
 * @brief The A button on a game controller.
 */
extern const OFGameControllerButton OFGameControllerAButton;

/**
 * @brief The B button on a game controller.
 */
extern const OFGameControllerButton OFGameControllerBButton;

/**
 * @brief The C button on a game controller.
 */
extern const OFGameControllerButton OFGameControllerCButton;

/**
 * @brief The X button on a game controller.
 */
extern const OFGameControllerButton OFGameControllerXButton;

/**
 * @brief The Y button on a game controller.
 */
extern const OFGameControllerButton OFGameControllerYButton;

/**
 * @brief The Z button on a game controller.
 */
extern const OFGameControllerButton OFGameControllerZButton;

/**
 * @brief The C-Pad Up button on a game controller.
 */
extern const OFGameControllerButton OFGameControllerCPadUpButton;

/**
 * @brief The C-Pad Down button on a game controller.
 */
extern const OFGameControllerButton OFGameControllerCPadDownButton;

/**
 * @brief The C-Pad Left button on a game controller.
 */
extern const OFGameControllerButton OFGameControllerCPadLeftButton;

/**
 * @brief The C-Pad Right button on a game controller.
 */
extern const OFGameControllerButton OFGameControllerCPadRightButton;

/**
 * @brief The + button on a game controller.
 */
extern const OFGameControllerButton OFGameControllerPlusButton;

/**
 * @brief The - button on a game controller.
 */
extern const OFGameControllerButton OFGameControllerMinusButton;

/**
 * @brief The SL button on a game controller.
 */
extern const OFGameControllerButton OFGameControllerSLButton;

/**
 * @brief The SR button on a game controller.
 */
extern const OFGameControllerButton OFGameControllerSRButton;

/**
 * @brief The Mode button on a game controller.
 */
extern const OFGameControllerButton OFGameControllerModeButton;
#ifdef __cplusplus
}
#endif

/**
 * @brief A class for reading state from a game controller.
 */
OF_SUBCLASSING_RESTRICTED
@interface OFGameController: OFObject
{
#if defined(OF_LINUX)
	OFString *_path;
	int _fd;
	uint16_t _vendorID, _productID;
	OFString *_name;
	OFMutableSet *_buttons, *_pressedButtons;
	bool _hasLeftAnalogStick, _hasRightAnalogStick;
	bool _hasLeftTriggerPressure, _hasRightTriggerPressure;
	OFPoint _leftAnalogStickPosition, _rightAnalogStickPosition;
	float _leftTriggerPressure, _rightTriggerPressure;
	int32_t _leftAnalogStickMinX, _leftAnalogStickMaxX;
	int32_t _leftAnalogStickMinY, _leftAnalogStickMaxY;
	int32_t _rightAnalogStickMinX, _rightAnalogStickMaxX;
	int32_t _rightAnalogStickMinY, _rightAnalogStickMaxY;
	int32_t _leftTriggerMinPressure, _leftTriggerMaxPressure;
	int32_t _rightTriggerMinPressure, _rightTriggerMaxPressure;
#elif defined(OF_NINTENDO_DS)
	OFMutableSet *_pressedButtons;
#elif defined(OF_NINTENDO_3DS)
	OFMutableSet *_pressedButtons;
	OFPoint _leftAnalogStickPosition;
#elif defined(OF_WINDOWS)
	DWORD _index;
	OFNumber *_Nullable _vendorID, *_Nullable productID;
	OFMutableSet *_pressedButtons;
	OFPoint _leftAnalogStickPosition, _rightAnalogStickPosition;
	float _leftTriggerPressure, _rightTriggerPressure;
#endif
}

#ifdef OF_HAVE_CLASS_PROPERTIES
@property (class, readonly, nonatomic)
    OFArray <OFGameController *> *controllers;
#endif
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/**
 * @brief The position of the right analog stick.
 *
 * The range is from (-1, -1) to (1, 1).
 */
@property (readonly, nonatomic) OFPoint rightAnalogStickPosition;

/**
 * @brief The north button on the right diamond pad or `nil` if there is none.
 */
@property OF_NULLABLE_PROPERTY (readonly, nonatomic)
    OFGameControllerButton northButton;

/**
 * @brief The south button on the right diamond pad or `nil` if there is none.
 */
@property OF_NULLABLE_PROPERTY (readonly, nonatomic)
    OFGameControllerButton southButton;

/**
 * @brief The west button on the right diamond pad or `nil` if there is none.
 */
@property OF_NULLABLE_PROPERTY (readonly, nonatomic)
    OFGameControllerButton westButton;

/**
 * @brief The east button on the right diamond pad or `nil` if there is none.
 */
@property OF_NULLABLE_PROPERTY (readonly, nonatomic)
    OFGameControllerButton eastButton;

/**
 * @brief Returns the available controllers.
 *
 * @return The available controllers
 */
+ (OFArray OF_GENERIC(OFGameController *) *)controllers;








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/**
 * @brief The position of the right analog stick.
 *
 * The range is from (-1, -1) to (1, 1).
 */
@property (readonly, nonatomic) OFPoint rightAnalogStickPosition;

























/**
 * @brief Returns the available controllers.
 *
 * @return The available controllers
 */
+ (OFArray OF_GENERIC(OFGameController *) *)controllers;