Differences From Artifact [9e16d3935e]:
- File
tests/TestsAppDelegate.m
— part of check-in
[ef5b11edae]
at
2020-05-28 00:34:07
on branch trunk
— tests: Use simple output if we have no terminal
This temporarily makes various game consoles use the simple output,
until the terminal control methods for these are implemented. (user: js, size: 9757) [annotate] [blame] [check-ins using]
To Artifact [0707701acb]:
- File
tests/TestsAppDelegate.m
— part of check-in
[d0ad47358c]
at
2020-05-28 23:59:05
on branch trunk
— tests: Add the same libctru id workaround
This adds the same workaround as in [f4ba103dc03a4933], but for tests. (user: js, size: 9857) [annotate] [blame] [check-ins using]
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43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 | #ifdef OF_NINTENDO_DS # define asm __asm__ # include <nds.h> # undef asm #endif #ifdef OF_NINTENDO_3DS # include <3ds.h> #endif #ifdef OF_PSP static int exit_cb(int arg1, int arg2, void *arg) { sceKernelExitGame(); | > > > | 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 | #ifdef OF_NINTENDO_DS # define asm __asm__ # include <nds.h> # undef asm #endif #ifdef OF_NINTENDO_3DS /* Newer versions of libctru started using id as a parameter name. */ # define id id_3ds # include <3ds.h> # undef id #endif #ifdef OF_PSP static int exit_cb(int arg1, int arg2, void *arg) { sceKernelExitGame(); |
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