ObjFW  Diff

Differences From Artifact [6db9de440f]:

To Artifact [f54e2d335a]:


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 * You should have received a copy of the GNU Lesser General Public License
 * version 3.0 along with this program. If not, see
 * <https://www.gnu.org/licenses/>.
 */

#include "config.h"

#import "HIDGameControllerDirectionalPad.h"
#import "HIDGameControllerEmulatedAxis.h"
#import "HIDGameControllerEmulatedButton.h"

@implementation HIDGameControllerDirectionalPad
@synthesize xAxis = _xAxis, yAxis = _yAxis;
@synthesize upButton = _upButton, downButton = _downButton;
@synthesize leftButton = _leftButton, rightButton = _rightButton;

- (instancetype)initWithName: (OFString *)name
{
	OF_INVALID_INIT_METHOD
}

- (instancetype)initWithName: (OFString *)name
		       xAxis: (HIDGameControllerAxis *)xAxis
		       yAxis: (HIDGameControllerAxis *)yAxis
{
	self = [super initWithName: name];

	@try {
		_xAxis = [xAxis retain];
		_yAxis = [yAxis retain];

		_upButton = [[HIDGameControllerEmulatedButton alloc]
		    initWithAxis: _yAxis
			positive: false];
		_downButton = [[HIDGameControllerEmulatedButton alloc]
		    initWithAxis: _yAxis
			positive: true];
		_leftButton = [[HIDGameControllerEmulatedButton alloc]
		    initWithAxis: _xAxis
			positive: false];
		_rightButton = [[HIDGameControllerEmulatedButton alloc]
		    initWithAxis: _xAxis
			positive: true];
	} @catch (id e) {
		[self release];
		@throw e;
	}

	return self;
}

- (instancetype)initWithName: (OFString *)name
		    upButton: (HIDGameControllerButton *)upButton
		  downButton: (HIDGameControllerButton *)downButton
		  leftButton: (HIDGameControllerButton *)leftButton
		 rightButton: (HIDGameControllerButton *)rightButton
{
	self = [super initWithName: name];

	@try {
		_upButton = [upButton retain];
		_downButton = [downButton retain];
		_leftButton = [leftButton retain];
		_rightButton = [rightButton retain];

		_xAxis = [[HIDGameControllerEmulatedAxis alloc]
		    initWithNegativeButton: _leftButton
			    positiveButton: _rightButton];
		_yAxis = [[HIDGameControllerEmulatedAxis alloc]
		    initWithNegativeButton: _upButton
			    positiveButton: _downButton];
	} @catch (id e) {
		[self release];
		@throw e;
	}








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 * You should have received a copy of the GNU Lesser General Public License
 * version 3.0 along with this program. If not, see
 * <https://www.gnu.org/licenses/>.
 */

#include "config.h"

#import "OHGameControllerDirectionalPad.h"
#import "OHGameControllerEmulatedAxis.h"
#import "OHGameControllerEmulatedButton.h"

@implementation OHGameControllerDirectionalPad
@synthesize xAxis = _xAxis, yAxis = _yAxis;
@synthesize upButton = _upButton, downButton = _downButton;
@synthesize leftButton = _leftButton, rightButton = _rightButton;

- (instancetype)initWithName: (OFString *)name
{
	OF_INVALID_INIT_METHOD
}

- (instancetype)initWithName: (OFString *)name
		       xAxis: (OHGameControllerAxis *)xAxis
		       yAxis: (OHGameControllerAxis *)yAxis
{
	self = [super initWithName: name];

	@try {
		_xAxis = [xAxis retain];
		_yAxis = [yAxis retain];

		_upButton = [[OHGameControllerEmulatedButton alloc]
		    initWithAxis: _yAxis
			positive: false];
		_downButton = [[OHGameControllerEmulatedButton alloc]
		    initWithAxis: _yAxis
			positive: true];
		_leftButton = [[OHGameControllerEmulatedButton alloc]
		    initWithAxis: _xAxis
			positive: false];
		_rightButton = [[OHGameControllerEmulatedButton alloc]
		    initWithAxis: _xAxis
			positive: true];
	} @catch (id e) {
		[self release];
		@throw e;
	}

	return self;
}

- (instancetype)initWithName: (OFString *)name
		    upButton: (OHGameControllerButton *)upButton
		  downButton: (OHGameControllerButton *)downButton
		  leftButton: (OHGameControllerButton *)leftButton
		 rightButton: (OHGameControllerButton *)rightButton
{
	self = [super initWithName: name];

	@try {
		_upButton = [upButton retain];
		_downButton = [downButton retain];
		_leftButton = [leftButton retain];
		_rightButton = [rightButton retain];

		_xAxis = [[OHGameControllerEmulatedAxis alloc]
		    initWithNegativeButton: _leftButton
			    positiveButton: _rightButton];
		_yAxis = [[OHGameControllerEmulatedAxis alloc]
		    initWithNegativeButton: _upButton
			    positiveButton: _downButton];
	} @catch (id e) {
		[self release];
		@throw e;
	}