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#include <errno.h>
#import "thread.h"
#import "macros.h"
#include <windows.h>
bool
of_thread_attr_init(of_thread_attr_t *attr)
{
attr->priority = 0;
attr->stackSize = 0;
return true;
}
bool
of_thread_new(of_thread_t *thread, const char *name, void (*function)(id),
id object, const of_thread_attr_t *attr)
{
*thread = CreateThread(NULL, (attr != NULL ? attr->stackSize : 0),
(LPTHREAD_START_ROUTINE)function, (void *)object, 0, NULL);
if (thread == NULL) {
switch (GetLastError()) {
case ERROR_NOT_ENOUGH_MEMORY:
errno = ENOMEM;
return false;
case ERROR_ACCESS_DENIED:
errno = EACCES;
return false;
default:
OF_ENSURE(0);
}
}
if (attr != NULL && attr->priority != 0) {
DWORD priority;
if (attr->priority < -1 || attr->priority > 1) {
errno = EINVAL;
return false;
}
if (attr->priority < 0)
priority = THREAD_PRIORITY_LOWEST +
(1.0 + attr->priority) *
(THREAD_PRIORITY_NORMAL - THREAD_PRIORITY_LOWEST);
else
priority = THREAD_PRIORITY_NORMAL +
attr->priority *
(THREAD_PRIORITY_HIGHEST - THREAD_PRIORITY_NORMAL);
OF_ENSURE(!SetThreadPriority(*thread, priority));
}
return true;
}
bool
of_thread_join(of_thread_t thread)
{
switch (WaitForSingleObject(thread, INFINITE)) {
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#include <errno.h>
#import "thread.h"
#import "macros.h"
#include <windows.h>
struct thread_context {
void (*function)(id);
id object;
};
static WINAPI void
functionWrapper(struct thread_context *context)
{
context->function(context->object);
free(context);
}
bool
of_thread_attr_init(of_thread_attr_t *attr)
{
attr->priority = 0;
attr->stackSize = 0;
return true;
}
bool
of_thread_new(of_thread_t *thread, const char *name, void (*function)(id),
id object, const of_thread_attr_t *attr)
{
DWORD priority = THREAD_PRIORITY_NORMAL;
struct thread_context *context;
DWORD threadID;
if (attr != NULL && attr->priority != 0) {
if (attr->priority < -1 || attr->priority > 1) {
errno = EINVAL;
return false;
}
if (attr->priority < 0)
priority = THREAD_PRIORITY_LOWEST +
(1.0 + attr->priority) *
(THREAD_PRIORITY_NORMAL - THREAD_PRIORITY_LOWEST);
else
priority = THREAD_PRIORITY_NORMAL +
attr->priority *
(THREAD_PRIORITY_HIGHEST - THREAD_PRIORITY_NORMAL);
}
if ((context = malloc(sizeof(*context))) == NULL) {
errno = ENOMEM;
return false;
}
context->function = function;
context->object = object;
*thread = CreateThread(NULL, (attr != NULL ? attr->stackSize : 0),
(LPTHREAD_START_ROUTINE)functionWrapper, context, 0, &threadID);
if (thread == NULL) {
int errNo;
switch (GetLastError()) {
case ERROR_NOT_ENOUGH_MEMORY:
errNo = ENOMEM;
break;
case ERROR_ACCESS_DENIED:
errNo = EACCES;
break;
default:
OF_ENSURE(0);
}
free(context);
errno = errNo;
return false;
}
if (attr != NULL && attr->priority != 0)
OF_ENSURE(!SetThreadPriority(*thread, priority));
return true;
}
bool
of_thread_join(of_thread_t thread)
{
switch (WaitForSingleObject(thread, INFINITE)) {
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