ObjFW  Diff

Differences From Artifact [a9ab0a42bf]:

To Artifact [490a0d1357]:


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 * The OFAutoreleasePool class is a class that keeps track of objects that will
 * be released when the autorelease pool is released.
 *
 * Every thread has its own stack of autorelease pools.
 */
@interface OFAutoreleasePool: OFObject
{
	OFAutoreleasePool *next, *prev;
	id *objects;
	size_t count, size;
}

/**
 * Adds an object to the autorelease pool at the top of the thread-specific
 * stack.
 *
 * \param obj The object to add to the autorelease pool
 */
+ (void)addObject: (id)obj;


+ (void)releaseAll;


/**
 * Adds an object to the specific autorelease pool.
 *
 * \param obj The object to add to the autorelease pool
 */
- (void)addObject: (id)obj;

/**
 * Releases all objects in the autorelease pool.
 *
 * This does not free the memory allocated to store pointers to the objects in
 * the pool, so reusing the pool does not allocate any memory until the previous
 * number of objects is exceeded. It behaves this way to optimize loops that
 * always work with the same or similar number of objects and call relaseObjects
 * at the end of the loop, which is propably the most common case for
 * releaseObjects.
 *
 * If a garbage collector is added in the future, it will tell the GC that now
 * is a good time to clean up, as this is often used after a lot of objects
 * have been added to the pool that should be released before the next iteration
 * of a loop, which adds objects again. Thus, it is usually a clean up call.
 */
- (void)releaseObjects;

/**
 * Releases all objects in the autorelease pool and deallocates the pool.
 */
- (void)release;

/**
 * Calling drain is equivalent to calling release.
 *
 * If a garbage collector is added in the future, it will tell the GC that now
 * is a good time to clean up.
 */
- (void)drain;
@end







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 * The OFAutoreleasePool class is a class that keeps track of objects that will
 * be released when the autorelease pool is released.
 *
 * Every thread has its own stack of autorelease pools.
 */
@interface OFAutoreleasePool: OFObject
{
	OFAutoreleasePool *nextPool, *previousPool;
	id *objects;
	size_t count, size;
}

/**
 * \brief Adds an object to the autorelease pool at the top of the
 *	  thread-specific autorelease pool stack.
 *
 * \param object The object to add to the autorelease pool
 */
+ (void)addObject: (id)object;

/// \cond internal
+ (void)releaseAll;
/// \endcond

/**
 * \brief Adds an object to the specific autorelease pool.
 *
 * \param obj The object to add to the autorelease pool
 */
- (void)addObject: (id)object;

/**
 * \brief Releases all objects in the autorelease pool.
 *
 * This does not free the memory allocated to store pointers to the objects in
 * the pool, so reusing the pool does not allocate any memory until the previous
 * number of objects is exceeded. It behaves this way to optimize loops that
 * always work with the same or similar number of objects and call relaseObjects
 * at the end of the loop, which is propably the most common case for
 * releaseObjects.
 *
 * If a garbage collector is added in the future, it will tell the GC that now
 * is a good time to clean up, as this is often used after a lot of objects
 * have been added to the pool that should be released before the next iteration
 * of a loop, which adds objects again. Thus, it is usually a clean up call.
 */
- (void)releaseObjects;

/**
 * \brief Releases all objects in the autorelease pool and deallocates the pool.
 */
- (void)release;

/**
 * \brief Tells the garbage collector that now is a good time to clean up.
 *
 * If there is no garbage collector, calling drain is equivalent to calling
 * release.
 */
- (void)drain;
@end