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- (void)of_closeSocket;
@end

OF_DIRECT_MEMBERS
@interface OFSPXSocketAsyncConnectDelegate: OFObject <OFRunLoopConnectDelegate>
{
	OFSPXSocket *_socket;
	unsigned char _node[IPX_NODE_LEN];
	uint32_t _network;
	unsigned char _node[IPX_NODE_LEN];
	uint16_t _port;
#ifdef OF_HAVE_BLOCKS
	OFSPXSocketAsyncConnectBlock _block;
#endif
}

- (instancetype)initWithSocket: (OFSPXSocket *)socket
			  node: (unsigned char [IPX_NODE_LEN])node
		       network: (uint32_t)network
			  node: (unsigned char [IPX_NODE_LEN])node
			  port: (uint16_t)port
#ifdef OF_HAVE_BLOCKS
			 block: (OFSPXSocketAsyncConnectBlock)block
#endif
;
- (void)startWithRunLoopMode: (OFRunLoopMode)runLoopMode;
@end

@implementation OFSPXSocketAsyncConnectDelegate
- (instancetype)initWithSocket: (OFSPXSocket *)sock
			  node: (unsigned char [IPX_NODE_LEN])node
		       network: (uint32_t)network
			  node: (unsigned char [IPX_NODE_LEN])node
			  port: (uint16_t)port
#ifdef OF_HAVE_BLOCKS
			 block: (OFSPXSocketAsyncConnectBlock)block
#endif
{
	self = [super init];

	@try {
		_socket = [sock retain];
		memcpy(_node, node, IPX_NODE_LEN);
		_network = network;
		memcpy(_node, node, IPX_NODE_LEN);
		_port = port;
#ifdef OF_HAVE_BLOCKS
		_block = [block copy];
#endif
	} @catch (id e) {
		[self release];
		@throw e;
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	[super dealloc];
}

- (void)startWithRunLoopMode: (OFRunLoopMode)runLoopMode
{
	OFSocketAddress address =
	    OFSocketAddressMakeIPX(_node, _network, _port);
	    OFSocketAddressMakeIPX(_network, _node, _port);
	id exception = nil;
	int errNo;

	if (![_socket of_createSocketForAddress: &address errNo: &errNo]) {
		exception = [self of_connectionFailedExceptionForErrNo: errNo];
		goto inform_delegate;
	}
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#ifdef OF_HAVE_BLOCKS
	if (_block != NULL)
		_block(exception);
	else {
#endif
		if ([delegate respondsToSelector:
		    @selector(socket:didConnectToNode:network:port:exception:)])
			[delegate     socket: _socket
			    didConnectToNode: _node
				     network: _network
					port: _port
				   exception: exception];
		    @selector(socket:didConnectToNetwork:node:port:exception:)])
			[delegate	 socket: _socket
			    didConnectToNetwork: _network
					   node: _node
					   port: _port
				      exception: exception];
#ifdef OF_HAVE_BLOCKS
	}
#endif
}

- (id)of_connectionFailedExceptionForErrNo: (int)errNo
{
	return [OFConnectionFailedException exceptionWithNode: _node
						      network: _network
							 port: _port
						       socket: _socket
							errNo: errNo];
	return [OFConnectionFailedException exceptionWithNetwork: _network
							    node: _node
							    port: _port
							  socket: _socket
							   errNo: errNo];
}
@end

@implementation OFSPXSocket
@dynamic delegate;

- (int)of_createSocketForAddress: (const OFSocketAddress *)address
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- (void)of_closeSocket
{
	closesocket(_socket);
	_socket = OFInvalidSocketHandle;
}

- (void)connectToNetwork: (uint32_t)network
- (void)connectToNode: (unsigned char [_Nonnull IPX_NODE_LEN])node
		    node: (unsigned char [_Nonnull IPX_NODE_LEN])node
	      network: (uint32_t)network
		 port: (uint16_t)port
		    port: (uint16_t)port
{
	OFSocketAddress address = OFSocketAddressMakeIPX(node, network, port);
	OFSocketAddress address = OFSocketAddressMakeIPX(network, node, port);
	int errNo;

	if (![self of_createSocketForAddress: &address errNo: &errNo])
		@throw [OFConnectionFailedException
		    exceptionWithNode: node
			      network: network
				 port: port
			       socket: self
				errNo: errNo];
		    exceptionWithNetwork: network
				    node: node
				    port: port
				  socket: self
				   errNo: errNo];

	if (![self of_connectSocketToAddress: &address errNo: &errNo]) {
		[self of_closeSocket];

		@throw [OFConnectionFailedException
		    exceptionWithNode: node
			      network: network
				 port: port
			       socket: self
				errNo: errNo];
		    exceptionWithNetwork: network
				    node: node
				    port: port
				  socket: self
				   errNo: errNo];
	}
}

- (void)asyncConnectToNetwork: (uint32_t)network
- (void)asyncConnectToNode: (unsigned char [_Nonnull IPX_NODE_LEN])node
			 node: (unsigned char [_Nonnull IPX_NODE_LEN])node
		   network: (uint32_t)network
		      port: (uint16_t)port
			 port: (uint16_t)port
{
	[self asyncConnectToNode: node
			 network: network
			    port: port
		     runLoopMode: OFDefaultRunLoopMode];
	[self asyncConnectToNetwork: network
			       node: node
			       port: port
			runLoopMode: OFDefaultRunLoopMode];
}

- (void)asyncConnectToNetwork: (uint32_t)network
- (void)asyncConnectToNode: (unsigned char [_Nonnull IPX_NODE_LEN])node
			 node: (unsigned char [_Nonnull IPX_NODE_LEN])node
		   network: (uint32_t)network
		      port: (uint16_t)port
	       runLoopMode: (OFRunLoopMode)runLoopMode
			 port: (uint16_t)port
		  runLoopMode: (OFRunLoopMode)runLoopMode
{
	void *pool = objc_autoreleasePoolPush();

	[[[[OFSPXSocketAsyncConnectDelegate alloc]
	    initWithSocket: self
		      node: node
		   network: network
		      node: node
		      port: port
#ifdef OF_HAVE_BLOCKS
		     block: NULL
#endif
	    ] autorelease] startWithRunLoopMode: runLoopMode];

	objc_autoreleasePoolPop(pool);
}

#ifdef OF_HAVE_BLOCKS
- (void)asyncConnectToNetwork: (uint32_t)network
- (void)asyncConnectToNode: (unsigned char [_Nonnull IPX_NODE_LEN])node
			 node: (unsigned char [_Nonnull IPX_NODE_LEN])node
		   network: (uint32_t)network
		      port: (uint16_t)port
		     block: (OFSPXSocketAsyncConnectBlock)block
			 port: (uint16_t)port
			block: (OFSPXSocketAsyncConnectBlock)block
{
	[self asyncConnectToNode: node
			 network: network
			    port: port
		     runLoopMode: OFDefaultRunLoopMode
			   block: block];
	[self asyncConnectToNetwork: network
			       node: node
			       port: port
			runLoopMode: OFDefaultRunLoopMode
			      block: block];
}

- (void)asyncConnectToNetwork: (uint32_t)network
- (void)asyncConnectToNode: (unsigned char [_Nonnull IPX_NODE_LEN])node
			 node: (unsigned char [_Nonnull IPX_NODE_LEN])node
		   network: (uint32_t)network
		      port: (uint16_t)port
	       runLoopMode: (OFRunLoopMode)runLoopMode
		     block: (OFSPXSocketAsyncConnectBlock)block
			 port: (uint16_t)port
		  runLoopMode: (OFRunLoopMode)runLoopMode
			block: (OFSPXSocketAsyncConnectBlock)block
{
	void *pool = objc_autoreleasePoolPush();

	[[[[OFSPXSocketAsyncConnectDelegate alloc]
	    initWithSocket: self
		      node: node
		   network: network
		      node: node
		      port: port
		     block: block
	    ] autorelease] startWithRunLoopMode: runLoopMode];

	objc_autoreleasePoolPop(pool);
}
#endif

- (OFSocketAddress)bindToPort: (uint16_t)port
{
	const unsigned char zeroNode[IPX_NODE_LEN] = { 0 };
	OFSocketAddress address;
#if SOCK_CLOEXEC == 0 && defined(HAVE_FCNTL_H) && defined(FD_CLOEXEC)
	int flags;
#endif

	if (_socket != OFInvalidSocketHandle)
		@throw [OFAlreadyConnectedException exceptionWithSocket: self];

	address = OFSocketAddressMakeIPX(zeroNode, 0, port);
	address = OFSocketAddressMakeIPX(0, zeroNode, port);

	if ((_socket = socket(address.sockaddr.sockaddr.sa_family,
	    SOCK_SEQPACKET | SOCK_CLOEXEC, NSPROTO_SPX)) ==
	    OFInvalidSocketHandle)
		@throw [OFBindFailedException
		    exceptionWithPort: port
			   packetType: SPXPacketType