ObjFW  Diff

Differences From Artifact [bca137df6a]:

To Artifact [6a448fb9d2]:


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	[super dealloc];
}

- (void)didConnect
{
	if (_exception == nil)
		[_socket setBlocking: true];
		[_socket setCanBlock: true];

#ifdef OF_HAVE_BLOCKS
	if (_block != NULL) {
		if ([_socket isKindOfClass: [OFTCPSocket class]])
			((of_tcp_socket_async_connect_block_t)_block)(
			    _exception);
# ifdef OF_HAVE_SCTP
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	 * Additionally, on Wii, there is no getsockopt(), so it would not be
	 * possible to get the error (or success) after connecting anyway.
	 *
	 * So for now, connecting is blocking on Wii and 3DS.
	 *
	 * FIXME: Use a different thread as a work around.
	 */
	[_socket setBlocking: true];
	[_socket setCanBlock: true];
#else
	[_socket setBlocking: false];
	[_socket setCanBlock: false];
#endif

	if (![_socket of_connectSocketToAddress: &address
					  errNo: &errNo]) {
#if !defined(OF_NINTENDO_3DS) && !defined(OF_WII)
		if (errNo == EINPROGRESS) {
			[OFRunLoop of_addAsyncConnectForSocket: _socket
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			return;
#if !defined(OF_NINTENDO_3DS) && !defined(OF_WII)
		}
#endif
	}

#if defined(OF_NINTENDO_3DS) || defined(OF_WII)
	[_socket setBlocking: false];
	[_socket setCanBlock: false];
#endif

	[self didConnect];
}

- (void)resolver: (OFDNSResolver *)resolver
  didResolveHost: (OFString *)host