ObjFW  Diff

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To Artifact [eb5fcaa32b]:


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		    [OFApplication sharedApplication].delegate;
		OFString *string = [OFString stringWithFormat:
		    @"\nRuntime error: Unhandled exception:\n%@\n", e];
		OFString *backtrace = [OFString stringWithFormat:
		    @"\nBacktrace:\n  %@\n\n",
		    [[e backtrace] componentsJoinedByString: @"\n  "]];


		[delegate outputString: string
			       inColor: RED];
		[delegate outputString: backtrace
			       inColor: RED];
# if defined(OF_WII)

		[delegate outputString: @"Press home button to exit!\n"
			       inColor: NO_COLOR];
		for (;;) {
			WPAD_ScanPads();

			if (WPAD_ButtonsDown(0) & WPAD_BUTTON_HOME)
				[OFApplication terminateWithStatus: 1];

			VIDEO_WaitVSync();
		}
# elif defined(OF_PSP)
		sceKernelSleepThreadCB();
# elif defined(OF_NINTENDO_DS)

		[delegate outputString: @"Press start button to exit!"
			       inColor: NO_COLOR];
		for (;;) {
			swiWaitForVBlank();
			scanKeys();
			if (keysDown() & KEY_START)
				[OFApplication terminateWithStatus: 1];
		}
# elif defined(OF_NINTENDO_3DS)

		[delegate outputString: @"Press start button to exit!"
			       inColor: NO_COLOR];
		for (;;) {
			hidScanInput();

			if (hidKeysDown() & KEY_START)
				[OFApplication terminateWithStatus: 1];

			gspWaitForVBlank();
		}
# else
		abort();
# endif
	}
#else
	return of_application_main(&argc, &argv,
	    [[TestsAppDelegate alloc] init]);
#endif
}

@implementation TestsAppDelegate
- (void)outputString: (OFString *)str
	     inColor: (int)color
{
#if defined(OF_PSP)
	char space = ' ';
	int y = pspDebugScreenGetY();

	pspDebugScreenSetXY(0, y);
	for (uint8_t i = 0; i < 68; i++)
		pspDebugScreenPrintData(&space, 1);

	switch (color) {
	case NO_COLOR:
		pspDebugScreenSetTextColor(0xFFFFFF);
		break;
	case RED:
		pspDebugScreenSetTextColor(0x0000FF);
		break;
	case GREEN:
		pspDebugScreenSetTextColor(0x00FF00);
		break;
	case YELLOW:
		pspDebugScreenSetTextColor(0x00FFFF);
		break;
	}

	pspDebugScreenSetXY(0, y);
	pspDebugScreenPrintData(str.UTF8String, str.UTF8StringLength);
#elif defined(STDOUT)
	switch (color) {
	case NO_COLOR:
		[of_stdout writeString: @"\r\033[K"];
# if defined(OF_WII) || defined(OF_NINTENDO_DS)
		[of_stdout writeString: @"\033[37m"];
# endif
		break;
	case RED:
		[of_stdout writeString: @"\r\033[K\033[31;1m"];
		break;
	case GREEN:
		[of_stdout writeString: @"\r\033[K\033[32;1m"];
		break;
	case YELLOW:
		[of_stdout writeString: @"\r\033[K\033[33;1m"];
		break;
	}

	[of_stdout writeString: str];
	[of_stdout writeString: @"\033[m"];
#elif defined(STDOUT_SIMPLE)
	[of_stdout writeString: str];
#else
# error No output method!
#endif
}

- (void)outputTesting: (OFString *)test
	     inModule: (OFString *)module
{
	void *pool = objc_autoreleasePoolPush();
#ifndef STDOUT_SIMPLE

	[self outputString: [OFString stringWithFormat: @"[%@] %@: testing...",
							module, test]
		   inColor: YELLOW];
#else
	[self outputString: [OFString stringWithFormat: @"[%@] %@: ",
							module, test]
		   inColor: YELLOW];
#endif
	objc_autoreleasePoolPop(pool);
}

- (void)outputSuccess: (OFString *)test
	     inModule: (OFString *)module
{
#ifndef STDOUT_SIMPLE
	void *pool = objc_autoreleasePoolPush();
	[self outputString: [OFString stringWithFormat: @"[%@] %@: ok\n",

							module, test]
		   inColor: GREEN];
	objc_autoreleasePoolPop(pool);
#else
	[self outputString: @"ok\n"
		   inColor: GREEN];
#endif
}

- (void)outputFailure: (OFString *)test
	     inModule: (OFString *)module
{
#ifndef STDOUT_SIMPLE


	void *pool = objc_autoreleasePoolPush();
	[self outputString: [OFString stringWithFormat: @"[%@] %@: failed\n",
							module, test]
		   inColor: RED];
	objc_autoreleasePoolPop(pool);

# ifdef OF_WII

	[self outputString: @"Press A to continue!\n"
		   inColor: NO_COLOR];
	for (;;) {
		WPAD_ScanPads();

		if (WPAD_ButtonsDown(0) & WPAD_BUTTON_A)
			return;

		VIDEO_WaitVSync();
	}
# endif
# ifdef OF_PSP

	[self outputString: @"Press X to continue!\n"
		   inColor: NO_COLOR];
	for (;;) {
		SceCtrlData pad;

		sceCtrlReadBufferPositive(&pad, 1);
		if (pad.Buttons & PSP_CTRL_CROSS) {
			for (;;) {
				sceCtrlReadBufferPositive(&pad, 1);
				if (!(pad.Buttons & PSP_CTRL_CROSS))
				    return;
			}
		}
	}
# endif
# ifdef OF_NINTENDO_DS

	[self outputString: @"Press A to continue!"
		   inColor: NO_COLOR];
	for (;;) {
		swiWaitForVBlank();
		scanKeys();
		if (keysDown() & KEY_A)
			break;
	}
# endif
# ifdef OF_NINTENDO_3DS

	[self outputString: @"Press A to continue!"
		   inColor: NO_COLOR];
	for (;;) {
		hidScanInput();

		if (hidKeysDown() & KEY_A)
			break;

		gspWaitForVBlank();
	}
# endif




#else
	[self outputString: @"failed\n"
		   inColor: RED];
#endif
}

- (void)applicationDidFinishLaunching
{
#if defined(OF_IOS) && defined(OF_HAVE_FILES)
	CFBundleRef mainBundle = CFBundleGetMainBundle();







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		    [OFApplication sharedApplication].delegate;
		OFString *string = [OFString stringWithFormat:
		    @"\nRuntime error: Unhandled exception:\n%@\n", e];
		OFString *backtrace = [OFString stringWithFormat:
		    @"\nBacktrace:\n  %@\n\n",
		    [[e backtrace] componentsJoinedByString: @"\n  "]];

		of_stdout.foregroundColor = [OFColor red];
		[of_stdout writeString: string];

		[of_stdout writeString: backtrace];

# if defined(OF_WII)
		[of_stdout reset];
		[of_stdout writeString: @"Press home button to exit!"];

		for (;;) {
			WPAD_ScanPads();

			if (WPAD_ButtonsDown(0) & WPAD_BUTTON_HOME)
				[OFApplication terminateWithStatus: 1];

			VIDEO_WaitVSync();
		}
# elif defined(OF_PSP)
		sceKernelSleepThreadCB();
# elif defined(OF_NINTENDO_DS)
		[of_stdout reset];
		[of_stdout writeString: @"Press start button to exit!"];

		for (;;) {
			swiWaitForVBlank();
			scanKeys();
			if (keysDown() & KEY_START)
				[OFApplication terminateWithStatus: 1];
		}
# elif defined(OF_NINTENDO_3DS)
		[of_stdout reset];
		[of_stdout writeString: @"Press start button to exit!"];

		for (;;) {
			hidScanInput();

			if (hidKeysDown() & KEY_START)
				[OFApplication terminateWithStatus: 1];

			gspWaitForVBlank();
		}
# else
		abort();
# endif
	}
#else
	return of_application_main(&argc, &argv,
	    [[TestsAppDelegate alloc] init]);
#endif
}

@implementation TestsAppDelegate
























































- (void)outputTesting: (OFString *)test
	     inModule: (OFString *)module
{

#ifndef STDOUT_SIMPLE
	of_stdout.foregroundColor = [OFColor yellow];
	[of_stdout writeFormat: @"[%@] %@: testing...", module, test];


#else

	[of_stdout writeFormat: @"[%@] %@: ", module, test];

#endif

}

- (void)outputSuccess: (OFString *)test
	     inModule: (OFString *)module
{
#ifndef STDOUT_SIMPLE
	of_stdout.cursorColumn = 0;
	of_stdout.foregroundColor = [OFColor lime];
	[of_stdout eraseLine];
	[of_stdout writeFormat: @"[%@] %@: ok\n", module, test];


#else
	[of_stdout writeLine: @"ok"];

#endif
}

- (void)outputFailure: (OFString *)test
	     inModule: (OFString *)module
{
#ifndef STDOUT_SIMPLE
	of_stdout.cursorColumn = 0;
	of_stdout.foregroundColor = [OFColor red];
	[of_stdout eraseLine];
	[of_stdout writeFormat: @"[%@] %@: failed\n", module, test];




# ifdef OF_WII
	[of_stdout reset];
	[of_stdout writeLine: @"Press A to continue!"];

	for (;;) {
		WPAD_ScanPads();

		if (WPAD_ButtonsDown(0) & WPAD_BUTTON_A)
			return;

		VIDEO_WaitVSync();
	}
# endif
# ifdef OF_PSP
	[of_stdout reset];
	[of_stdout writeLine: @"Press X to continue!"];

	for (;;) {
		SceCtrlData pad;

		sceCtrlReadBufferPositive(&pad, 1);
		if (pad.Buttons & PSP_CTRL_CROSS) {
			for (;;) {
				sceCtrlReadBufferPositive(&pad, 1);
				if (!(pad.Buttons & PSP_CTRL_CROSS))
				    return;
			}
		}
	}
# endif
# ifdef OF_NINTENDO_DS
	[of_stdout reset];
	[of_stdout writeString: @"Press A to continue!"];

	for (;;) {
		swiWaitForVBlank();
		scanKeys();
		if (keysDown() & KEY_A)
			break;
	}
# endif
# ifdef OF_NINTENDO_3DS
	[of_stdout reset];
	[of_stdout writeString: @"Press A to continue!"];

	for (;;) {
		hidScanInput();

		if (hidKeysDown() & KEY_A)
			break;

		gspWaitForVBlank();
	}
# endif

	of_stdout.cursorColumn = 0;
	[of_stdout reset];
	[of_stdout eraseLine];
#else
	[of_stdout writeLine: @"failed"];

#endif
}

- (void)applicationDidFinishLaunching
{
#if defined(OF_IOS) && defined(OF_HAVE_FILES)
	CFBundleRef mainBundle = CFBundleGetMainBundle();
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#ifdef OF_HAVE_SOCKETS
	[self DNSResolverTests];
#endif
	[self systemInfoTests];
	[self localeTests];



#if defined(OF_IOS)
	[self outputString: [OFString stringWithFormat: @"%d tests failed!",
							_fails]
		   inColor: NO_COLOR];
	[OFApplication terminateWithStatus: _fails];
#elif defined(OF_WII)
	[self outputString: @"Press home button to exit!\n"
		   inColor: NO_COLOR];
	for (;;) {
		WPAD_ScanPads();

		if (WPAD_ButtonsDown(0) & WPAD_BUTTON_HOME)
			[OFApplication terminateWithStatus: _fails];

		VIDEO_WaitVSync();
	}
#elif defined(OF_PSP)
	[self outputString: [OFString stringWithFormat: @"%d tests failed!",
							_fails]
		   inColor: NO_COLOR];
	sceKernelSleepThreadCB();
#elif defined(OF_NINTENDO_DS)
	[self outputString: @"Press start button to exit!"
		   inColor: NO_COLOR];
	for (;;) {
		swiWaitForVBlank();
		scanKeys();
		if (keysDown() & KEY_START)
			[OFApplication terminateWithStatus: _fails];
	}
#elif defined(OF_NINTENDO_3DS)
	[self outputString: @"Press start button to exit!"
		   inColor: NO_COLOR];
	for (;;) {
		hidScanInput();

		if (hidKeysDown() & KEY_START)
			[OFApplication terminateWithStatus: _fails];

		gspWaitForVBlank();
	}
#else
	[OFApplication terminateWithStatus: _fails];
#endif
}
@end







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#ifdef OF_HAVE_SOCKETS
	[self DNSResolverTests];
#endif
	[self systemInfoTests];
	[self localeTests];

	[of_stdout reset];

#if defined(OF_IOS)
	[of_stdout writeFormat: @"%d tests failed!", _fails];


	[OFApplication terminateWithStatus: _fails];
#elif defined(OF_WII)
	[of_stdout writeString: @"Press home button to exit!"];

	for (;;) {
		WPAD_ScanPads();

		if (WPAD_ButtonsDown(0) & WPAD_BUTTON_HOME)
			[OFApplication terminateWithStatus: _fails];

		VIDEO_WaitVSync();
	}
#elif defined(OF_PSP)
	[of_stdout writeFormat: @"%d tests failed!", _fails];


	sceKernelSleepThreadCB();
#elif defined(OF_NINTENDO_DS)
	[of_stdout writeString: @"Press start button to exit!"];

	for (;;) {
		swiWaitForVBlank();
		scanKeys();
		if (keysDown() & KEY_START)
			[OFApplication terminateWithStatus: _fails];
	}
#elif defined(OF_NINTENDO_3DS)
	[of_stdout writeString: @"Press start button to exit!"];

	for (;;) {
		hidScanInput();

		if (hidKeysDown() & KEY_START)
			[OFApplication terminateWithStatus: _fails];

		gspWaitForVBlank();
	}
#else
	[OFApplication terminateWithStatus: _fails];
#endif
}
@end