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* @param port The port (sometimes also called socket number) on the node to
* connect to
* @param runLoopMode The run loop mode in which to perform the async connect
*/
- (void)asyncConnectToNode: (unsigned char [_Nonnull IPX_NODE_LEN])node
network: (uint32_t)network
port: (uint16_t)port
runLoopMode: (of_run_loop_mode_t)runLoopMode;
#ifdef OF_HAVE_BLOCKS
/**
* @brief Asynchronously connect the OFSPXStreamSocket to the specified
* destination.
*
* @param node The node to connect to
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* @param port The port (sometimes also called socket number) on the node to
* connect to
* @param runLoopMode The run loop mode in which to perform the async connect
*/
- (void)asyncConnectToNode: (unsigned char [_Nonnull IPX_NODE_LEN])node
network: (uint32_t)network
port: (uint16_t)port
runLoopMode: (OFRunLoopMode)runLoopMode;
#ifdef OF_HAVE_BLOCKS
/**
* @brief Asynchronously connect the OFSPXStreamSocket to the specified
* destination.
*
* @param node The node to connect to
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* connect to
* @param runLoopMode The run loop mode in which to perform the async connect
* @param block The block to execute once the connection has been established
*/
- (void)asyncConnectToNode: (unsigned char [_Nonnull IPX_NODE_LEN])node
network: (uint32_t)network
port: (uint16_t)port
runLoopMode: (of_run_loop_mode_t)runLoopMode
block: (OFSPXStreamSocketAsyncConnectBlock)block;
#endif
/**
* @brief Bind the socket to the specified network, node and port.
*
* @param port The port (sometimes called socket number) to bind to. 0 means to
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* connect to
* @param runLoopMode The run loop mode in which to perform the async connect
* @param block The block to execute once the connection has been established
*/
- (void)asyncConnectToNode: (unsigned char [_Nonnull IPX_NODE_LEN])node
network: (uint32_t)network
port: (uint16_t)port
runLoopMode: (OFRunLoopMode)runLoopMode
block: (OFSPXStreamSocketAsyncConnectBlock)block;
#endif
/**
* @brief Bind the socket to the specified network, node and port.
*
* @param port The port (sometimes called socket number) to bind to. 0 means to
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