ObjFW  Diff

Differences From Artifact [7f4271f15a]:

To Artifact [01753453f7]:


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@interface OFRunLoopReadLineQueueItem: OFRunLoopQueueItem
{
@public
# ifdef OF_HAVE_BLOCKS
	of_stream_async_read_line_block_t _block;
# endif
	of_string_encoding_t _encoding;
}
@end

@interface OFRunLoopWriteDataQueueItem: OFRunLoopQueueItem
{
@public
# ifdef OF_HAVE_BLOCKS







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@interface OFRunLoopReadLineQueueItem: OFRunLoopQueueItem
{
@public
# ifdef OF_HAVE_BLOCKS
	of_stream_async_read_line_block_t _block;
# endif
	OFStringEncoding _encoding;
}
@end

@interface OFRunLoopWriteDataQueueItem: OFRunLoopQueueItem
{
@public
# ifdef OF_HAVE_BLOCKS
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@interface OFRunLoopWriteStringQueueItem: OFRunLoopQueueItem
{
@public
# ifdef OF_HAVE_BLOCKS
	of_stream_async_write_string_block_t _block;
# endif
	OFString *_string;
	of_string_encoding_t _encoding;
	size_t _writtenLength;
}
@end

# if !defined(OF_WII) && !defined(OF_NINTENDO_3DS)
@interface OFRunLoopConnectQueueItem: OFRunLoopQueueItem
@end







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@interface OFRunLoopWriteStringQueueItem: OFRunLoopQueueItem
{
@public
# ifdef OF_HAVE_BLOCKS
	of_stream_async_write_string_block_t _block;
# endif
	OFString *_string;
	OFStringEncoding _encoding;
	size_t _writtenLength;
}
@end

# if !defined(OF_WII) && !defined(OF_NINTENDO_3DS)
@interface OFRunLoopConnectQueueItem: OFRunLoopQueueItem
@end
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	queueItem->_exactLength = exactLength;

	QUEUE_ITEM
}

+ (void)of_addAsyncReadLineForStream: (OFStream <OFReadyForReadingObserving> *)
					  stream
			    encoding: (of_string_encoding_t)encoding
				mode: (of_run_loop_mode_t)mode
# ifdef OF_HAVE_BLOCKS
			       block: (of_stream_async_read_line_block_t)block
# endif
			    delegate: (id <OFStreamDelegate>)delegate
{
	NEW_READ(OFRunLoopReadLineQueueItem, stream, mode)







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	queueItem->_exactLength = exactLength;

	QUEUE_ITEM
}

+ (void)of_addAsyncReadLineForStream: (OFStream <OFReadyForReadingObserving> *)
					  stream
			    encoding: (OFStringEncoding)encoding
				mode: (of_run_loop_mode_t)mode
# ifdef OF_HAVE_BLOCKS
			       block: (of_stream_async_read_line_block_t)block
# endif
			    delegate: (id <OFStreamDelegate>)delegate
{
	NEW_READ(OFRunLoopReadLineQueueItem, stream, mode)
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	QUEUE_ITEM
}

+ (void)of_addAsyncWriteForStream: (OFStream <OFReadyForWritingObserving> *)
				       stream
			   string: (OFString *)string
			 encoding: (of_string_encoding_t)encoding
			     mode: (of_run_loop_mode_t)mode
# ifdef OF_HAVE_BLOCKS
			    block: (of_stream_async_write_string_block_t)block
# endif
			 delegate: (id <OFStreamDelegate>)delegate
{
	NEW_WRITE(OFRunLoopWriteStringQueueItem, stream, mode)







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	QUEUE_ITEM
}

+ (void)of_addAsyncWriteForStream: (OFStream <OFReadyForWritingObserving> *)
				       stream
			   string: (OFString *)string
			 encoding: (OFStringEncoding)encoding
			     mode: (of_run_loop_mode_t)mode
# ifdef OF_HAVE_BLOCKS
			    block: (of_stream_async_write_string_block_t)block
# endif
			 delegate: (id <OFStreamDelegate>)delegate
{
	NEW_WRITE(OFRunLoopWriteStringQueueItem, stream, mode)
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		} @finally {
			[state->_timersQueueMutex unlock];
		}
#endif

		/* Watch for I/O events until the next timer is due */
		if (nextTimer != nil || deadline != nil) {
			of_time_interval_t timeout;

			if (nextTimer != nil && deadline == nil)
				timeout = nextTimer.timeIntervalSinceNow;
			else if (nextTimer == nil && deadline != nil)
				timeout = deadline.timeIntervalSinceNow;
			else
				timeout = [nextTimer earlierDate: deadline]







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		} @finally {
			[state->_timersQueueMutex unlock];
		}
#endif

		/* Watch for I/O events until the next timer is due */
		if (nextTimer != nil || deadline != nil) {
			OFTimeInterval timeout;

			if (nextTimer != nil && deadline == nil)
				timeout = nextTimer.timeIntervalSinceNow;
			else if (nextTimer == nil && deadline != nil)
				timeout = deadline.timeIntervalSinceNow;
			else
				timeout = [nextTimer earlierDate: deadline]