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There are three ways you are probably reading this right now:
* On [ObjFW](https://objfw.nil.im/)'s homepage, via Fossil's web interface
* On [GitHub](https://github.com/ObjFW/ObjFW)
* Via an editor or pager, by opening `README.md` from a clone or tarball
ObjFW is developed using Fossil, so if you are reading this on GitHub or any
other place, you are most likely using a mirror.
<h1 id="table-of-contents">Table of Contents</h1>
* [What is ObjFW?](#what)
* [Installation](#installation)
* [License](#license)
* [Releases](#releases)
* [Cloning the repository](#cloning)
* [Installation](#installation)
* [Building from source](#building-from-source)
* [macOS and iOS](#macos-and-ios)
* [Building as a framework](#building-framework)
* [Using the macOS or iOS framework in Xcode](#framework-in-xcode)
* [Broken Xcode versions](#broken-xcode-versions)
* [Windows](#windows)
* [Getting MSYS2](#getting-msys2)
* [Setting up MSYS2](#setting-up-msys2)
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ObjFW is intentionally incompatible with Foundation. This has two reasons:
* GNUstep already provides a reimplementation of Foundation, which is only
compatible to a certain degree. This means that a developer still needs to
care about differences between frameworks if they want to be portable. The
idea behind ObjFW is that a developer does not need to concern themselves
with portablility and making sure their code works with multiple
with portability and making sure their code works with multiple
frameworks: Instead, if it works it ObjFW on one platform, they can
reasonably expect it to also work with ObjFW on another platform. ObjFW
behaving differently on different operating systems (unless inevitable
because it is a platform-specific part, like the Windows Registry) is
considered a bug and will be fixed.
* Foundation predates a lot of modern Objective-C concepts. The most
prominent one is exceptions, which are only used in Foundation as a
replacement for `abort()`. This results in cumbersome error handling,
especially in initializers, which in Foundation only return `nil` on error
with no indication of what went wrong. It also means that the return of
every `init` call needs to be checked against `nil`. But in the wild,
nobody actually checks *each and every* return from `init` against `nil`,
leading to bugs. ObjFW fixes this by making exceptions a first class
citizen.
ObjFW also comes with its own lightweight and extremely fast Objective-C
runtime, which in real world use cases was found to be significantly faster
than both GNU's and Apple's runtime.
<h1 id="installation">Installation</h1>
ObjFW packages are available for various operating systems and can be
installed as following:
Operating System | Command
---------------------------|---------------------------------------------
Alpine Linux | `doas apk add objfw`
CRUX | `sudo prt-get depinst objfw`
Fedora | `sudo dnf install objfw`
FreeBSD | `sudo pkg install objfw`
Haiku | `pkgman install objfw`
Haiku (gcc2h) | `pkgman install objfw_x86`
macOS (Homebrew) | `brew install objfw`
macOS (pkgsrc) | `cd $PKGSRCDIR/devel/objfw && make install`
NetBSD | `cd /usr/pkgsrc/devel/objfw && make install`
OpenBSD | `doas pkg_add objfw`
OpenIndiana | `sudo pkg install developer/objfw`
Windows (MSYS2/MINGW32) | `pacman -S mingw-w64-i686-objfw`
Windows (MSYS2/CLANG64) | `pacman -S mingw-w64-clang-x86_64-objfw`
Windows (MSYS2/CLANGARM64) | `pacman -S mingw-w64-clang-aarch64-objfw`
If your operating system is not listed, you can
<a href="#building-from-source">build ObjFW from source</a>.
<h1 id="license">License</h1>
ObjFW is released under three licenses:
* [QPL](LICENSE.QPL)
* [GPLv2](LICENSE.GPLv2)
* [GPLv3](LICENSE.GPLv3)
The QPL allows you to use ObjFW in any open source project. Because the GPL
does not allow using code under any other license, ObjFW is also available
under the GPLv2 and GPLv3 to allow GPL-licensed projects to use ObjFW.
You can pick under which of those three licenses you want to use ObjFW. If
none of them work for you, contact me and we can find a solution.
<h1 id="releases">Releases</h1>
Releases of ObjFW, as well as changelogs and the accompanying documentation
Releases of ObjFW, as well as change logs and the accompanying documentation,
can be found [here](https://objfw.nil.im/wiki?name=Releases).
<h1 id="cloning">Cloning the repository</h1>
ObjFW is developed in a [Fossil](https://fossil-scm.org) repository, with
automatic incremental exports to Git. This means you can either clone the
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You can then use Fossil's web interface to browse the timeline, tickets,
wiki pages, etc.:
$ cd objfw
$ fossil ui
It's also possible to open the same local repository multiple times, so that
you have multiple working directories all backed by the same local
repository.
In order to verify the signature of the currently checked out checkin, you
can use:
$ fossil artifact current | gpg --verify
Please note that not all checkins are signed, as the signing key only resides
on trusted systems. This means that checkins I perform on e.g. Windows are
unsigned. However, usually it should not take long until there is another
signed checkin. Alternatively, you can go back until the last signed checkin
and review changes from there on.
<h2 id="cloning-git">Git</h2>
To clone the Git repository, use the following:
$ git clone https://github.com/ObjFW/ObjFW
Git commits are not signed, so if you want to check the signature of an
individual commit, branch head or tag, please use Fossil.
<h1 id="installation">Installation</h1>
<h1 id="building-from-source">Building from source</h1>
To install ObjFW, just run the following commands:
To build ObjFW from source and install it, just run the following commands:
$ ./configure
$ make
$ make check
$ sudo make install
In case you checked out ObjFW from the Fossil or Git repository, you need to
run the following command first:
$ ./autogen.sh
<h2 id="macos-and-ios">macOS and iOS</h2>
<h3 id="building-framework">Building as a framework</h3>
When building for macOS or iOS, everything is built as a `.framework` by
default if `--disable-shared` has not been specified to `./configure`. The
frameworks will end up in `$PREFIX/Library/Frameworks`.
To build for macOS, just follow the
<a href="#installation">regular instructions</a> above.
<a href="#building-from-source">regular instructions</a> above.
To build for iOS, follow the regular instructions, but instead of
`./configure` do something like this:
$ clang="clang -isysroot $(xcrun --sdk iphoneos --show-sdk-path)"
$ export OBJC="$clang -arch armv7 -arch arm64"
$ export OBJCPP="$clang -arch armv7 -E"
$ export IPHONEOS_DEPLOYMENT_TARGET="9.0"
$ clang="xcrun --sdk iphoneos clang"
$ export OBJC="$clang -arch arm64e -arch arm64"
$ export OBJCPP="$clang -arch arm64e -E"
$ export IPHONEOS_DEPLOYMENT_TARGET="10.0"
$ ./configure --prefix=/usr/local/ios --host=arm64-apple-darwin
To build for the iOS simulator, follow the regular instructions, but instead
of `./configure` use something like this:
$ clang="clang -isysroot $(xcrun --sdk iphonesimulator --show-sdk-path)"
$ export OBJC="$clang -arch arm64 -arch x86_64"
$ clang="xcrun --sdk iphonesimulator clang"
$ export OBJC="$clang -arch $(uname -m)"
$ export OBJCPP="$clang -arch arm64 -E"
$ export IPHONEOS_DEPLOYMENT_TARGET="9.0"
$ ./configure --prefix=/usr/local/iossim --host=arm64-apple-darwin
$ export IPHONEOS_DEPLOYMENT_TARGET="10.0"
$ ./configure --prefix=/usr/local/iossim --host=$(uname -m)-apple-darwin
<h3 id="framework-in-xcode">Using the macOS or iOS framework in Xcode</h3>
To use the macOS framework in Xcode, you need to add the `.framework`s to
your project and add the following flags to `Other C Flags`:
-fconstant-string-class=OFConstantString -fno-constant-cfstrings
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<h1 id="first-app">Writing your first application with ObjFW</h1>
To create your first, empty application, you can use `objfw-new`:
$ objfw-new --app MyFirstApp
This creates a file `MyFirstApp.m`. The `-[applicationDidFinishLaunching]`
This creates a file `MyFirstApp.m`. The `-[applicationDidFinishLaunching:]`
method is called as soon as ObjFW finished all initialization. Use this as
the entry point to your own code. For example, you could add the following
line there to create a "Hello World":
[OFStdOut writeLine: @"Hello World!"];
You can compile your new app using `objfw-compile`:
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<h1 id="support">Support and community</h1>
If you have any questions about ObjFW or would like to talk to other ObjFW
users, the following venues are available:
* The [forum](https://objfw.nil.im/forum)
* A [Matrix room](https://matrix.to/#/%23objfw:nil.im)
* A [Discord room](https://objfw.nil.im/discord), bridged to the Matrix
room above
* A [Telegram room](https://t.me/objfw), bridged to the Matrix room above
* A [Slack room](https://objfw.nil.im/slack), bridged to the Matrix room
above
* An IRC channel named `#objfw` on `irc.oftc.net`
([Web chat](https://webchat.oftc.net/?channels=%23objfw)), bridged to the
Matrix room above
* A [Slack channel](https://objfw.nil.im/slack), bridged to the Matrix room
above
* A [Discord channel](https://objfw.nil.im/discord), bridged to the Matrix
room above
* A [Telegram room](https://t.me/objfw), bridged to the Matrix room above
* A [Gitter room](https://gitter.im/ObjFW/ObjFW), bridged to the Matrix room
above
Please don't hesitate to join any or all of those!
<h1 id="donating">Donating</h1>
If you want to donate to ObjFW, you can read about possible ways to do so
[here](https://objfw.nil.im/wiki?name=Donating).
<h1 id="thanks">Thanks</h1>
* Thank you to [Jonathan Neuschäfer](https://github.com/neuschaefer) for
reviewing the *entirety* (all 84k LoC at the time) of ObjFW's codebase in
2017!
* Thank you to [Hill Ma](https://github.com/mahiuchun) for donating an M1 Mac
Mini to the project!
Mini to the project in 2022!
<h1 id="commercial-use">Commercial use</h1>
If for whatever reason neither the terms of the QPL nor those of the GPL work
for you, a proprietary license for ObjFW including support is available upon
request. Just write a mail to js@nil.im and we can find a reasonable solution
for both parties.
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