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* LICENSE.GPLv2 or LICENSE.GPLv3 respectively included in the packaging of this
* file.
*/
#import "OFObject.h"
#import "OFXMLParser.h"
@class OFMutableArray;
@class OFXMLElement;
@class OFXMLElementBuilder;
/*!
* @protocol OFXMLElementBuilderDelegate
* OFXMLElementBuilder.h ObjFW/OFXMLElementBuilder.h
*
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* LICENSE.GPLv2 or LICENSE.GPLv3 respectively included in the packaging of this
* file.
*/
#import "OFObject.h"
#import "OFXMLParser.h"
@class OFMutableArray OF_GENERIC(ObjectType);
@class OFXMLElement;
@class OFXMLElementBuilder;
/*!
* @protocol OFXMLElementBuilderDelegate
* OFXMLElementBuilder.h ObjFW/OFXMLElementBuilder.h
*
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*
* It can also be used to build OFXMLElements from parts of the document by
* first parsing stuff using the OFXMLParser with another delegate and then
* setting the OFXMLElementBuilder as delegate for the parser.
*/
@interface OFXMLElementBuilder: OFObject <OFXMLParserDelegate>
{
OFMutableArray *_stack;
id <OFXMLElementBuilderDelegate> _delegate;
}
#ifdef OF_HAVE_PROPERTIES
@property (assign) id <OFXMLElementBuilderDelegate> delegate;
#endif
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*
* It can also be used to build OFXMLElements from parts of the document by
* first parsing stuff using the OFXMLParser with another delegate and then
* setting the OFXMLElementBuilder as delegate for the parser.
*/
@interface OFXMLElementBuilder: OFObject <OFXMLParserDelegate>
{
OFMutableArray OF_GENERIC(OFXMLElement*) *_stack;
id <OFXMLElementBuilderDelegate> _delegate;
}
#ifdef OF_HAVE_PROPERTIES
@property (assign) id <OFXMLElementBuilderDelegate> delegate;
#endif
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