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#include "config.h"
#define OF_MUTABLE_SET_M
#import "OFMutableSet.h"
#import "OFDictionary.h"
#import "OFNull.h"
@implementation OFMutableSet
- (void)addObject: (id)object
{
[dictionary _setObject: [OFNull null]
forKey: object
copyKey: NO];
}
- (void)removeObject: (id)object
{
[dictionary removeObjectForKey: object];
}
@end
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#include "config.h"
#define OF_MUTABLE_SET_M
#import "OFMutableSet.h"
#import "OFDictionary.h"
#import "OFNull.h"
#import "OFAutoreleasePool.h"
@implementation OFMutableSet
- (void)addObject: (id)object
{
[dictionary _setObject: [OFNull null]
forKey: object
copyKey: NO];
mutations++;
}
- (void)removeObject: (id)object
{
[dictionary removeObjectForKey: object];
mutations++;
}
- (int)countByEnumeratingWithState: (of_fast_enumeration_state_t*)state
objects: (id*)objects
count: (int)count
{
OFAutoreleasePool *pool = state->extra.pointers[0];
OFEnumerator *enumerator = state->extra.pointers[1];
int i;
state->itemsPtr = objects;
state->mutationsPtr = &mutations;
if (state->state == -1)
return 0;
if (state->state == 0) {
pool = [[OFAutoreleasePool alloc] init];
enumerator = [dictionary keyEnumerator];
state->extra.pointers[0] = pool;
state->extra.pointers[1] = enumerator;
state->state = 1;
}
for (i = 0; i < count; i++) {
id object = [enumerator nextObject];
if (object == nil) {
[pool release];
state->state = -1;
return i;
}
objects[i] = object;
}
return count;
}
@end
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