ObjFW  Diff

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There are three ways you are probably reading this right now:

 * On [ObjFW](https://objfw.nil.im/)'s homepage, via Fossil's web interface
 * On [GitHub](https://github.com/ObjFW/ObjFW)
 * Via an editor or pager, by opening `README.md` from a clone or tarball

ObjFW is developed using Fossil, so if you are reading this on GitHub or any
other place, you are most likely using a mirror.


<h1 id="table-of-contents">Table of Contents</h1>

 * [What is ObjFW?](#what)

 * [License](#license)
 * [Releases](#releases)
 * [Cloning the repository](#cloning)
 * [Installation](#installation)
   * [macOS and iOS](#macos-and-ios)
     * [Building as a framework](#building-framework)
     * [Using the macOS or iOS framework in Xcode](#framework-in-xcode)
     * [Broken Xcode versions](#broken-xcode-versions)
   * [Windows](#windows)
     * [Getting MSYS2](#getting-msys2)
     * [Setting up MSYS2](#setting-up-msys2)













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There are three ways you are probably reading this right now:

 * On [ObjFW](https://objfw.nil.im/)'s homepage, via Fossil's web interface
 * On [GitHub](https://github.com/ObjFW/ObjFW)
 * Via an editor or pager, by opening `README.md` from a clone or tarball

ObjFW is developed using Fossil, so if you are reading this on GitHub or any
other place, you are most likely using a mirror.


<h1 id="table-of-contents">Table of Contents</h1>

 * [What is ObjFW?](#what)
 * [Installation](#installation)
 * [License](#license)
 * [Releases](#releases)
 * [Cloning the repository](#cloning)
 * [Building from source](#building-from-source)
   * [macOS and iOS](#macos-and-ios)
     * [Building as a framework](#building-framework)
     * [Using the macOS or iOS framework in Xcode](#framework-in-xcode)
     * [Broken Xcode versions](#broken-xcode-versions)
   * [Windows](#windows)
     * [Getting MSYS2](#getting-msys2)
     * [Setting up MSYS2](#setting-up-msys2)
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     leading to bugs. ObjFW fixes this by making exceptions a first class
     citizen.

  ObjFW also comes with its own lightweight and extremely fast Objective-C
  runtime, which in real world use cases was found to be significantly faster
  than both GNU's and Apple's runtime.





















<h1 id="license">License</h1>

  ObjFW is released under three licenses:

   * [QPL](LICENSE.QPL)
   * [GPLv2](LICENSE.GPLv2)
   * [GPLv3](LICENSE.GPLv3)

  The QPL allows you to use ObjFW in any open source project. Because the GPL
  does not allow using code under any other license, ObjFW is also available
  under the GPLv2 and GPLv3 to allow GPL-licensed projects to use ObjFW.

  You can pick under which of those three licenses you want to use ObjFW. If
  none of them work for you, contact me and we can find a solution.


<h1 id="releases">Releases</h1>

  Releases of ObjFW, as well as changelogs and the accompanying documentation
  can be found [here](https://objfw.nil.im/wiki?name=Releases).


<h1 id="cloning">Cloning the repository</h1>

  ObjFW is developed in a [Fossil](https://fossil-scm.org) repository, with
  automatic incremental exports to Git. This means you can either clone the







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     leading to bugs. ObjFW fixes this by making exceptions a first class
     citizen.

  ObjFW also comes with its own lightweight and extremely fast Objective-C
  runtime, which in real world use cases was found to be significantly faster
  than both GNU's and Apple's runtime.


<h1 id="installation">Installation</h1>

  ObjFW packages are available for various operating systems and can be
  installed as following:

  Operating System  | Command
  ------------------|---------------------------------------------
  Alpine Linux Edge | `doas apk add objfw`
  CRUX Linux        | `prt-get depinst objfw`
  Fedora            | `sudo dnf install objfw`
  macOS (Homebrew)  | `brew install objfw`
  macOS (pkgsrc)    | `cd $PKGSRCDIR/devel/objfw && make install`
  NetBSD            | `cd /usr/pkgsrc/devel/objfw && make install`
  OpenBSD           | `doas pkg_add objfw`

  If your operating system is not listed, you can
  <a href="#building-from-source">build ObjFW from source</a>.  


<h1 id="license">License</h1>

  ObjFW is released under three licenses:

   * [QPL](LICENSE.QPL)
   * [GPLv2](LICENSE.GPLv2)
   * [GPLv3](LICENSE.GPLv3)

  The QPL allows you to use ObjFW in any open source project. Because the GPL
  does not allow using code under any other license, ObjFW is also available
  under the GPLv2 and GPLv3 to allow GPL-licensed projects to use ObjFW.

  You can pick under which of those three licenses you want to use ObjFW. If
  none of them work for you, contact me and we can find a solution.


<h1 id="releases">Releases</h1>

  Releases of ObjFW, as well as change logs and the accompanying documentation,
  can be found [here](https://objfw.nil.im/wiki?name=Releases).


<h1 id="cloning">Cloning the repository</h1>

  ObjFW is developed in a [Fossil](https://fossil-scm.org) repository, with
  automatic incremental exports to Git. This means you can either clone the
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  To clone the Git repository, use the following:

    $ git clone https://github.com/ObjFW/ObjFW

  Git commits are not signed, so if you want to check the signature of an
  individual commit, branch head or tag, please use Fossil.

<h1 id="installation">Installation</h1>

  To install ObjFW, just run the following commands:

    $ ./configure
    $ make
    $ make check
    $ sudo make install

  In case you checked out ObjFW from the Fossil or Git repository, you need to
  run the following command first:

    $ ./autogen.sh

<h2 id="macos-and-ios">macOS and iOS</h2>

<h3 id="building-framework">Building as a framework</h3>

  When building for macOS or iOS, everything is built as a `.framework` by
  default if `--disable-shared` has not been specified to `./configure`. The
  frameworks will end up in `$PREFIX/Library/Frameworks`.

  To build for macOS, just follow the
  <a href="#installation">regular instructions</a> above.

  To build for iOS, follow the regular instructions, but instead of
  `./configure` do something like this:

    $ clang="xcrun --sdk iphoneos clang"
    $ export OBJC="$clang -arch arm64e -arch arm64"
    $ export OBJCPP="$clang -arch arm64e -E"







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  To clone the Git repository, use the following:

    $ git clone https://github.com/ObjFW/ObjFW

  Git commits are not signed, so if you want to check the signature of an
  individual commit, branch head or tag, please use Fossil.

<h1 id="building-from-source">Building from source</h1>

  To build ObjFW from source and install it, just run the following commands:

    $ ./configure
    $ make
    $ make check
    $ sudo make install

  In case you checked out ObjFW from the Fossil or Git repository, you need to
  run the following command first:

    $ ./autogen.sh

<h2 id="macos-and-ios">macOS and iOS</h2>

<h3 id="building-framework">Building as a framework</h3>

  When building for macOS or iOS, everything is built as a `.framework` by
  default if `--disable-shared` has not been specified to `./configure`. The
  frameworks will end up in `$PREFIX/Library/Frameworks`.

  To build for macOS, just follow the
  <a href="#building-from-source">regular instructions</a> above.

  To build for iOS, follow the regular instructions, but instead of
  `./configure` do something like this:

    $ clang="xcrun --sdk iphoneos clang"
    $ export OBJC="$clang -arch arm64e -arch arm64"
    $ export OBJCPP="$clang -arch arm64e -E"