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* file.
*/
#include "config.h"
#include <errno.h>
#import "thread.h"
#import "macros.h"
#include <windows.h>
struct thread_context {
void (*function)(id);
id object;
};
static WINAPI void
functionWrapper(struct thread_context *context)
{
context->function(context->object);
free(context);
}
int
OFPlainThreadAttributesInit(OFPlainThreadAttributes *attr)
{
attr->priority = 0;
attr->stackSize = 0;
return 0;
}
int
OFPlainThreadNew(OFPlainThread *thread, const char *name, void (*function)(id),
id object, const OFPlainThreadAttributes *attr)
{
DWORD priority = THREAD_PRIORITY_NORMAL;
struct thread_context *context;
DWORD threadID;
if (attr != NULL && attr->priority != 0) {
if (attr->priority < -1 || attr->priority > 1)
return EINVAL;
if (attr->priority < 0)
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* file.
*/
#include "config.h"
#include <errno.h>
#import "OFPlainThread.h"
#import "macros.h"
#include <windows.h>
struct ThreadContext {
void (*function)(id);
id object;
};
static WINAPI void
functionWrapper(struct ThreadContext *context)
{
context->function(context->object);
free(context);
}
int
OFPlainThreadAttributesInit(OFPlainThreadAttributes *attr)
{
attr->priority = 0;
attr->stackSize = 0;
return 0;
}
int
OFPlainThreadNew(OFPlainThread *thread, const char *name, void (*function)(id),
id object, const OFPlainThreadAttributes *attr)
{
DWORD priority = THREAD_PRIORITY_NORMAL;
struct ThreadContext *context;
DWORD threadID;
if (attr != NULL && attr->priority != 0) {
if (attr->priority < -1 || attr->priority > 1)
return EINVAL;
if (attr->priority < 0)
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