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 * LICENSE.GPLv2 or LICENSE.GPLv3 respectively included in the packaging of this
 * file.
 */

#import "OFObject.h"
#import "OFKernelEventObserver.h"
#import "OFRunLoop.h"

#import "socket.h"
#import "OFSocket.h"

OF_ASSUME_NONNULL_BEGIN

/** @file */

@class OFData;
@class OFSequencedPacketSocket;

#ifdef OF_HAVE_BLOCKS
/**
 * @brief A block which is called when a packet has been received.
 *
 * @param length The length of the packet
 * @param exception An exception which occurred while receiving or `nil` on
 *		    success
 * @return A bool whether the same block should be used for the next receive
 */
typedef bool (^of_sequenced_packet_socket_async_receive_block_t)(size_t length,
typedef bool (^OFSequencedPacketSocketAsyncReceiveBlock)(size_t length,
    id _Nullable exception);

/**
 * @brief A block which is called when a packet has been sent.
 *
 * @param data The data which was sent
 * @param exception An exception which occurred while reading or `nil` on
 *		    success
 * @return The data to repeat the send with or nil if it should not repeat
 */
typedef OFData *_Nullable (^of_sequenced_packet_socket_async_send_data_block_t)(
typedef OFData *_Nullable (^OFSequencedPacketSocketAsyncSendDataBlock)(
    OFData *_Nonnull data, id _Nullable exception);

/**
 * @brief A block which is called when the socket accepted a connection.
 *
 * @param acceptedSocket The socket which has been accepted
 * @param exception An exception which occurred while accepting the socket or
 *		    `nil` on success
 * @return A bool whether the same block should be used for the next incoming
 *	   connection
 */
typedef bool (^of_sequenced_packet_socket_async_accept_block_t)(
typedef bool (^OFSequencedPacketSocketAsyncAcceptBlock)(
    OFSequencedPacketSocket *acceptedSocket, id _Nullable exception);
#endif

/**
 * @protocol OFSequencedPacketSocketDelegate OFSequencedPacketSocket.h \
 *	     ObjFW/OFSequencedPacketSocket.h
 *
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 *	    so context can be associated with a socket. Using a socket in more
 *	    than one thread at the same time is not thread-safe, even if copy
 *	    was called to create one "instance" for every thread!
 */
@interface OFSequencedPacketSocket: OFObject <OFCopying,
    OFReadyForReadingObserving, OFReadyForWritingObserving>
{
	of_socket_t _socket;
	OFSocketHandle _socket;
	bool _canBlock, _listening;
	of_socket_address_t _remoteAddress;
	OFSocketAddress _remoteAddress;
	id _Nullable _delegate;
	OF_RESERVE_IVARS(OFSequencedPacketSocket, 4)
}

/**
 * @brief Whether the socket can block.
 *
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@property (readonly, nonatomic, getter=isListening) bool listening;

/**
 * @brief The remote address.
 *
 * @note This only works for accepted sockets!
 */
@property (readonly, nonatomic) const of_socket_address_t *remoteAddress;
@property (readonly, nonatomic) const OFSocketAddress *remoteAddress;

/**
 * @brief The delegate for asynchronous operations on the socket.
 *
 * @note The delegate is retained for as long as asynchronous operations are
 *	 still ongoing.
 */
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 *
 * If the buffer is too small, the receive operation fails.
 *
 * @param buffer The buffer to write the packet to
 * @param length The length of the buffer
 * @return The length of the received packet
 */
- (size_t)receiveIntoBuffer: (void *)buffer
- (size_t)receiveIntoBuffer: (void *)buffer length: (size_t)length;
		     length: (size_t)length;

/**
 * @brief Asynchronously receives a packet and stores it into the specified
 *	  buffer.
 *
 * If the buffer is too small, the receive operation fails.
 *
 * @param buffer The buffer to write the packet to
 * @param length The length of the buffer
 */
- (void)asyncReceiveIntoBuffer: (void *)buffer
- (void)asyncReceiveIntoBuffer: (void *)buffer length: (size_t)length;
			length: (size_t)length;

/**
 * @brief Asynchronously receives a packet and stores it into the specified
 *	  buffer.
 *
 * If the buffer is too small, the receive operation fails.
 *
 * @param buffer The buffer to write the packet to
 * @param length The length of the buffer
 * @param runLoopMode The run loop mode in which to perform the async receive
 */
- (void)asyncReceiveIntoBuffer: (void *)buffer
			length: (size_t)length
		   runLoopMode: (of_run_loop_mode_t)runLoopMode;
		   runLoopMode: (OFRunLoopMode)runLoopMode;

#ifdef OF_HAVE_BLOCKS
/**
 * @brief Asynchronously receives a packet and stores it into the specified
 *	  buffer.
 *
 * If the buffer is too small, the receive operation fails.
 *
 * @param buffer The buffer to write the packet to
 * @param length The length of the buffer
 * @param block The block to call when the packet has been received. If the
 *		block returns true, it will be called again with the same
 *		buffer and maximum length when more packets have been received.
 *		If you want the next method in the queue to handle the packet
 *		received next, you need to return false from the method.
 */
- (void)
    asyncReceiveIntoBuffer: (void *)buffer
		    length: (size_t)length
- (void)asyncReceiveIntoBuffer: (void *)buffer
			length: (size_t)length
		     block: (of_sequenced_packet_socket_async_receive_block_t)
				block;
			 block: (OFSequencedPacketSocketAsyncReceiveBlock)block;

/**
 * @brief Asynchronously receives a packet and stores it into the specified
 *	  buffer.
 *
 * If the buffer is too small, the receive operation fails.
 *
 * @param buffer The buffer to write the packet to
 * @param length The length of the buffer
 * @param runLoopMode The run loop mode in which to perform the async receive
 * @param block The block to call when the packet has been received. If the
 *		block returns true, it will be called again with the same
 *		buffer and maximum length when more packets have been received.
 *		If you want the next method in the queue to handle the packet
 *		received next, you need to return false from the method.
 */
- (void)
    asyncReceiveIntoBuffer: (void *)buffer
		    length: (size_t)length
	       runLoopMode: (of_run_loop_mode_t)runLoopMode
- (void)asyncReceiveIntoBuffer: (void *)buffer
			length: (size_t)length
		   runLoopMode: (OFRunLoopMode)runLoopMode
		     block: (of_sequenced_packet_socket_async_receive_block_t)
				block;
			 block: (OFSequencedPacketSocketAsyncReceiveBlock)block;
#endif

/**
 * @brief Sends the specified packet.
 *
 * @param buffer The buffer to send as a packet
 * @param length The length of the buffer
 */
- (void)sendBuffer: (const void *)buffer
- (void)sendBuffer: (const void *)buffer length: (size_t)length;
	    length: (size_t)length;

/**
 * @brief Asynchronously sends the specified packet.
 *
 * @param data The data to send as a packet
 */
- (void)asyncSendData: (OFData *)data;

/**
 * @brief Asynchronously sends the specified packet.
 *
 * @param data The data to send as a packet
 * @param runLoopMode The run loop mode in which to perform the async send
 */
- (void)asyncSendData: (OFData *)data
- (void)asyncSendData: (OFData *)data runLoopMode: (OFRunLoopMode)runLoopMode;
	  runLoopMode: (of_run_loop_mode_t)runLoopMode;

#ifdef OF_HAVE_BLOCKS
/**
 * @brief Asynchronously sends the specified packet.
 *
 * @param data The data to send as a packet
 * @param block The block to call when the packet has been sent. It should
 *		return the data for the next send with the same callback or nil
 *		if it should not repeat.
 */
- (void)asyncSendData: (OFData *)data
		block: (of_sequenced_packet_socket_async_send_data_block_t)
			   block;
		block: (OFSequencedPacketSocketAsyncSendDataBlock)block;

/**
 * @brief Asynchronously sends the specified packet.
 *
 * @param data The data to send as a packet
 * @param runLoopMode The run loop mode in which to perform the async send
 * @param block The block to call when the packet has been sent. It should
 *		return the data for the next send with the same callback or nil
 *		if it should not repeat.
 */
- (void)asyncSendData: (OFData *)data
	  runLoopMode: (of_run_loop_mode_t)runLoopMode
	  runLoopMode: (OFRunLoopMode)runLoopMode
		block: (of_sequenced_packet_socket_async_send_data_block_t)
			   block;
		block: (OFSequencedPacketSocketAsyncSendDataBlock)block;
#endif

/**
 * @brief Listen on the socket.
 *
 * @param backlog Maximum length for the queue of pending connections.
 */
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- (void)asyncAccept;

/**
 * @brief Asynchronously accept an incoming connection.
 *
 * @param runLoopMode The run loop mode in which to perform the async accept
 */
- (void)asyncAcceptWithRunLoopMode: (of_run_loop_mode_t)runLoopMode;
- (void)asyncAcceptWithRunLoopMode: (OFRunLoopMode)runLoopMode;

#ifdef OF_HAVE_BLOCKS
/**
 * @brief Asynchronously accept an incoming connection.
 *
 * @param block The block to execute when a new connection has been accepted.
 *		Returns whether the next incoming connection should be accepted
 *		by the specified block as well.
 */
- (void)asyncAcceptWithBlock:
- (void)asyncAcceptWithBlock: (OFSequencedPacketSocketAsyncAcceptBlock)block;
    (of_sequenced_packet_socket_async_accept_block_t)block;

/**
 * @brief Asynchronously accept an incoming connection.
 *
 * @param runLoopMode The run loop mode in which to perform the async accept
 * @param block The block to execute when a new connection has been accepted.
 *		Returns whether the next incoming connection should be accepted
 *		by the specified block as well.
 */
- (void)
- (void)asyncAcceptWithRunLoopMode: (of_run_loop_mode_t)runLoopMode
    block: (of_sequenced_packet_socket_async_accept_block_t)block;
    asyncAcceptWithRunLoopMode: (OFRunLoopMode)runLoopMode
			 block: (OFSequencedPacketSocketAsyncAcceptBlock)block;
#endif

/**
 * @brief Cancels all pending asynchronous requests on the socket.
 */
- (void)cancelAsyncRequests;