ObjFW  Diff

Differences From Artifact [8293d08642]:

To Artifact [cedf99692f]:


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#ifdef OF_HAVE_CLASS_PROPERTIES
@property (class, nullable, copy, nonatomic) OFString *SOCKS5Host;
@property (class, nonatomic) uint16_t SOCKS5Port;
#endif

#if !defined(OF_WII) && !defined(OF_NINTENDO_3DS)
/*!
 * @brief Whether keep alives are enabled for the connection.
 *
 * @warning This is not available on the Wii or Nintendo 3DS!
 */
@property (nonatomic, getter=isKeepAliveEnabled) bool keepAliveEnabled;
#endif

#ifndef OF_WII
/*!
 * @brief Whether TCP_NODELAY is enabled for the connection

 *
 * @warning This is not available on the Wii!
 */
@property (nonatomic, getter=isNoDelayEnabled) bool noDelayEnabled;
#endif

/*!
 * @brief The host to use as a SOCKS5 proxy.
 */
@property OF_NULLABLE_PROPERTY (copy, nonatomic) OFString *SOCKS5Host;








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#ifdef OF_HAVE_CLASS_PROPERTIES
@property (class, nullable, copy, nonatomic) OFString *SOCKS5Host;
@property (class, nonatomic) uint16_t SOCKS5Port;
#endif

#if !defined(OF_WII) && !defined(OF_NINTENDO_3DS)
/*!
 * @brief Whether the socket sends keep alives for the connection.
 *
 * @warning This is not available on the Wii or Nintendo 3DS!
 */
@property (nonatomic) bool sendsKeepAlives;
#endif

#ifndef OF_WII
/*!
 * @brief Whether sending segments can be delayed. Setting this to NO sets
 *        TCP_NODELAY on the socket.
 *
 * @warning This is not available on the Wii!
 */
@property (nonatomic) bool canDelaySendingSegments;
#endif

/*!
 * @brief The host to use as a SOCKS5 proxy.
 */
@property OF_NULLABLE_PROPERTY (copy, nonatomic) OFString *SOCKS5Host;