Differences From Artifact [9e16d3935e]:
- File
tests/TestsAppDelegate.m
— part of check-in
[ef5b11edae]
at
2020-05-28 00:34:07
on branch trunk
— tests: Use simple output if we have no terminal
This temporarily makes various game consoles use the simple output,
until the terminal control methods for these are implemented. (user: js, size: 9757) [annotate] [blame] [check-ins using]
To Artifact [0707701acb]:
- File
tests/TestsAppDelegate.m
— part of check-in
[d0ad47358c]
at
2020-05-28 23:59:05
on branch trunk
— tests: Add the same libctru id workaround
This adds the same workaround as in [f4ba103dc03a4933], but for tests. (user: js, size: 9857) [annotate] [blame] [check-ins using]
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#ifdef OF_NINTENDO_DS
# define asm __asm__
# include <nds.h>
# undef asm
#endif
#ifdef OF_NINTENDO_3DS
# include <3ds.h>
#endif
#ifdef OF_PSP
static int
exit_cb(int arg1, int arg2, void *arg)
{
sceKernelExitGame();
| > > > | 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 |
#ifdef OF_NINTENDO_DS
# define asm __asm__
# include <nds.h>
# undef asm
#endif
#ifdef OF_NINTENDO_3DS
/* Newer versions of libctru started using id as a parameter name. */
# define id id_3ds
# include <3ds.h>
# undef id
#endif
#ifdef OF_PSP
static int
exit_cb(int arg1, int arg2, void *arg)
{
sceKernelExitGame();
|
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