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* the packaging of this file.
*/
#import <objc/Object.h>
#include <stdint.h>
/**
* The OFObject class is the base class for all other classes inside ObjFW.
*/
@interface OFObject: Object
{
void **__memchunks;
size_t __memchunks_size;
size_t __retain_count;
}
/**
* Initialize the already allocated object.
* Also sets up the memory pool for the object.
*
* \return An initialized object
*/
- init;
/**
* Increases the retain count.
*/
- retain;
/**
* Decreases the retain cound and frees the object if it reaches 0.
*/
- (void)release;
/**
* Adds the object to the autorelease pool that is on top of the thread's stack.
*/
- autorelease;
/**
* \return The retain count
*/
- (size_t)retainCount;
/**
* Frees the object and also frees all memory allocated via its memory pool.
*/
- free;
/**
* Compare two objects.
* Classes containing data (like strings, arrays, lists etc.) should reimplement
* this!
*
* \param obj The object which is tested for equality
* \return A boolean whether the object is equal to the other object
*/
- (BOOL)isEqual: (id)obj;
/**
* Calculate a hash for the object.
* Classes containing data (like strings, arrays, lists etc.) should reimplement
* this!
*
* \return A 24 bit hash for the object
*/
- (uint32_t)hash;
/**
* Adds a pointer to the memory pool.
* This is useful to add memory allocated by functions such as asprintf to the
* pool so it gets freed automatically when the object is freed.
*
* \param ptr A pointer to add to the memory pool
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* the packaging of this file.
*/
#import <objc/Object.h>
#include <stdint.h>
@protocol OFRetainRelease
/**
* Increases the retain count.
*/
- retain;
/**
* Decreases the retain cound and frees the object if it reaches 0.
*/
- (void)release;
/**
* Adds the object to the autorelease pool that is on top of the thread's stack.
*/
- autorelease;
/**
* \return The retain count
*/
- (size_t)retainCount;
@end
@protocol OFHashable
/**
* Compare two objects.
* Classes containing data (like strings, arrays, lists etc.) should reimplement
* this!
*
* \param obj The object which is tested for equality
* \return A boolean whether the object is equal to the other object
*/
- (BOOL)isEqual: (id)obj;
/**
* Calculate a hash for the object.
* Classes containing data (like strings, arrays, lists etc.) should reimplement
* this!
*
* \return A 24 bit hash for the object
*/
- (uint32_t)hash;
@end
/**
* The OFObject class is the base class for all other classes inside ObjFW.
*/
@interface OFObject: Object <OFRetainRelease, OFHashable>
{
void **__memchunks;
size_t __memchunks_size;
size_t __retain_count;
}
/**
* Initialize the already allocated object.
* Also sets up the memory pool for the object.
*
* \return An initialized object
*/
- init;
/**
* Frees the object and also frees all memory allocated via its memory pool.
*/
- free;
/**
* Adds a pointer to the memory pool.
* This is useful to add memory allocated by functions such as asprintf to the
* pool so it gets freed automatically when the object is freed.
*
* \param ptr A pointer to add to the memory pool
|