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/*
* Headers for Win32
*
* These must be imported after objc/Object and thus OFObject!
*/
#ifdef _WIN32
#import <winsock2.h>
#import <ws2tcpip.h>
#endif
/**
* The OFTCPSocket class provides functions to create and use sockets.
*/
@interface OFTCPSocket: OFObject <OFStream>
{
int sock;
struct sockaddr *saddr;
socklen_t saddr_len;
}
/**
* Initializes an already allocated OFTCPSocket.
*
* \return An initialized OFTCPSocket
*/
- init;
- free;
- setSocket: (int)socket;
- setSocketAddress: (struct sockaddr*)sockaddr
withLength: (socklen_t)len;
/**
* Connect the OFTCPSocket to the specified destination.
*
* \param host The host or IP to connect to
* \param port The port of the host to connect to
*/
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/*
* Headers for Win32
*
* These must be imported after objc/Object and thus OFObject!
*/
#ifdef _WIN32
#define _WIN32_WINNT 0x0501
#import <winsock2.h>
#import <ws2tcpip.h>
#endif
/**
* The OFTCPSocket class provides functions to create and use sockets.
*/
@interface OFTCPSocket: OFObject <OFStream>
{
#ifndef _WIN32
int sock;
#else
SOCKET sock;
#endif
struct sockaddr *saddr;
socklen_t saddr_len;
}
/**
* This needs to be called before any socket can be used.
*/
+ (void)startup;
/**
* Initializes an already allocated OFTCPSocket.
*
* \return An initialized OFTCPSocket
*/
- init;
- free;
/**
* Connect the OFTCPSocket to the specified destination.
*
* \param host The host or IP to connect to
* \param port The port of the host to connect to
*/
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