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### Building as a framework
When building for macOS or iOS, everything is built as a `.framework` by
default if `--disable-shared` has not been specified to `configure`.
To build for iOS, use something like this:
$ clang="clang --sysroot $(xcrun --sdk iphoneos --show-sdk-path)"
$ export OBJC="$clang -arch armv7 -arch arm64"
$ export OBJCPP="$clang -arch armv7 -E"
$ export IPHONEOS_DEPLOYMENT_TARGET="10.0"
$ ./configure --prefix=/usr/local/ios --host=arm-apple-darwin
To build for the iOS simulator, use something like this:
$ clang="clang --sysroot $(xcrun --sdk iphonesimulator --show-sdk-path)"
$ export OBJC="$clang -arch i386 -arch x86_64"
$ export OBJCPP="$clang -arch i386 -E"
$ export IPHONEOS_DEPLOYMENT_TARGET="10.0"
$ ./configure --prefix=/usr/local/iossim --host=i386-apple-darwin
### Using the macOS or iOS framework in Xcode
To use the macOS framework in Xcode, you need to add the `.framework`s to
your project and add the following flags to `Other C Flags`:
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64
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|
### Building as a framework
When building for macOS or iOS, everything is built as a `.framework` by
default if `--disable-shared` has not been specified to `configure`.
To build for iOS, use something like this:
$ clang="clang -isysroot $(xcrun --sdk iphoneos --show-sdk-path)"
$ export OBJC="$clang -arch armv7 -arch arm64"
$ export OBJCPP="$clang -arch armv7 -E"
$ export IPHONEOS_DEPLOYMENT_TARGET="9.0"
$ ./configure --prefix=/usr/local/ios --host=arm-apple-darwin
To build for the iOS simulator, use something like this:
$ clang="clang -isysroot $(xcrun --sdk iphonesimulator --show-sdk-path)"
$ export OBJC="$clang -arch i386 -arch x86_64"
$ export OBJCPP="$clang -arch i386 -E"
$ export IPHONEOS_DEPLOYMENT_TARGET="9.0"
$ ./configure --prefix=/usr/local/iossim --host=i386-apple-darwin
### Using the macOS or iOS framework in Xcode
To use the macOS framework in Xcode, you need to add the `.framework`s to
your project and add the following flags to `Other C Flags`:
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